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Stryker25B - John Brooks

Current Settings
Kaliir WIP
Provenance WIP

My screen name, Stryker25B refers to my first unit and MOS in the U.S. Army (3-2 Stryker Brigade Combat Team, 25B Information Technology Specialist) I've been in the Army for 13 years now, finishing up the rest of my current enlistment in Washington, D.C.

Gaming Systems I am Familiar With
Dungeons and Dragons (2e, 3e, 4e)
White Wolf (Werewolf and Masquerade + Dark Ages)
Warhammer Fantasy
Warhammer 40k
Vo|t (I dabbled a little bit, enough to enter a contest at least)

Gaming History

Um, wow, lets see. I started with Dungeons and Dragons (you know, the beginner boxed set from like 18 years ago in which Elf was a CLASS) and quickly moved into AD&D 2nd Edition. At the same time I was exploring White Wolf, Shadowrun, and Rift. I moved into 3e and that was where my D&D time left off until a few weeks ago when I dived into 4e. So I missed the whole 3.5e revolution. In addition I spent a good deal of time with Warhammer 40k; not just playing but also designing campaigns that spanned many sessions.

In 2007 was enrolled in classes at the University of Advancing Technology and earned my Bachelors of the Arts in Multimedia Game Design. Since then I've largely taken a break, since it was a hard 4 years being in the Army and taking college courses, but I've now started returning to the tabletop gaming scene.

Strengths and Weaknesses in Game Design

Stating that I have a degree in game design is not enough; anybody can buy a degree and do enough to get by. I never looked at game design AS game design, though. I have always considered it world building. If the world the game takes place in is not interesting and captivating to players, why would they want to be a part of it? I feel like I'm very strong at weaving a world that can hook people.

My major weakness in game design is lack of patience and time to see it through. My first campaign setting, Kaliir, has been literally 20 years in the making, from the time my best friend and I opened up Hero Quest. I knew I wanted to design my own world for tales to be told in. I've still got that awe and wonder in me; so much so that I've had a hard time just sitting down and committing things to paper. I hope to change that here.

Published Settings Played

Forgotten Realms, Dragonlance, Ebberon, Ravenloft, Spelljammer, Planescape

Major Influences

The authors of worlds have always been a huge inspiration for me. Robert Jordan, George R. R. Martin, Ed Greenwood, Margaret Weis and Tracy Hickman to name some of the biggest influences. Great storytelling also motivates me, and I consume books like a depressed woman eats chocolate. Probably the largest influence, though, has come from my players and DMs over the years. It was they who helped me learn the things I would need to know to make a world that people wanted to be a part of.