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Author Topic: What to build?  (Read 2672 times)
The Old Oligarch, the Ardent Intellectual
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« Reply #15 on: March 04, 2006, 04:47:15 PM »

Outside of Planescape...

Anyway, you can simply rename the spells 'shadow constructs' and say that teleport uses the shadow plane.  Problem solved.
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Immortal
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« Reply #16 on: March 04, 2006, 05:54:24 PM »

Kalos Mer


Outside of Planescape...

Anyway, you can simply rename the spells 'shadow constructs' and say that teleport uses the shadow plane.  Problem solved.

I agree here, but if you feel good about the shadow & etheral planes then stick with them.
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The Godsmith
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« Reply #17 on: March 04, 2006, 06:00:49 PM »

Well, as of now, I think I've fixed the planes up to the point to play in it.  Maybe I'll edit when I start publishing, but for now it's good.  Right now, i'm going attempt to move the discussion into races.  How many is a good idea?

I don't want half-breeds floating around either, except formaybe, half-dragons, celestials, etc...  I'm thinking of removing gnomes and *gasp* elves, perhaps replacing gnomes with a very different concept, but the elves with a tree-hugger type race, very aristocratic feel to them too...

So, comments?
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Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

At least he dances better than Wix
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« Reply #18 on: March 04, 2006, 07:10:45 PM »

Ok, actually, you gotta give me some introduction to the Godswalk as I think it is when Pelor and Erythnul go out and get pledge forms for a marathon to support cancer research.

But yeah, you don't have to make ANY type of halves available in your game. Although the outsiders may be humanoid in shape and physiology, there are from places where rules are bendy like. Reality and planewalking don't mix.

As for the race problems, you could make gnomes into something totally different from what they are. You could make them cyborgs(constructs) or some sort of non-cannonical monster. The elves you can make into Dryad wannabes. They already are anyway.
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The Godsmith
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« Reply #19 on: March 04, 2006, 07:15:00 PM »

The Godswalk setting was started on the old forums, here's the link...

http://www.shadowfell.org/CBG/viewtopic.php?t=71

That may break soon, as Ishmayl is locking those forums tomorrow, so go while it works.  I was thinking about reshaping the elves to fit the Sithi from the Memory, Sorrow, and Thorn trilogy actually.  Maybe take a page from the wild elf idea as well, just ake them a little different.  They could also be suspicious of magic for a change...
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Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Accretion of sensory data f/k/a ElDo
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« Reply #20 on: March 04, 2006, 11:17:26 PM »

I'm going to be completely honest. The one thing I believe that your campaign setting needs is focus, determination, and development. You need to clearly decide what you want, and ultimately, none of us can decide that for you. That's the fun part of campaign creation; it's the mark you can leave on D&D, on the community, and on your players.

Keeping a concise and logical outlook to your work and keeping a consistent feel will ultimately make or break your settings.

Remember, also, to try and have fun!


-Elven Doritos
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Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

The Godsmith
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« Reply #21 on: March 04, 2006, 11:21:57 PM »

Good point, maybe i'll move this to the homebrew forums soon then...  Maybe the time for accepting opinions on everything has passed.
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Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

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