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Author Topic: Official Blood and Bewitchment Character Creation Thread  (Read 14541 times)
Spawn of Ungoliant
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« Reply #30 on: June 12, 2010, 11:01:05 AM »

Mummified magus hand called Ghost Claw?  Yeah that fits!

And Brown Jenkins is about the creepiest thing in Dreams of the Witch House.

So, we've got a fairly variegated party: a ghul witch trying to reclaim his former glory lost to amnesia, an occult sharpshooter with links to the most cutthroat Robber Guild in Macellaria, a footpad and city rat trying to lose his humanity, a disgraced nobleman with gruesome appetites and a genius intellect, and a carrion-eating bird-man bard!
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Planar Grazer
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« Reply #31 on: June 12, 2010, 11:07:56 AM »

Cataclysmic Crow


Llum, reading your abilities over again, it seems you might have just bought them on a 1-for-1 basis?


What do you mean? As a Man-At-Arms I get to choose 3 Skill groups (Perception, Robbery and Academia). After buying those 3 out I still had skill points left over, so I bought some more skills individually.
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Spawn of Ungoliant
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« Reply #32 on: June 12, 2010, 11:45:07 AM »

Crow, you might be being thrown by the Headband of Intellect, which boosts Hungermoth's Int to 20 (17 requires 9 points, +1 for Hungermoth's level 4 ability boost, +2 from the Headband = 20).
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Planar Grazer
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« Reply #33 on: June 12, 2010, 11:56:59 AM »

Alright so I just noticed that I have a medium load. I do not want that at all. So, is there some sort of thing I could purchase that could carry my stuff? I mean, ya I could get a donkey, but it seems so beneath a highborn (even exiled) to use one.

Maybe some kind of servitor? What do you think Steerpike? My idea is some kind of sword servitor that walks behind me carrying my sword. Then in combat I'd drop my noble outfit and take my sword from my servitor (The servitor would pick up the haori).

Steerpike

The nobility are distinguished first and foremost by the clothing. Silk is the most common material for clothing, although velvet, fur, cloth-of-gold, lace, and satin are also worn. In contrast with the dull colours of the lower classes the wealthy wear clothing in as vibrant and scintillating hues as possible, frequently with very ornate patterning and embroidering. Silk shirts with leather vests, breeches, and high leather boots are common for men, often worn under a flaring knee-length coat. For women, long gowns are the norm, often with low necklines and clinging fabrics (though gowns are usually still ankle-length). Both sexes wear their hair long or else wear powdered wigs. The upper class are also distinguished by their distinctive masks or veils of fine silk, which are always worn in public as a mark of status; they also wear large hats, often tricornes for men. Magisters and magistra '“ the true nobility '“ and a few individuals of equivalent status all bear the traditional glyph-graven silver manacle around their wrist (usually the left) with a silver chain running from the shackle to the collar of his familiar, a demon he or she has summoned themselves [This assumes the magister has the proper training - obviously your character missed that, perhaps leaving before his first summoning]. Jewellery is often lavish and is worn by both men and women, often incorporating precious gems such as bloodstones, carnelians, opals, sapphires, emeralds, and rubies [this would work perfectly with your headband, which I was imagining as a family heirloom]. Young men always go clean-shaven, and older men very occasionally sport well-trimmed goatees.

So, sort of somewhere between asian and Restoration British. Fuse a Samurai with a 17th century libertine and you have roughly how I imagine the magisters: arrogant but disciplined, doggedly atheistic but almost paradoxically spiritually aware (demonology), invested both in the worlds of extreme hedonism and in honor. Of course, your character might be reacting to much of this


Alright, for my noble outfit I'm picturing something like this: Black leather vest embossed with intricate patterns of clockwork gears and silkmoths picked out in silver. On top of that a large silken haori in riotus red, violet and yellow that falls to his knees. Leather breeches made from a deep crimson leather tucked into black boots embossed with patterns to match the vest also picked out in silver. A silver torc is clasped about his neck fashioned into the likeness of a horde of wasps with eyes picked out in carnelians and locusts with eyes picked out in bloodstones. About his left wrist is a silver manacle graven with frosty blue glyphs from wich hang several feathers, charms and a miniature length of chain. He also sports a modest tricorn with a handfull of silver plumes.
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Iä! Iä!
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« Reply #34 on: June 12, 2010, 12:46:03 PM »

Steerpike


Mummified magus hand called Ghost Claw?  Yeah that fits!

And Brown Jenkins is about the creepiest thing in Dreams of the Witch House.


Cool. I'd still like to know exactly which skill groups a Witch can access?
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Light Dragon
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« Reply #35 on: June 12, 2010, 01:21:42 PM »

-Thank you for the clarification Steerpike and Crow. I did not realize that Arcanist == Iron Heroes Wizard so I had thought it was in addition to the witch.

-I am considering doing something foolish and advancing as such: Bard 1/Witch 2/LA 1 for now and then take one level of Thief next level. (Good advice about the Thief, by the way, Steerpike) It just seems to suit my concept of the fellow- a dabbling, jabbering, inconsistent, worrying, fiendish bird.

-Speaking of the 1LA... You are probably better at balancing than I am but I am not certain that a Jatayi really needs a 1 LA. The 30 ft. Fly partially justifies it, and they do get one more trait than most of the monstrous races, but they do not receive any ability boosts. Are you certain that they should have 1 LA?

-Modified and improved character sheet and added background.

In Character

Coming from Skein, the Clockwork City, this Clockwork Jatayi Witch lived far from the main brood; the Jatayi Fablers come from Macellaria while Cacaphonous Whisper-of-the-Desert, "Wispy", was raised by a half-mad, drug-addled sapfiend hen who was exiled from the tribe because she trafficked with demons and did unspeakable things each moon-lit night.

Wispy arrived near Macellaria with ruffled feathers, a contract out on him and a holy sword he 'borrowed' from his last adventuring ally, who he thinks he left to die lost and alone in the desert.

Wispy is always ready to run, to dance, to disappear when trouble gets too dire and he is prepared to endure great privations in order to survive.


-Pretty obvious why he's probably in the pits...

- Another Question:

How much should something like this cost?

Jatayi Bolts
(Basically hand crossbows that can be concealed in feathers and potentially dual wielded... That is, two could shoot in the first round, then you'd have to manually load them afterwards at the usual speed for loading crossbows.)

I assume they should cost about 150 gp each and are only usable by Jayati due to their particular physiognomy.

I imagine them dealing 1d6 rather than 1d4 damage, but in all other respects (including range) being the same as regular crossbows. I also imagine them depending on dexterity for damage rather than strength.

What do you think? In full open disclosure, this would mean that my Bard/Witch can deal 1d6+3 / 1d6+3 damage in the first shot, but then has to reload (does that take a full round action or a move equivalent action? If it is move equivalent, in round 2 he reloads one and casts a spell). I do not think this is game breaking or twinking... and It looks really neat. Imagine a bird "crossbow-slinger" walking into a bar, shooting people on his right and left, then dazing the rest, retreating and hiding, then tossing out dancing lights to distract everyone, and shooting two again.

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Pilgrimage on the Isle of Warmachines
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« Reply #36 on: June 12, 2010, 01:54:19 PM »

Ok! I finally sort of have my character worked out from a fluff perspective. I still need to finish up the stats and stuff, I'll update as I work on that.

I'm unsure if I got the masterwork pricing right. I was under the impression it was 300 for a weapon and 150 for your armour or a shield.

In Character


Kaius Alexander
Human (Insomnolent)
Level Four Armiger

Hit Points: 54

Combat Stuff: Check Penalty: -6 (w/ full plate and heavy shield), Passive Defense Bonus: 3 (w/ heavy steel shield), Active Defense Bonus: 4, BAB: 7, RBAB: 5

Stats: Strength: 16, Dexterity: 12, Constitution: 19, Wisdom: 10, Intelligence: 12, Charisma: 10

Feat Mastery: Armour: 3, Power: 2, Tactics: 1

Traits: Brave, Resilient Toughness

Class Abilities: Armour Mastery, Tough as Nails, Armoured Trap (Armour Pool), Uncanny Dodge

Skills: Craft Clockwork: 7, Craft Armor: 7, Swim: 7, Climb: 7, Jump: 7, Intimidate: 7, Balance: 7, Spot: 5, Disable Device: 4, Tumble: 3 Listen: 2

Feats: Diehard, Weapon Proficiency: Firearms, Armour Mastery: 1 (not to be confused with Armour Mastery), Weapon Focus: Longsword 2

Languages: Shambles, Morbis

Equipment:

209 Obeloi

Insomnolent Guard Standard Field Kit:

Masterwork Full Plate Armour (1650 obeloi, 50 lbs), Masterwork Heavy Shield, Steel (170 obeloi, 15 lbs), Masterwork Revolver (950 obeloi, 3 lbs), Masterwork Longsword (315 obeloi, 4 lbs), Box of 150 bullets (15 obeloi, 3 lbs), Dagger (2 obeloi, 1 lb), Baton (2 obeloi, 2 lbs), Handaxe (3 lbs, 6 obeloi)

Guards Insomnolent combat uniform (15 obeloi, 5 lbs), Backpack (2 obeloi, 2 lbs), Bedroll and Blanket (2 obeloi, 8 lbs), Steel canteen x 2 (2 obeloi, 2 lbs.) Steel cookware (1 obeloi, 2 lbs), 10 days of field rations (5 obeloi, 10 lbs), Collapsible shovel (10 obeloi, 5 lbs), Flint and steel (1 obeloi, 0 lbs) Rope, 50 feet (10 obeloi, 5 lbs), Bullseye Lantern (12 obeloi, 3 lbs) Flask of lantern oil (1 obeloi, 1 lb)

Nonstandard Equipment: Artisan's Tools, masterwork (55 obeloi, 5 lbs), Lady Genevieve's Gift (???, 0 lbs.)

Total Weight: 129 lbs.
Total Value: 3221 obeloi.

Carrying Capacity: Due to Tough as Nails a light load for Kaius is 173 lbs. or less.

Physical Description: Though he has spent many years in the south, Kaius's skin remains unnaturally pale. His hair is light brown and close cropped, excepting the front which is spiked upwards. Standing several inches short of six feet, he still seems to loom over everyone else in the room. Layered over his hardened frame are a multitude of scars, proof of years of unforgiving training. His every movement is calculated and deliberate. When outside of his armour Kaius wears a set of unremarkable and well-worn grey fatigues. His face is expressionless. Staring into his icy blue eyes, you try to find evidence of human emotion. It does not surprise you when you see none.

Brief History: Born into the Machiavellian world of the Lords and Ladies Revenant there are few cruelties Kaius has not witnessed in his life. His childehood was spent in relative luxury and isolation in the vast palace complexes of Somnambulon. That is until, on the morning of his eight birthday, it was determined that Kaius would be an unsuitable host. There is but one recourse for a childe such as he: deliverance into the brutal hands of the Insomnolent Guard. Bodies and minds altered by a horrific pharmaceutical regimen, the Insomnolent are unswerving in their loyalty to their Lord or Lady and their House. Though many are claimed by the training, or are driven mad by the drugs, Kaius managed to survive. Forged into a living weapon, Kaius was assigned to the protection and service of one Lady Genevieve. He would serve her faithfully.  



I also wrote a little bit about Kaius's last day before being dragged off to the pits, just to help me get a feel for the character. My formatting is terrible, you have been warned.


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Spawn of Ungoliant
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« Reply #37 on: June 12, 2010, 03:28:37 PM »

[blockquote=Ligh Dragon]-Speaking of the 1LA... You are probably better at balancing than I am but I am not certain that a Jatayi really needs a 1 LA. The 30 ft. Fly partially justifies it, and they do get one more trait than most of the monstrous races, but they do not receive any ability boosts. Are you certain that they should have 1 LA?[/blockquote]They should!  I'm not sure why I didn't have that on there - even mantids have an LA +1 for their crappy flight speed, the jatayi definitely need LA+1.  Thanks for catching that!
[blockquote=Light Dragon]Jatayi Bolts
(Basically hand crossbows that can be concealed in feathers and potentially dual wielded... That is, two could shoot in the first round, then you'd have to manually load them afterwards at the usual speed for loading crossbows.)

I assume they should cost about 150 gp each and are only usable by Jayati due to their particular physiognomy.

I imagine them dealing 1d6 rather than 1d4 damage, but in all other respects (including range) being the same as regular crossbows. I also imagine them depending on dexterity for damage rather than strength.

What do you think? In full open disclosure, this would mean that my Bard/Witch can deal 1d6+3 / 1d6+3 damage in the first shot, but then has to reload (does that take a full round action or a move equivalent action? If it is move equivalent, in round 2 he reloads one and casts a spell). I do not think this is game breaking or twinking... and It looks really neat. Imagine a bird "crossbow-slinger" walking into a bar, shooting people on his right and left, then dazing the rest, retreating and hiding, then tossing out dancing lights to distract everyone, and shooting two again. [/blockquote]I can't OK the Dexterity adds to damage thing, since the Archer actually gets that as a class ability, so giving it for free to wielders of that weapon seems to shortchange the Archer.  Everything else looks OK, though: a Hand Crossbow that deals 1d6 damage for 150 obeloi and counts as an exotic weapon does not seem game breaking in the slightest.

[blockquote=Ghostman]
Cool. I'd still like to know exactly which skill groups a Witch can access?[/blockquote] Sorry!  here they are: Academia, Mysticism, Social, and Theatrics.

[blockquote=Llum] Maybe some kind of servitor? What do you think Steerpike? My idea is some kind of sword servitor that walks behind me carrying my sword. Then in combat I'd drop my noble outfit and take my sword from my servitor (The servitor would pick up the haori).[/blockquote]For 150 obeloi I'll let you have a servitor stitched together in the tissue-shops of Macellaria.  He can't fight, only haul gear, and counts as a medium zombie in all other respects.

Alternatively you could go for a clockwork automaton, which are common in Skein, but expensive.  Not sure what the stats of that one would be, but we could come up with some; however, I think one of these would be a minimum 500 obeloi, just for a basic model.

In either case, may I suggest a name for the hapless beast of burden: "Scabbard."  Also, I love the clothing descriptions - exactly how I'd imagine them.

Finally, well done Meanest Guest!  Kaius looks great, and the short story is brilliant.  All the masterwork stuff looks like it's been done perfectly.
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Light Dragon
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« Reply #38 on: June 12, 2010, 03:46:18 PM »

Quote

I'm not sure why I didn't have that on there - even mantids have an LA +1 for their crappy flight speed, the jatayi definitely need LA+1. Thanks for catching that!

Actually you did have that on there. Okay re the LA +1. I built the character with that LA in mind, so no changes are necessary on my end there, but I look at leechkin for example and it seems that they receive a lot of bonuses for no LA. Now, flying can be useful if people can't reach you with their arrows, but I would assume that leechkin should by the same argument have a +1LA due to their bonuses in water, their ability bonus, and extra bonuses. As long as someone does not make a CHA based character, the -4 to CHA does not really hurt them. (Although they do not earn traits and they walk at 20 feet).

I will fix up the weapon as per your suggestion. I will just have to remember to purchase bolts that have +1 damage smile.

Another question: Will we have action points a la Eberron, perchance?

Once again: Congratulations on the amount of work it took to put this system together. The Iron Heroes base system is intriguing and seems to be a good fit.
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Planar Grazer
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« Reply #39 on: June 12, 2010, 03:54:58 PM »

Light Dragon


Quote

I'm not sure why I didn't have that on there - even mantids have an LA +1 for their crappy flight speed, the jatayi definitely need LA+1. Thanks for catching that!


Actually I'd be willing to say the Leechkin is somewhat underpowered. They are slower than normal, they do not gain traits (wich are really big in IH) and +2/-4 isn't that great compared to the other races +2/-2.

The best race without a LA would probably be the Ghilan IMO. Immunity to poison, disease and aging. +2 con which is good for everyone. Non-background trait (a lot more variety that just background traits).
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Light Dragon
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« Reply #40 on: June 12, 2010, 03:56:44 PM »

Llum,

You can gain traits over time? Not just at level 1 in Iron heroes?
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Spawn of Ungoliant
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« Reply #41 on: June 12, 2010, 04:23:59 PM »

You can only gain traits at level 1.

It's funny, I was just talking about the leechkin with Llum (in fact I just upped their Con drain to 1d2 instead of just 1): they seem to have polarized people.  I thought that the drawbacks of the 20 ft. speed and in particular the Bloodthirst would make up for their natural attacks.  They're a tricky bunch, and probably hard  to play, especially since I've written them to be a biologically and culturally hyper-lazy people (literally parasites), which makes it difficult to imagine them as adventurers.

Every flying race I've seen has always had an LA of +1 - it does kind of remove the threat of certain hazards and allow obstacles that are otherwise treacherous (such as a cliff) to be effortless overcome.  I agree it doesn't seem like a big deal, but I think it is more useful than most imagine at first.  I love the character by the way, particularly his name!

Things might get interesting if the group runs into the jatayi currently camped outside Macellaria.  They normally move on to Crepuscle this time of year, but they've been staying an unseasonably long length of time...

[blockquote=Light Dragon]Another question: Will we have action points a la Eberron, perchance?

Once again: Congratulations on the amount of work it took to put this system together. The Iron Heroes base system is intriguing and seems to be a good fit.
[/blockquote] Thank you!  It was a bit disorganized at first, but its come together quite nicely, I hope.  Thanks to everyone for posting questions so that I didn't miss anything.

There may be something called "Glory Points" which an IH expansion suggests adding.  I may create my own variant tailored to CE.
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Planar Grazer
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« Reply #42 on: June 12, 2010, 04:52:15 PM »

The Gorethirst
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Planar Grazer
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« Reply #43 on: June 12, 2010, 04:53:09 PM »

Light Dragon


Llum,

You can gain traits over time? Not just at level 1 in Iron heroes?


No, I meant they do not gain any at all. They get none at character creation.
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Spawn of Ungoliant
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« Reply #44 on: June 12, 2010, 05:03:17 PM »

OK, Gorethirst is freaking AWESOME.  Love the manacles... very inventive way of overcoming the thirst!
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