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CELTRICIA- Steel Isle Online Dungeon crawl
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Topic: CELTRICIA- Steel Isle Online Dungeon crawl (Read 37242 times)
limetom
Lurker Admin
Administrator
Nidhogg
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1500 on:
June 15, 2012, 02:22:46 AM »
I figured out what to do with that boat we found...
Logged
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1501 on:
June 15, 2012, 10:06:05 AM »
limetom
I figured out what to do with that boat we found...
That boat has been the source of a lot of convo
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1502 on:
June 15, 2012, 08:13:05 PM »
http://celtricia.pbworks.com/w/page/38544415/Wealth%20Distribution%20Scheme%20%28SIG%20Party%29
you guys might want to update this
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
Ninja D!
Go Ninja, Go Ninja, GO!
Jörmungand
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1503 on:
June 18, 2012, 05:47:48 AM »
I had lost track of what day it was last week and then I forgot to post here. Oops.
Logged
Talking To Myself In Cyberspace - My blog with a little bit of everything
Part One : I Like Dwarves, Do You Like Dwarves?
Part Two : Dwarven Religion
Part Three : Dwarves and Drinking
[CONTEST-ENDED]On Dwarven Legends
Part Four : Dwarven Diets
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1504 on:
June 18, 2012, 07:50:52 AM »
Ninja D!
I had lost track of what day it was last week and then I forgot to post here. Oops.
That's OK.
I am going to Hawaii tomorrow am with Jomalley and our families.
But we are still on for tonight.
Last session was about the perfect non-combat session, with lots of deep thinking and historical significance, as well as great roleplay and skill use. The group has gotten across the River Amake, and is on the other side....
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1505 on:
June 24, 2012, 03:02:19 PM »
And we will not be playing this Monday due to us travelling
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1506 on:
June 30, 2012, 08:51:46 PM »
Now, this Week....We are on!
Lots goes on, as we hit session 125
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
Ninja D!
Go Ninja, Go Ninja, GO!
Jörmungand
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1507 on:
July 02, 2012, 07:39:09 PM »
I was kept up a good deal of the day and I'm just not having any luck getting myself out of bed. Sorry.
Logged
Talking To Myself In Cyberspace - My blog with a little bit of everything
Part One : I Like Dwarves, Do You Like Dwarves?
Part Two : Dwarven Religion
Part Three : Dwarves and Drinking
[CONTEST-ENDED]On Dwarven Legends
Part Four : Dwarven Diets
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1508 on:
July 02, 2012, 10:14:49 PM »
Dude
No stress
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1509 on:
July 04, 2012, 02:45:06 PM »
The river Amake, which flows east from the southern ensigns hills, is strong and treacherous but not wide in many places. It was the natural borders of the souther Vericulum areas.
as the crow flies, I think is maybe 5 miles or a bit further to the Vexchian areas. Most of the group that has made the trip remembers it to be a day or maybe just over a day due to the swamps and rests taken.
The Trine vexchian is ,ore active the closer one gets to the ruins usually.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1510 on:
July 09, 2012, 09:34:15 AM »
LordVreeg
The river Amake, which flows east from the southern ensigns hills, is strong and treacherous but not wide in many places. It was the natural borders of the souther Vericulum areas.
as the crow flies, I think is maybe 5 miles or a bit further to the Vexchian areas. Most of the group that has made the trip remembers it to be a day or maybe just over a day due to the swamps and rests taken.
The Trine vexchian is more active the closer one gets to the ruins usually.
And we are ON tonight...as the Explorers move further into the Trine Vexchian/Ruins/Full Swamp area....
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1511 on:
July 11, 2012, 08:10:19 AM »
LordVreeg
LordVreeg
The river Amake, which flows east from the southern ensigns hills, is strong and treacherous but not wide in many places. It was the natural borders of the souther Vericulum areas.
as the crow flies, I think is maybe 5 miles or a bit further to the Vexchian areas. Most of the group that has made the trip remembers it to be a day or maybe just over a day due to the swamps and rests taken.
The Trine vexchian is more active the closer one gets to the ruins usually.
And we are ON tonight...as the Explorers move further into the Trine Vexchian/Ruins/Full Swamp area....
Session 125 two nights ago...
Current Situation
Tanos 52, about 10:30am. Max has rejoined the group after spending the better part of a Goesi with the Knights of Colors. They have determined to sneak up on the Ruins avoiding the old Vexchian Road, and have found strange metal tracks in the moors.
Current Members
Toden Hodd TorZyjman - NPC - New Gartier priest of The Shrine of Ogleic, as well as part of Armor of Trade. Taken out of combat after a werewolf ripped off his arm. Returned after taking over a Goesi to heal to help lead the group after he healed and the group suffered losses, but is taking a backseat in leading lately.
Moss - PC - Gesana Human from the Church of Obscurity and Fate. Rescued by the party at the end of the third expedition to the ruins. Often opinionated. Large, and sort of in charge with a morningstar.
Victor Halvor - PC - Priest from the Platform of Trade. Taciturn and very much a healer first. A rock of stability..and a budding philosopher.
Bournous - NPC - Omwo~ rescued from a necromantic ritual. Somewhat sneaky but prone to setting off traps.
Jon Cedric Galica - NPC - Human of the Frigid Song of Igbar, found in a temple on the second level. Bardic Sage, Bardic caster and a help in the front line. Has Venolvian Lammellar.
Plaes Holdir - PC - Orcash/Wolden Omwo~. Sneaky, wily and dangerous. Trained assassin in Steel Isle Town. Rarely seen without his new mask.
Abryxia Ravenstone -PC -Hill Klaxik, From the Most Honorable Knights of the Bone. Recently re-armed well spoken Squire, shriving priest.
Maximillian Carchedin- PC - Vanir Omwo~/Kann Klaxik Cross. Cousin of the fallen Mior Carchedin and Armiger of the Arcanic Swords. His might is pre-eminent. Maintains a regular correspondence with his grandfather. Known by some as "The Accursed". Has taken to bouts of quietness and reflection after being the centerpiece of much death and destruction during the disastrous fourth expedition to the ruins. Literally did not join the party on the second level and during the fifth expedition to the ruins, and wandered the outer ruins by himself. Rejoined the group after spending time with the Knights of Colors.
Minions - Followers attracted by the parties fame and fortune
Hennik Gor - NPC - Red Hobyt wannabe assassin. Recruited by Plaes to help the party.
Capilina - NPC - Gastax Hobyt from the Church of Black Irony. Bitchy follower of Moss.
Billo White - NPC - Huge Ograk. Inherited by Astell, Bonewarden. Recently allying closely with Abryxia.
Yeomic Fernfollow - NPC - tiny Hobyt/gnome crossbreed Scale Apprentice of the Platform of Trade.
This session featured the return of Max from his sojourn with the Knights of Colors, and the decision of the explorers to avoid the old Vechian Coastal road on this trip back to the ruins (the 6th?), and instead cut across the Moors and swamps. There was a shriving of the ghost of a dracolisk spirit...The group found a strange row of metal tracks with buttressing underneath, and is following that as it snakes southward...
«
Last Edit: July 11, 2012, 08:16:03 AM by LordVreeg
»
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1512 on:
July 15, 2012, 10:47:31 AM »
Tomorrow night, the montivagant continues! Has Max truly given his harmatia the boot? Will PLaes' knetology be increased with the addition of Mighty Max? Will the Ostentiferous manifestations continue agan? And will the explorer's kerdomeletian motivation be realized?
All this and more will be examined on Monday night, as the Steel Isle Explorers coninue their trek back to the Mysterious Ruins of Vexchian...Tune in for session 126, as the group continues to plumb the depths of the ancient Venolvian underground and toppled edifice.
«
Last Edit: July 15, 2012, 10:53:46 AM by LordVreeg
»
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
Ninja D!
Go Ninja, Go Ninja, GO!
Jörmungand
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1513 on:
July 16, 2012, 08:22:35 AM »
I will be participating in a miniatures league in the coming months that will probably cause me to miss some games. It's mostly a Monday night thing. Sometimes doing both may be possible.
Logged
Talking To Myself In Cyberspace - My blog with a little bit of everything
Part One : I Like Dwarves, Do You Like Dwarves?
Part Two : Dwarven Religion
Part Three : Dwarves and Drinking
[CONTEST-ENDED]On Dwarven Legends
Part Four : Dwarven Diets
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1514 on:
July 16, 2012, 09:54:13 AM »
Ninja D!
I will be participating in a miniatures league in the coming months that will probably cause me to miss some games. It's mostly a Monday night thing. Sometimes doing both may be possible.
Now that this thing is sort of getting a life of it's own, that should be fine. Thanks for mentioning it. I think I need to list a new thread just to mention we have a few spots potentially open this summer.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
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