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CELTRICIA- Steel Isle Online Dungeon crawl
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Topic: CELTRICIA- Steel Isle Online Dungeon crawl (Read 37464 times)
Luminous Crayon
rhetorical baloney sandwiches
Jörmungand
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1470 on:
May 01, 2012, 10:43:26 AM »
It's Monday now? Wasn't it previously Tuesday?
Logged
I move quick: I'm gonna
try my trick
one last time--
you know it's possible to
vaguely define
my outline
when
dust move
in the sunshine
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1471 on:
May 01, 2012, 10:52:40 AM »
Luminous Crayon
It's Monday now? Wasn't it previously Tuesday?
your memory is correct.
Tuesday was becoming problematic.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
Luminous Crayon
rhetorical baloney sandwiches
Jörmungand
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1472 on:
May 01, 2012, 11:33:55 AM »
I might actually be able to jump in, then. What kind of characters are doing SI right now?
Logged
I move quick: I'm gonna
try my trick
one last time--
you know it's possible to
vaguely define
my outline
when
dust move
in the sunshine
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1473 on:
May 01, 2012, 12:37:18 PM »
Luminous Crayon
I might actually be able to jump in, then. What kind of characters are doing SI right now?
love and love to have you.
what kind of characters? Well, first off, I think the group has finally broken through a bit on the power level thing. For a long time, the group had 1-2 people in the 14-15k range, but rarely broke that..now the group has 3 PCs there and growing past it.
Very grizzled.
"
Synopsis:
The Steel Isle explorers are currently on their fifth trip from Steel Isle Town to the Ruins of Vexchian. Originally hired and still supported by Trader Secundus Chorbit of the Sceding Tree, the explorers have realized vast wealth and have found dramatic historical artifacts. The trip to the ruins is dangerous in and of itself, some 5-6 days or more.
It has been nearly two goesi of this (the group started on Tokush 1), and many allies and many enemies have been made. It has been no simple explorations, as the Cult of the Dark Way was found to be actively fighting an ancient humanoid brotherhood in the ruins. And though the membership has changed and reformed, the exploration continues. It needs be said that this group of explorers is no pretty crew, scars, injuries, grim armor and weapons, as well as real nasty streak permeates the assembly."
The group is more combat centric, and needs a little more PC magic use.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
Luminous Crayon
rhetorical baloney sandwiches
Jörmungand
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1474 on:
May 01, 2012, 12:38:51 PM »
I was thinking about trying a magic user. At any rate, definitely thinking about going in a more... dungeon-crawly competency direction than Gordin ever was.
Logged
I move quick: I'm gonna
try my trick
one last time--
you know it's possible to
vaguely define
my outline
when
dust move
in the sunshine
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1475 on:
May 01, 2012, 01:22:44 PM »
Luminous Crayon
I was thinking about trying a magic user. At any rate, definitely thinking about going in a more... dungeon-crawly competency direction than Gordin ever was.
It would be almost unusual to try to create a magic-user in the way that they were originally envisioned, a jack of all trades for exploration.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1476 on:
May 05, 2012, 11:09:51 AM »
OFF SUBJECT slightly
jOMALLEY's 1/2 ograk knight uses a shield with mid-weight armor and puts a lot of exp into the shield use skill
his AV and PR numbers?
SOmething like -3 and 75. How's that for a spread?
This sort of describes the importance and actual primacy of shields in most armored situations. A lot of games use them to increase armor a bit, 5-15%, whereas a shield's interposing in a real combat situation is much, much more effective.
«
Last Edit: May 05, 2012, 11:11:54 AM by LordVreeg
»
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1477 on:
May 06, 2012, 09:33:34 AM »
BTW, I am planning on being online tomorrow night for SIG...but I will be coming off anesthesia, since I am having a few procedures Monday afternoon. Not thrilled, since I am in general very, very healthy, but the doctors want to take a look at parts of my insides, damn them all.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1478 on:
May 07, 2012, 06:08:07 PM »
Out of surgery and only partially fucked up. We'll try it tonight
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
Ninja D!
Go Ninja, Go Ninja, GO!
Jörmungand
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1479 on:
May 07, 2012, 07:30:56 PM »
Computer has been refusing to connect to the internet all day. It appears I won't be joining in this week.
Logged
Talking To Myself In Cyberspace - My blog with a little bit of everything
Part One : I Like Dwarves, Do You Like Dwarves?
Part Two : Dwarven Religion
Part Three : Dwarves and Drinking
[CONTEST-ENDED]On Dwarven Legends
Part Four : Dwarven Diets
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1480 on:
May 08, 2012, 10:35:15 AM »
It was a good game last night, though Victor was missed. Sneakiness, archeology, interrogation, skullduggery...
Session 119 involved the explorers going to the west side of the old Venolvian road through the moors, since the Cult of the Dark one clearly had decided to hold the road itself with their new tower and palisade on the only rise on the road in a
hester
in either direction. It was about 2nd hour after noon, and the group had a hobyt cultist prisoner in tow. So the explorers spied a small pile of stone and brush about a bankar to the west and south, the only real feature in the moors on that side. The group could also see some grey clouds building over the large hills far to the west.
The explorers started towards it, marching from hillock to hillock and avoiding the wettest places of this red and green
moor
. The prisoner is bound and puts up little fuss with the grim and dangerous looking explorers leading him away. The group gets to the hillock by mid second hour, and get behind some bushes.
Of course, there was the sound of terrifying huge wings in the air, that set the group splashing and dashing through the wettest moors to the hillock...and the site of a Wyvern with a rider landing in the Cultists' encampment...
There, Moss, Toden and Plaes (the grimmest of the group, and the leaders) questioned the hobyt while Burnous Gar and Bryx found some old columns and a set of stairs. Toden was also pleased that Bryx seemed to be more 'in tune with the Godstraat' then others in the group.
The interrogation was not very professional, but the scarred, hooded, and dangerous air of the group scared the hobyt into telling what little he knew, which was still useful in learning a few names and confirming the wyvern rider and that the cultists were indeed fortifying, mainly in the area between the two bridges.
Once finished, Plaes dispatched the hobyt quickly with his trident through the hobyt's throat, and they used the dirt from the uncovered ancient pool to bury the body. Not quite casual brutality. Toden was disgusted by the cultist's 'perverted' philospophy.
Then the explorers moved over to a slighly larger hillock they saw part way between themselves and the eastern foothills of the Ensight hills. They started splashing their way through the moors, as tribin dipped low and Red Gerin's light became the main illumination. Then Moss spotted the ruins of an old road, a bit sunken, but much drier. The group followed it along, ruined and tragic as the sun sank,
seeing foundations and such
all knocked over all about. Then, as Tribin sank and the sky turned all scarlet with Red Gerin peeking over the water behind them, they reached the hillock.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1481 on:
May 10, 2012, 06:50:43 AM »
I am still fascinated by LCs idea of building an old school Mage, based on the ideas of adventuring utility.
lC, did you mean even with the weaknesses, like no armor? I was looking at the AD&D spell list recently with this in mind. I mean, casting one spell a day could be ignored....
Or if you are thinking as more of the psychological template primarily....
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1482 on:
May 14, 2012, 04:11:11 PM »
should make the scene tonight, though my brain is frigging oatmeal.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
limetom
Lurker Admin
Administrator
Nidhogg
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1483 on:
May 15, 2012, 02:16:52 AM »
Sorry, guys. My advisor leaves for Japan tomorrow and won't be back until August. I wanted to talk with him about some stuff related to the research over the summer. Luckily for y'all, I'll be here all summer without interruption.
Logged
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: CELTRICIA- Steel Isle Online Dungeon crawl
«
Reply #1484 on:
May 15, 2012, 07:46:54 AM »
limetom
Sorry, guys. My advisor leaves for Japan tomorrow and won't be back until August. I wanted to talk with him about some stuff related to the research over the summer. Luckily for y'all, I'll be here all summer without interruption.
Really no stress.
The session was a nice, moody one...complete with Plaes instant-deathing a small clan of gnolls. Or, that's sort of how it felt. More on the recap later.
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
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