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Author Topic: CELTRICIA- Steel Isle Online Dungeon crawl  (Read 37389 times)
Stream-of-Consiousness Prophet.
Hel
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« Reply #1335 on: January 17, 2012, 02:07:43 PM »

Guys, I am not going to be home tonight, i have got to go to a client's home tonight and design their huge mammoth gym.  I apologize, but feeding me and wife and minivreeg is key.  session 107 will need to wait.
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VerkonenVreeg, The Nice.Celtricia, World of Factions<br />Steel Island Online gaming thread<br />Old, evil, twisted, damaged, and afflicted.  <br />Orbis non sufficit.<br />Thread Murderer Extraordinaire, and supposedly pragmatic...<br />\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg<br />

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« Reply #1336 on: January 17, 2012, 03:52:13 PM »

The first time I can devote my full attention to SIG in a month, and Vreeg has to go off and be "responsible".

Jeez. tongue
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« Reply #1337 on: January 18, 2012, 11:27:51 AM »

Damn it.
I really needed that distraction, as well.

I even spent time updating social tracks for the group, Moss, Astell, Victor, and Plaes with some of their social groups.   Moss has a few good rolls and is gaining a reputation as a straight shooter with the local law enforcement.  Chorbit has noted that this new guy PLaes/Gimp is possible going to be a good treasure producer, etc, etc.

Of course...there is still a headless semi-animate corpse looking for Victor. 
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VerkonenVreeg, The Nice.Celtricia, World of Factions<br />Steel Island Online gaming thread<br />Old, evil, twisted, damaged, and afflicted.  <br />Orbis non sufficit.<br />Thread Murderer Extraordinaire, and supposedly pragmatic...<br />\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg<br />

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« Reply #1338 on: January 24, 2012, 01:56:49 PM »

Tonight?
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« Reply #1339 on: January 24, 2012, 02:09:52 PM »

so I am in my busiest week of my year.

And I spent Sunday night in the hospital with kidney stones and renal colic.
nonetheless, I am planning on playing tonight.
please respond to this so I know I have players...thank you...
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VerkonenVreeg, The Nice.Celtricia, World of Factions<br />Steel Island Online gaming thread<br />Old, evil, twisted, damaged, and afflicted.  <br />Orbis non sufficit.<br />Thread Murderer Extraordinaire, and supposedly pragmatic...<br />\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg<br />

Go Ninja, Go Ninja, GO!
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« Reply #1340 on: January 24, 2012, 02:23:47 PM »

Sounds unpleasant. I should be there, despute still being awake right now for some damned reason. I'll check back before I get up, just to make sure we're still on.
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« Reply #1341 on: January 24, 2012, 02:28:35 PM »

Ouch.

I'll be there for sure.
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« Reply #1342 on: January 24, 2012, 03:45:42 PM »

Llum will be present
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Stream-of-Consiousness Prophet.
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« Reply #1343 on: January 25, 2012, 08:58:07 AM »

session 107 was a regroup, still in Steel Isle town.  Social skills were used (with Victor scoring good loyalty from Yeomic, his tiny gnome/hobyt crossbreed neophyte priestess of the Platform of Trade.

group spent money and time learning skills (it would have been a good session to watch on the mechanics side if anyone wanted to see the mechanics we have for learning new skills in a skill based system), though Squire Astell needs to spend his loot (he has over 1100 gold horn to work with.

At the end , we rolled quickly for the other new followers attracted by your strange message...and Astell has a new squire, a huge 8' tall ograk with a 21health who weighs almost 1000 lbs.
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VerkonenVreeg, The Nice.Celtricia, World of Factions<br />Steel Island Online gaming thread<br />Old, evil, twisted, damaged, and afflicted.  <br />Orbis non sufficit.<br />Thread Murderer Extraordinaire, and supposedly pragmatic...<br />\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg<br />

Go Ninja, Go Ninja, GO!
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« Reply #1344 on: January 25, 2012, 12:15:43 PM »

I thought he weighed more than double that...and was 7 years old?

Sorry that I was quite tired. I didn't sleep much and didn't have any cold energy drinks.

What are these study kits?
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« Reply #1345 on: January 25, 2012, 01:51:55 PM »

Ninja D!

I thought he weighed more than double that...and was 7 years old?

Sorry that I was quite tired. I didn't sleep much and didn't have any cold energy drinks.

What are these study kits?
  Ograk are fully mature by 11, but he's still young  and only has 7 years of maturity.
the study kits  are the skill kits you were using.
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VerkonenVreeg, The Nice.Celtricia, World of Factions<br />Steel Island Online gaming thread<br />Old, evil, twisted, damaged, and afflicted.  <br />Orbis non sufficit.<br />Thread Murderer Extraordinaire, and supposedly pragmatic...<br />\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg<br />

Go Ninja, Go Ninja, GO!
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« Reply #1346 on: January 25, 2012, 02:01:50 PM »

What's the difference between the study and the teaching kits, then? That's what I'm confused about. There was a major price difference, too.
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« Reply #1347 on: January 25, 2012, 03:37:13 PM »

Question: Does this game allow walk-ins, and what happens if a player misses a session?
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« Reply #1348 on: January 25, 2012, 06:48:48 PM »

Xathan Back Again

Question: Does this game allow walk-ins, and what happens if a player misses a session?
I was more or less a walk in at first. Sometimes it's more like, "what happens if a player makes a session?" Characters fade to the background an you get no XP for what you missed. Also, if the group does something as supremely stupid as try to talk to a dragon, your character may die. As Nomadic about that one...
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« Reply #1349 on: January 25, 2012, 09:13:45 PM »

we encourage walk-ins.
We try to make it as casual as possible\ though there are some xp penalties that show up quick.

Ninja

What's the difference between the study and the teaching kits, then? That's what I'm confused about. There was a major price difference, too
Study kits add experience to a skill, teaching kits give a character that skill.
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VerkonenVreeg, The Nice.Celtricia, World of Factions<br />Steel Island Online gaming thread<br />Old, evil, twisted, damaged, and afflicted.  <br />Orbis non sufficit.<br />Thread Murderer Extraordinaire, and supposedly pragmatic...<br />\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg<br />

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