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Author Topic: Table tags  (Read 3267 times)
I'm Retired, Ask Nomadic
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« Reply #15 on: June 08, 2006, 08:22:16 PM »

Luminous, you should make use of these table codes to fully explain how your magic classes work ;)
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« Reply #16 on: June 08, 2006, 08:53:17 PM »

Actually, I've already started a thread on that. Actual spell lists are on the way. Tally-ho!

Edit: Refresh my memory, Ishy; I remember I sent you that massive file of game mechanics, but did we ever really talk about it?
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« Reply #17 on: June 08, 2006, 09:36:50 PM »

Only slightly, and not as much as I would have liked.... I actually still have the file in my email
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!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
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- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

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« Reply #18 on: June 24, 2006, 04:40:49 PM »

So i finally got rowspan and colspan working.

[table=debug]
 [tr]
  [td]one[/td]
  [th]two[/td]
  [td]three[/th]
 [/tr]
 [tr]
  [td colspan='1']one[/td]
  [th  colspan='2']two[/th]
  [td colspan ='3']three[/td]
  [th colspan= '4']four[/th]
  [td colspan='5' ]five[/td]
  [th  colspan = '6' ]six[/th]
 [/tr]
 [tr]
  [td rowspan='1']one[/td]
  [th  rowspan='2']two[/th]
  [td rowspan ='3']three[/td]
  [th rowspan= '4']four[/th]
  [td rowspan='5' ]five[/td]
  [th  rowspan = '6' ]six[/th]
 [/tr]

 [tr]
  [th colspan="1"]one[/th]
  [td  colspan="2"]two[/td]
  [th colspan ="3"]three[/th]
  [td colspan= "4"]four[/td]
  [th colspan="5" ]five[/th]
  [td  colspan = "6" ]six[/td]
 [/tr]
 [tr]
  [td rowspan="1"]one[/td]
  [td  rowspan="2"]two[/td]
  [td rowspan ="3"]three[/td]
  [td rowspan= "4"]four[/td]
  [td rowspan="5" ]five[/td]
  [td  rowspan = "6" ]six[/td]
 [/tr]
 [tr]
  [td class="fred"]1[/td]
  [td style="float:left"]2[/td]
  [td scriptSCRIPTsCrIpT]three[/td]
 [/tr]
 [tr]
  [td colspan='2' rowspan="6"] colspan='2' rowspan="6"[/td]
  [tdcolspan=x]colspan=x[/td]
  [td colspan='colspan='3''] colspan='colspan='3''[/td]
  [td colspan=3] colspan=3[/td]
  [td colspan="3" colspan="7" colspan='8'] colspan="3" colspan="7" colspan='8'[/td]
 [/tr]
[/table]

If anybody posts a table resembling that, i'm pretty much gonna hunt you down and break your keyboard. Just so you know.

The parser's gonna throw out mismatched quotations--
Code:
colspan='8"
will do nothing, for instance. It'll also accepts the first valid colspan and ignores the rest--
Code:
colspan="2" colspan="8" colspan="3"
results in colspan="2". ditto rowspans.

It will throw out any other attribute (class="ooc", for instance) but i can pretty easily make it support more now--Making the parser accept any attributes at all was the horrifically time consuming part, any new additions will take about 2 minutes tongue.

If you manage to make a table that breaks the layout, let me know ASAP--send a pm.
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« Reply #19 on: June 24, 2006, 05:05:05 PM »

That is one helluva Franken-table...  Thanks for the new pieces of the tag Brainface, I'm probably gonna use them somewhere...
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« Reply #20 on: August 01, 2006, 01:34:32 PM »

Bump
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 Markas Dalton

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« Reply #21 on: December 03, 2006, 08:51:27 AM »

Hi. That [class] tag is awesome. Many thanks to brainface for doing this. laugh

But I have a question: would it be possible to include average saving throw progression as seen in StarWars d20?

Note

The closest thing I have been able to find out as a formula for average saves is "1 + 2/5*level", which alas does not produce the progression presented by WotC.

Instead, it provides the following:
[table=1 + 2/5*level]
[tr][th]Level[/th][th]Save Bonus[/th][/tr]
[tr][td]1[/td][td]+1[/td][/tr]
[tr][td]2[/td][td]+1[/td][/tr]
[tr][td]3[/td][td]+2[/td][/tr]
[tr][td]4[/td][td]+2[/td][/tr]
[tr][td]5[/td][td]+3[/td][/tr]
[tr][td]6[/td][td]+3[/td][/tr]
[tr][td]7[/td][td]+3[/td][/tr]
[tr][td]8[/td][td]+4[/td][/tr]
[tr][td]9[/td][td]+4[/td][/tr]
[tr][td]10[/td][td]+5[/td][/tr]
[tr][td]11[/td][td]+5[/td][/tr]
[tr][td]12[/td][td]+5[/td][/tr]
[tr][td]13[/td][td]+6[/td][/tr]
[tr][td]14[/td][td]+6[/td][/tr]
[tr][td]15[/td][td]+7[/td][/tr]
[tr][td]16[/td][td]+7[/td][/tr]
[tr][td]17[/td][td]+7[/td][/tr]
[tr][td]18[/td][td]+8[/td][/tr]
[tr][td]19[/td][td]+8[/td][/tr]
[tr][td]20[/td][td]+9[/td][/tr]
[/table]


[table=Average save]
[tr][th]Level[/th][th]Save Bonus[/th][/tr]
[tr][td]1[/td][td]+1[/td][/tr]
[tr][td]2[/td][td]+2[/td][/tr]
[tr][td]3[/td][td]+2[/td][/tr]
[tr][td]4[/td][td]+2[/td][/tr]
[tr][td]5[/td][td]+3[/td][/tr]
[tr][td]6[/td][td]+3[/td][/tr]
[tr][td]7[/td][td]+4[/td][/tr]
[tr][td]8[/td][td]+4[/td][/tr]
[tr][td]9[/td][td]+4[/td][/tr]
[tr][td]10[/td][td]+5[/td][/tr]
[tr][td]11[/td][td]+5[/td][/tr]
[tr][td]12[/td][td]+6[/td][/tr]
[tr][td]13[/td][td]+6[/td][/tr]
[tr][td]14[/td][td]+6[/td][/tr]
[tr][td]15[/td][td]+7[/td][/tr]
[tr][td]16[/td][td]+7[/td][/tr]
[tr][td]17[/td][td]+8[/td][/tr]
[tr][td]18[/td][td]+8[/td][/tr]
[tr][td]19[/td][td]+8[/td][/tr]
[tr][td]20[/td][td]+9[/td][/tr]
[/table]

My current project is using good|average|poor progressions for both BAB and saves. Having that [Fort=average] tag would save me alot of manual table coding (in addition to saving time, it would not utterly devestate my posts' code as compared to when I had to manually code the average progression).
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« Reply #22 on: December 03, 2006, 09:07:38 AM »

I didn't think there was any such thing as average saves. As far as I've ever seen, it's either good or poor...
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« Reply #23 on: December 03, 2006, 09:57:50 AM »

Golem


I didn't think there was any such thing as average saves. As far as I've ever seen, it's either good or poor...

In DnD there aren't "average saves", you are correct. But in revised StarWars d20 by WotC there were average saves.

I guess it's a matter of personal preference, but I find having only good/poor saves being the same as having only good/poor BAB. It's just lacking a bit. Also, I sometimes find it hard to decide if a class should have good or poor saves, especially when the class already gets some special abilities. Average saves would make that a bit easier, as now a "middle ground" would be established.
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« Reply #24 on: December 03, 2006, 11:16:55 AM »

i now officially HATE wizards
the formula is
level/3 ROUND DOWN + level/2+2 ROUND DOWN divided by two. jackasses.

[class=woolybooger]
[fort=good]
[ref=average]
[will=poor]
[/class]
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« Reply #25 on: December 03, 2006, 11:54:34 AM »

brainface


i now officially HATE wizards
the formula is
level/3 ROUND DOWN + level/2+2 ROUND DOWN divided by two. jackasses. [...]

Lol. Yes, WotC's designers can be real morons sometimes (--> formula for PPs ;) ).

But thanks for implementing it. laugh


Yay! Now I'd only need a way to place the "BRB" column next to "BAB" and I'd be happy. Please, pretty please? :'(

.....:::::PS:::::.....
This:
Code:
javascript:addtext(':'(',true)
doesn't work for me. I think it could probably have something to do with the middle ' not being escaped and thus ending the parameter too early and leading to an error.
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« Reply #26 on: December 03, 2006, 12:07:42 PM »

Quote

Yay! Now I'd only need a way to place the "BRB" column next to "BAB" and I'd be happy. Please, pretty please?

I think you'll have to make do with feeling thankful instead. If it shows up my job is done. ;)

(adding column positioning code into the tag could get really complicated really fast.)
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« Reply #27 on: December 03, 2006, 02:52:36 PM »

brainface


I think you'll have to make do with feeling thankful instead. If it shows up my job is done. ;)

(adding column positioning code into the tag could get really complicated really fast.)

Wouldn't it be possible to make the columns appear in the sequence they are put in the [class] tag? In my example table I put the [special=BRB] tag before the [fort=...][ref=...][will=...] tags, but it appears after them in the table.

But no worries, I'm quite happy with the formatting options already and just being too curious for my own good now. tongue

If it's too complicated then don't do it. I know you've got all possible things to do. No worries. smile
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« Reply #28 on: December 04, 2006, 09:07:09 PM »

BRB

tag before the [fort=...][ref=...][will=...] tags, but it appears after them in the table.
wherever[/i] it is and later writes it to the right place.)
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« Reply #29 on: December 05, 2006, 12:12:44 AM »

brainface

Erg, What does this refer to?

To the button that (is supposed to) enter the :'( smiley into the text. All other smiley buttons work, but this one doesn't. I'm running both Opera 9.02 and IE7 on WinXP Prof SP2, and Firefox 1.5.0.8 on Mandriva Linux 2007.0 -- and it works on neither.

brainface

Yeah i'd kinda have to rewrite the whole thing ;) (The code currently pulls data from wherever it is and later writes it to the right place.)

Ahhh, I see. As said, no worries. I can live without it. It would have just been icing on the cake, so to speak. ;)
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