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Author Topic: Setting Stat-block  (Read 13141 times)
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« Reply #45 on: June 12, 2008, 04:22:08 PM »

I like it and could go for that type of setup.
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« Reply #46 on: June 13, 2008, 06:44:02 AM »

It is missing a system entry ain't it?
Otherwise a truly beautiful exampe :-p
No, really, looks nice. And we could just rename the "10 words" "associated words" or something like that. Anyway, is there anybody who can stitch this into some kind of table? And maybe a separate wiki-table as well (different types of code right?)
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« Reply #47 on: June 13, 2008, 09:31:04 AM »

yea all we need is a "vote of approval" from the powers that be or something, unless anyone has anything else to add to the block...
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« Reply #48 on: June 13, 2008, 09:57:48 AM »

We'll just let the thread simmer for a bit, and then i'll PM Ish if necessary
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« Reply #49 on: June 16, 2008, 01:05:10 PM »

I'm going to try the template and see if anything needs tweaking.

System: 54 Swords
Title: Pirates of The Cumulonimbus
Theme:/Tone: Scurvy Pirates boarding onto other people's ships, riffling thru their closets (and pockets), and the occasional monologue about morals. It's allot like D&D, only with less ninjas and more flying.
Inspirations Classical literature romanticising piracy on the high sees, Pirates of the Caribbean, a discussion on how MtG is not a good role playing game, Poker, and cloud watching
Genre Pirate Fantasy
Technology Influence: Late Middle Ages, Renaissance, early 20th century, and Steam Punk.
Magic Influence: The supernatural is delegated to the exclusive role of MacGuffin.
Ecology/Races: Humans and cattle and wild unexplored juggles.
Churches/Religion: Hippie Church of Nice Fairies, Homicidal Church of Jesus' Mom, Draconian Church of Jesus' Dad, Not -so-popular Church of Greek Gods, Cannibalistic Church of Bloodthirsty Head Hunters.
Planar Cosmology: When you die, you go to hell and get tortured for living. Then you get judged on whether or not you lived up to you destiny. Then you get tortured some more. If you were awesome in life, you get reincarnated as a powerful celestial or diabolical entity. If you were rather boring in life, you get sent back with a more difficult destiny to fulfil. Sometimes your destiny will be at odds with others. Sometime your destiny will be impossible to fulfil.
Geography: Persistent, structurally sound cloud formations capable of supporting several thousand tonnes of weight without buckling, hovering over an endless see of monsters. A few desert isles do the ocean...
Places to start/Points of Interest: Monster Isle of Katamari, Upper Cloud of Frozen Fruits, Generic Trade Port featuring Wenches, Lost City on Cloud 9, Capitol Cloud of Business Venues, Carrot Cloud of Kitten Clobbering
Links: The Swashbuckling Engine and again Here at The CBG
10 Words: "I don't have the literacy skills to describing this setting."

Yeah, the ten word requirement is gonna be a problem. :-p
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« Reply #50 on: June 16, 2008, 02:58:48 PM »

Nice, I think I will do the same.

System: Unfinished Custom
Title: Unconquered Realm
Theme:/Tone: A world where everyday life is a true struggle. Humans live within fortified cities, surrounded by nightmarish nature.
Inspirations: Survivalism, Ancient Mesopotamia, Medieval Europe and Middle East, Classic Fantasy
Genre: Survivalist Fantasy
Technology Influence: Middle Ages
Ecology/Races: Humans and Human-derived races, various nightmarish creatures in the wilderness.
Churches/Religion: Various different churches devoted to different gods and groups of gods. Some in conflict with each other. None can be sure which one, if any, is the right church to follow.
Planar Cosmology: Nobody is sure, different religions each have their own take on this.
Geography: Standard continent slightly south of worlds equator, high variety of terrain and climate.
Places to start/Points of Interest: Palaoyr, Pikes Point, Kaman
Links: Various ones so won't put them here.
10 Words: Survival, Hectic, Dangerous, Deceitful, Shifting, Changing, Isolated, Open, Ruin, Chaos

Actually this seems good. Granted it doesn't work for my setting, but I just copied your sheet. I think that as long as a person can choose what to put in that will help summarize it, it is going to work fine.
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« Reply #51 on: June 16, 2008, 03:13:38 PM »

The tone on that one is the same as 4e. Points of light and all.
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« Reply #52 on: June 16, 2008, 03:58:51 PM »

Is there any reason the system entry appears before the setting title? I would think since most of us are setting builders first, the title of a work is the most important thing (especially for those of us system neutral writers).
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« Reply #53 on: June 16, 2008, 04:43:06 PM »

Well, Lath had forgotten to insert the system entry, so when he  edited it he just put it in the beginning. My personal example: http://www.thecbg.org/wiki/index.php/Broken_Verge
uses the title-then-system order.
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« Reply #54 on: June 16, 2008, 05:15:11 PM »

yea i just stuck it in at the top... i dont think you have to follow the exact order or anything, or even call the entries the exact same either just so long as the right information is there to hook the reader. Very open format you could even remove a section or two if there is nothing to say (dosent fit with your setting) but i still think its better to just put "generic X" as your answer than put nothing and have the reader wonder if there is anything on that area/section.

although now that i think about it system should be near the top, if you think from the prospective of the reader they want to know if your setting is the same (or similar) to what they play at the their table... Can i use this or not? or How hard is it to convert to what i need?
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Sandbox - No overarching plot, just an overarching environment.
   
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« Reply #55 on: June 16, 2008, 05:29:14 PM »

the_taken


The tone on that one is the same as 4e. Points of light and all.


Hmm? If you are referring to UR, there are no points of safe haven. The cities just exchange the risk of being eaten for the risk of being stabbed in the back (figuratively or literally).
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« Reply #56 on: June 16, 2008, 05:39:29 PM »

This is the "official" block i sent to Ishmayl in an as of yet unsuccesful attempt to get it on the page somewhere.

The Stat-block

Title: [Name]
System: [system + modifications]
Theme/Tone: [What the world is built around, and how it should be read.] (But you were the one who wrote the Guide article about if i remember so you might have a better description)
Inspirations: [Things you have been inspired by]
Technology: [Level of technology]
Religion: [What position religion has]
Magic: [What position magic has in the campaign]
Ecology/Races: [What creatures exist in your campaign (short description)]
Cosmology: [Planes]
Geography: [Basic layout of world]
Points of Interest: [Things you want the readers to look at first]
Links - [relevant links]
[X] Words - [A few adjectives describing your campaign]
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« Reply #57 on: June 16, 2008, 06:03:30 PM »

Nomadic


the_taken


The tone on that one is the same as 4e. Points of light and all.


Hmm? If you are referring to UR, there are no points of safe haven. The cities just exchange the risk of being eaten for the risk of being stabbed in the back (figuratively or literally).


Ah... your setting has more depth. Awesome.
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« Reply #58 on: June 16, 2008, 06:47:06 PM »

the_taken


Nomadic


the_taken


The tone on that one is the same as 4e. Points of light and all.


Hmm? If you are referring to UR, there are no points of safe haven. The cities just exchange the risk of being eaten for the risk of being stabbed in the back (figuratively or literally).


Ah... your setting has more depth. Awesome.


Hehe, well I have always believed that if you can't create a setting with more depth than the DnD core editions... you need to rethink your campaign building strategy.
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« Reply #59 on: August 26, 2011, 09:58:32 PM »

Bumped!

I thought this was valuable, and thought it should be put back into circulation.
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