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Author Topic: Campaign Setting Directory  (Read 15164 times)
I'm Retired, Ask Nomadic
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« Reply #105 on: March 04, 2009, 03:33:53 PM »

Avisarr, I've always been a big fan of your work.  It's one of the few settings online that I peruse occasionally.  Welcome to the site, I hope you are able to get some use out of it!
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« Reply #106 on: March 04, 2009, 08:52:47 PM »

Wow, ditto, Avisarr. I read all your work a few years ago and was totally blown away by it. Big welcome to the guild.
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« Reply #107 on: April 12, 2009, 09:17:11 PM »

Note: apologies if this is clutter; I'm slowly but surely trying to collect links and names of very unique or very good campaign settings from other locations that people at the CBG may wish to read. If anyone else has other ideas, please feel free to add.

List of Many Settings:
http://wiki.rpg.net/index.php/Homebrew_Campaign_Settings#Dungeons_.26_Dragons_3.5_Edition

The Magicant, the Heartstone - Wizards
http://www.wjs3.com/tMtH/
http://forums.gleemax.com/wotc_archive/index.php/t-221815



Serpents and Sewers
http://www.giantitp.com/forums/showthread.php?t=102346
SoS Setting: The Dark Golden Age: http://www.giantitp.com/forums/showthread.php?t=116163

Lords of Mechanus (Lords of Avramir)
http://www.giantitp.com/forums/showthread.php?p=4738910#post4738910
http://www.giantitp.com/forums/showthread.php?t=114832

Sewer Rats
http://www.dandwiki.com/wiki/Sewer_Rats_(DnD_Campaign_Setting)

d20 Rebirth
http://www.giantitp.com/forums/showthread.php?t=98722

Cabbages and Kings (Lewis Carroll- Grimgrin)
http://grimgrin4488.tripod.com/

The Dustlands
http://www.giantitp.com/forums/showthread.php?t=46752

Knights of Everest
http://www.freewebs.com/rsknightsofeverest/
http://boards1.wizards.com/wotc_archive/index.php/t-756079

canta- Land of the 5 Dragons
??

Legends of Hyerune
http://www.legendsofhyerune.com/
http://boards1.wizards.com/wotc_archive/index.php/t-180587

Havilah, the Land of the covenant
http://forums.gleemax.com/wotc_archive/index.php/t-369839

The Warlord's Tales- Kalus van der Kroft
http://forums.gleemax.com/wotc_archive/index.php/t-369839

A Dying Ember- Vorpal Tribble
http://boards1.wizards.com/wotc_archive/index.php/t-566554

Irslindur- World of Demons
http://boards1.wizards.com/wotc_archive/index.php/t-756079

The World of Cora
http://www.dandwiki.com/wiki/Cora_(DnD_Campaign_Setting)


Wanderer- A Planar Campaign
http://forums.gleemax.com/wotc_archive/index.php/t-336998

World of Sulerin
http://www.sulerin.com/

Valgora
http://www.dandwiki.com/wiki/Valgora_(DnD_Campaign_Setting)

Zyanya
http://www.dandwiki.com/wiki/Zyanya_(DnD_Campaign_Setting)

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« Reply #108 on: April 13, 2009, 11:48:31 AM »

Magicant/Heartstone is one of my favorite older settings, but I don't think 77IM is updating it anymore.
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!turtle Ishmayl, Overlord of the CBG

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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

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« Reply #109 on: April 16, 2009, 06:09:42 PM »

Sorol
HandsomeRob
Sorolpedia
In Sorol I've attempted to design a world with a place for everything. Well, everything that interests me anyway. Sorol has a long history of lost empires, civilizations, and interstellar wars; it has magic and science and mysticism; it has vast wildernesses and great cities; it has monsters, dinosaurs, and dragons; it has wondrous technology and stone-age civilizations.
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« Reply #110 on: June 12, 2009, 12:38:17 AM »

Verduria
From: The zompist
http://www.zompist.com/virtuver.htm
A Con-Lang world. Extremely indepth. Almost bizarrely so. If you are a fan of Languages and Tolkienesque-detailed levels of history, this world is for you.
The Atlas http://www.zompist.com/atlas/index.html is also an extremely fascinating example of how to do evolutionary historical maps.
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« Reply #111 on: June 12, 2009, 05:38:39 PM »

HandsomeRob



In Sorol I've attempted to design a world with a place for everything. Well, everything that interests me anyway.

 :-p Awesome line.
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« Reply #112 on: June 12, 2009, 06:23:34 PM »

Phoenix

HandsomeRob

In Sorol I've attempted to design a world with a place for everything. Well, everything that interests me anyway.
:-p Awesome line.

Yeah, that's exactly what I want to do.
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« Reply #113 on: January 26, 2010, 11:59:34 PM »

Metal Fantasy (not mine)
http://miscellaneousdebris.sitesled.com/gamefiles/ktattoo.pdf
(links to a PDF)
Leetz might be interested in this a bit.
I especially like their "BS" action rule.
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« Reply #114 on: January 02, 2012, 03:33:45 PM »

Campaign World:Shatterworld
Author: Niccodaemus
http://shatterworldrpg.blogspot.com/

Highly civilized late medieval/early renaissance setting built on the bones of a corrupt ancient empire. It is a "points of darkness" setting where monsters lie just off the well beaten path. Designed to be used in an OSR style, but where players are human.

Shatterworld is intended to emulate folklore, where the adventure is something that is sought out, rather something that happens when orcs or undead start attacking towns. There are specific homes/cultures for rangers, paladins, druids, and bards. Adventurers can be mercenaries, come from clans of noble savages who yet live in the wilderness, or can align themselves to a cause.

Magic is rare and something of a lost art, yet ruins abound with forgotten secrets and wealth which pre-date The Shattering.

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« Reply #115 on: January 03, 2012, 10:31:30 AM »

Niccodaemus

Campaign World:Shatterworld
Author: Niccodaemus
http://shatterworldrpg.blogspot.com/

Highly civilized late medieval/early renaissance setting built on the bones of a corrupt ancient empire. It is a "points of darkness" setting where monsters lie just off the well beaten path. Designed to be used in an OSR style, but where players are human.

Shatterworld is intended to emulate folklore, where the adventure is something that is sought out, rather something that happens when orcs or undead start attacking towns. There are specific homes/cultures for rangers, paladins, druids, and bards. Adventurers can be mercenaries, come from clans of noble savages who yet live in the wilderness, or can align themselves to a cause.

Magic is rare and something of a lost art, yet ruins abound with forgotten secrets and wealth which pre-date The Shattering.


I read several chunks of your blog. I am amused because even though I don't think we've ever met we're writing almost the exact same kind of setting with the same kind of feel (and I've been looking at transitioning to E6 or E10 for it, assuming I use d20 at all); mine is called Haveneast and has gone through several revisions trying to perfect this atmosphere, and to me they look very similar except that I think I'm focusing a little more on the horror genre. You've certainly done a great job of capturing that low-magic, mythical feel with what you've already posted.

Welcome to the CBG, hope to see more.
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« Reply #116 on: January 04, 2012, 12:36:27 AM »

The Horse


I read several chunks of your blog. I am amused because even though I don't think we've ever met we're writing almost the exact same kind of setting with the same kind of feel (and I've been looking at transitioning to E6 or E10 for it, assuming I use d20 at all); mine is called Haveneast and has gone through several revisions trying to perfect this atmosphere, and to me they look very similar except that I think I'm focusing a little more on the horror genre. You've certainly done a great job of capturing that low-magic, mythical feel with what you've already posted.

Welcome to the CBG, hope to see more.

I'd love to see what you've got. I think there is a hunger for this type of setting. Things have gone too far in the other direction, with "monsters are people too" being an all too common mantra.

I plan on incorporating horror into my setting. I'm a big Ravenloft fan, but don't want to be that overt. It shouldn't be hard to drop a Ravenloft type adventure in the setting though.

Here's a short story I wrote which gives a sense of how I see horror fitting:

http://shatterworldbts.blogspot.com/2011/11/calabrian-tale-of-ancient-dead.html
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« Reply #117 on: January 04, 2012, 01:48:20 AM »

Niccodaemus

The Horse


I read several chunks of your blog. I am amused because even though I don't think we've ever met we're writing almost the exact same kind of setting with the same kind of feel (and I've been looking at transitioning to E6 or E10 for it, assuming I use d20 at all); mine is called Haveneast and has gone through several revisions trying to perfect this atmosphere, and to me they look very similar except that I think I'm focusing a little more on the horror genre. You've certainly done a great job of capturing that low-magic, mythical feel with what you've already posted.

Welcome to the CBG, hope to see more.

I'd love to see what you've got. I think there is a hunger for this type of setting. Things have gone too far in the other direction, with "monsters are people too" being an all too common mantra.

I plan on incorporating horror into my setting. I'm a big Ravenloft fan, but don't want to be that overt. It shouldn't be hard to drop a Ravenloft type adventure in the setting though.

Here's a short story I wrote which gives a sense of how I see horror fitting:

http://shatterworldbts.blogspot.com/2011/11/calabrian-tale-of-ancient-dead.html

That was great. Told in the way it should be told for this kind of setting, definitely. The kind of undead presence is certainly unique; usually it's more aggressive and destructive but I like the subtlety shown there.

I have to agree with the monsters stuff going too far; it depresses me a little when one talks about dragons, undead and even more "natural" creatures like gryphons as if they're normal things (I am guilty of this with undead, sometimes). Part of what is so cool about settings like these and the E6 system is they try to make those encounters special again.

I'm also a big fan of Ravenloft although I haven't actually played it much. I hope to run Expedition to Castle Ravenloft sometime soon, as despite being a more high-powered module, the scenarios look like a lot of fun. I'll be posting some of my material on Haveneast soon and when I do I'll give you a heads up. smile
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« Reply #118 on: February 21, 2012, 09:11:38 PM »

Kaliir
Stryker25B

Kaliir is a world where magic is not what once expects. It comes in the form of a physical substance, runectar, that seeps into the world around it, is shaped by the races that inhabit this world, and drives all schemes large and small. Runectar is shaped into trinkets and weapons, household instruments and sentient constructs. It can be used to heal or hurt, uplift or enslave. It changes the world around it in ways completely unpredictable.

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