Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
Home
Forum
Calendar
Donate
Search
Login
Register
Ads
The Campaign Builders' Guild
>
Forum
>
Campaign Creation
>
Campaign Elements and Design
>
Horse20
Pages: [
1
]
2
Print
Author
Topic: Horse20 (Read 677 times)
Hoers
There is only the horse now
Nidhogg
Horse20
«
on:
June 16, 2012, 02:32:19 PM »
Horse20
A Freakin' Awesome d20-based Roleplaying System
Core Concepts (more to be added?):
-Str + Dex bonus to attack/damage
-FATE-like stats (e.g. +2 Str instead of 15 Str; -1 Wis instead of 8 Wis); Vancian casting replaced by mana-based system similar to the one found on the d20 3.5 SRD
-Improved combat functionality and options for all character builds. Things like Power Attack become regular combat options instead of things you have to take a feat for, and you can improve its function by taking Aptitudes (see below) that provide bonuses/improved use of such abilities. Similarly, the feat Leadership instead becomes something one can just do that improves based on ability scores and skill ranks.
-A 10-level system with a common advancement scheme for everyone. A level provides HP, mana (small amounts even if no casting ability), flat attack bonus and damage bonus per level, 2-3 defense bonuses (willpower, endurance, evasion), and skill ranks to spend, in addition to features called Talents at each level that function much like scaling feats and feat/class feature progressions (think things like a combination of paladin's mercies and smite/aura features).
-Level scheme features feat-like abilities called Aptitudes gained at XP "milestones" between levels. Likely to be three milestones at 25%, 50% and 75% XP achievement for next level. Aptitudes will primarily be small, passive effects such a HP, mana, attack and defense bonuses, and possibly things like extra use of existing abilities per day or whatnot
-Classes replaced with "Lineages", similar to minor templates. Lineages such as "warrior" might provide improved attack/defense values plus the ability to choose a fighting style, or rage as a class feature. A "mage" lineage might provide a mana regeneration bonus (recover 50% spent mana after encounter instead of say 40% for normal casters) plus ability to choose a school specialty and additional spells, or maybe get a "kit" that provides some alchemy bonuses and a familiar.
-Spell lists drastically stripped down either by outright removing some spells or by merging others. Metamagic effects should be easier to add and simply cost slightly more mana to use. Spell list should be comparable to a simplified, collective spell list of all core classes from spell levels 0-3, with dashes of higher-level spells as rarer and much more costly abilities. The ability to learn spells by viewing them or by learning their words via a spellbook/scroll should still exist, but I am not sure I will make a distinction between learned and natural casting (or will leave it up to the player who creates the character and feature related options in Lineages).
-Removal of the Cleric as a "core" character concept (but no reason a similar style character could not be built and/or played), to be replaced by colored mages (at least white mages and black mages, possibly more as I am vulernable to MtG influence). Concepts such as the Druid, Wizard, Warlock and Oracle (Pathfinder SRD) seem more appropriate at least for Haveneast .
-Monsters should hopefully function on the exact same level and creation style as characters, with additional templates to apply, including sizes
-Instead of alignment system, there is a Humanity scale; unsure if this will be a scale where humanity is found in the middle or at one end, but considering the latter. Parallels in feats and class features to the 3.5/PF alignment-based effects. Lower humanity means greater vulnerability to "holy" effects (and humanity is lost through use of some spells or committing of various acts to be detailed later)
---
More to this list (and the features themselves) as I retrieve them from the extensive chat logs.
I'm designing this d20 variant mainly to capture the feel of the E6 variant for D&D but with more fixes for fundamental issues featured in the system. Above all I am attempting to make the system more fun to play for any build, even if there are a few balance issues that may arise.
«
Last Edit: July 04, 2012, 08:04:32 PM by Horse
»
Logged
Alternity
Star Wars Saga Edition
World of Darkness Storytelling System
Pathfinder
D&D 2e/3.0/3.5
Chivalry & Sorcery Fast Play
Hoers
There is only the horse now
Nidhogg
Re: Horse20
«
Reply #1 on:
June 16, 2012, 02:49:46 PM »
Reserved 0
Logged
Alternity
Star Wars Saga Edition
World of Darkness Storytelling System
Pathfinder
D&D 2e/3.0/3.5
Chivalry & Sorcery Fast Play
Hoers
There is only the horse now
Nidhogg
Re: Horse20
«
Reply #2 on:
June 16, 2012, 02:49:53 PM »
Reserve 1. Ok to post from here.
Logged
Alternity
Star Wars Saga Edition
World of Darkness Storytelling System
Pathfinder
D&D 2e/3.0/3.5
Chivalry & Sorcery Fast Play
Xathan
[insert witty statement here]
Handbag Procurer
Jörmungand
Re: Horse20
«
Reply #3 on:
June 16, 2012, 03:13:17 PM »
Given my previous work with X20 and help with Xev20, I'd be remiss if I didn't offer my assistance on another d20 variant, and looking forward to seeing what more comes. The core concepts you've mentioned so far seem solid and like they would be improvements. Since this is mostly a list of vague ideas it's hard for me to come up with actual feedback yet, but I'm curious by what you mean by STR and DEX applying to attack/damage = how does that differ from core d20? Also, have you looked at the DnD Next playtest rules yet? There's some things in there (the way they handle advantage and disadvantage, for example), that might provide inspirational.
Looking forward to what comes next! Will follow this thread with interest.
Logged
AnIndex of My Work
Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at
http://www.thecbg.org
Copyright 2006-2011, J.A. Raizman.
Hoers
There is only the horse now
Nidhogg
Re: Horse20
«
Reply #4 on:
June 16, 2012, 03:20:42 PM »
Xathan
Given my previous work with X20 and help with Xev20, I'd be remiss if I didn't offer my assistance on another d20 variant, and looking forward to seeing what more comes. The core concepts you've mentioned so far seem solid and like they would be improvements. Since this is mostly a list of vague ideas it's hard for me to come up with actual feedback yet, but I'm curious by what you mean by STR and DEX applying to attack/damage = how does that differ from core d20? Also, have you looked at the DnD Next playtest rules yet? There's some things in there (the way they handle advantage and disadvantage, for example), that might provide inspirational.
Looking forward to what comes next! Will follow this thread with interest.
Thanks for the input
. What I mean by Str + Dex applying to attack/damage is that they'd both be applied to any weapon you're proficient with (and perhaps you could add only one or the other to a weapon you weren't proficient with, I haven't thought too much about that though), so if you had a +2 Str and +3 Dex you'd get +5 attack and damage. The defenses of characters and creatures will be a bit higher to keep it from getting too out of control, but having to take a feat to use one bonus over the other (Weapon Finesse) seemed a bit silly for weapons you were already assumed to be proficient with. This is one of the less concrete changes I'd be making out of those currently listed, and it might alternatively end up so that you can choose freely to apply either Str or Dex on top of BAB and BDB (base damage bonus) with a weapon you're proficient with (excepting crossbows, which might have different rules).
I haven't looked at the D&D Next rules yet, but I'll definitely check them out.
Logged
Alternity
Star Wars Saga Edition
World of Darkness Storytelling System
Pathfinder
D&D 2e/3.0/3.5
Chivalry & Sorcery Fast Play
LordVreeg
Stream-of-Consiousness Prophet.
Hel
Re: Horse20
«
Reply #5 on:
June 16, 2012, 03:21:24 PM »
OK, I still like a lot of this.
Somewhat concerned about the stripped spell list.
And fate-like stats because you are going to do point-buy? (only reason to use representative numbers like 3-18 is due to rolling for them or descriptive purpose)
Logged
VerkonenVreeg, The Nice.
Celtricia, World of Factions
<br />
Steel Island Online gaming thread
<br />Old, evil, twisted, damaged, and afflicted. <br />
Orbis non sufficit.
<br />
Thread Murderer Extraordinaire, and supposedly pragmatic...<br />
\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg
<br />
Xathan
[insert witty statement here]
Handbag Procurer
Jörmungand
Re: Horse20
«
Reply #6 on:
June 16, 2012, 03:30:37 PM »
Horse
Thanks for the input
. What I mean by Str + Dex applying to attack/damage is that they'd both be applied to any weapon you're proficient with (and perhaps you could add only one or the other to a weapon you weren't proficient with, I haven't thought too much about that though), so if you had a +2 Str and +3 Dex you'd get +5 attack and damage. The defenses of characters and creatures will be a bit higher to keep it from getting too out of control, but having to take a feat to use one bonus over the other (Weapon Finesse) seemed a bit silly for weapons you were already assumed to be proficient with.
That's...actually really interesting, something I can't believe I've never thought of, and makes a stupid amount of sense! It's fitting that if you are skilled enough to wield a weapon your might as well as agility would be a factor in how well you'd hit with it, not one with the other not mattering in the slightest. You'll also have to boost HP to make up for the damage increase, and I do see a slight flaw in that pretty much every melee character will be popping strength and dexterity boosting potions/spells like they're MLB players with a bottle of steroids and HGH, but if you build the system with that in mind then it shouldn't be too big a problem.
Quote
This is one of the less concrete changes I'd be making out of those currently listed, and it might alternatively end up so that you can choose freely to apply either Str or Dex on top of BAB and BDB (base damage bonus) with a weapon you're proficient with (excepting crossbows, which might have different rules).
This option might be better, just because it'll keep damage in more sane ranges, but if you want to build the system to accommodate insane damage, then go for it. It does have the plus of making it so a "Level 1 Wizard" (for lack of better terms given your overall of the class system) can't put enough into str and dex where he can still be a proficient caster while having a BDB higher than the minimum damage of the dagger he wields.
Still loving the basic ideas behind this. I'll admit I could be with Vreeg on the "stripped spell list" - how far are you planning on going with that? What are you going to axe?
Logged
AnIndex of My Work
Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at
http://www.thecbg.org
Copyright 2006-2011, J.A. Raizman.
Hoers
There is only the horse now
Nidhogg
Re: Horse20
«
Reply #7 on:
June 16, 2012, 03:31:50 PM »
LordVreeg
OK, I still like a lot of this.
Somewhat concerned about the stripped spell list.
And fate-like stats because you are going to do point-buy? (only reason to use representative numbers like 3-18 is due to rolling for them or descriptive purpose)
Thanks. A lot of what I would do in stripping down the list would be simplifying spells that do elemental damage (making it possible to pick Ice Arrow, Lightning Arrow or Acid Arrow instead of Flame Arrow, for example) or simplifying the selection of spells that target alignments (I'm toying with a Humanity scale as replacement for standard D&D alignments) and making spell selections more universal, with learning spells being more about the character concept rather than which lineage you chose.
I think the FATE-style stats will be good for it, yeah. Point buy seems like a pretty reasonable stat generation method. It would be cool to simplify even the types of die that get used in the system, and I think it'd help in that regard, too.
Logged
Alternity
Star Wars Saga Edition
World of Darkness Storytelling System
Pathfinder
D&D 2e/3.0/3.5
Chivalry & Sorcery Fast Play
sparkletwist
Administrator
Nidhogg
Re: Horse20
«
Reply #8 on:
June 16, 2012, 03:33:33 PM »
As I've mentioned before, I'm intrigued.
One suggestion with respect to spells that I may have made before is that, generally speaking, you get rid of spell levels. Pumping more mana into spells makes them more powerful. This will allow you to cut down the spell lists considerably just in itself, because you can get rid of a lot of "improved/greater/mass" etc. versions of spells that are just a better version of a lower-mana spell. Stuff like
summon monster
can work like that, too. I'd also get rid of material components except ones that are of significant cost and actually contribute something to the system. Really, who wants to keep track of whether or not you've got bat guano on hand? (Who actually even
does
keep track?)
Horse
I haven't looked at the D&D Next rules yet, but I'll definitely check them out.
The D&D Next rules may serve as a better illustration of what
not
to do.
Logged
wiki
Xathan
[insert witty statement here]
Handbag Procurer
Jörmungand
Re: Horse20
«
Reply #9 on:
June 16, 2012, 03:39:40 PM »
sparkletwist
One suggestion with respect to spells that I may have made before is that, generally speaking, you get rid of spell levels. Pumping more mana into spells makes them more powerful. This will allow you to cut down the spell lists considerably just in itself, because you can get rid of a lot of "improved/greater/mass" etc. versions of spells that are just a better version of a lower-mana spell. Stuff like
summon monster
can work like that, too. I'd also get rid of material components except ones that are of significant cost and actually contribute something to the system. Really, who wants to keep track of whether or not you've got bat guano on hand? (Who actually even
does
keep track?)
I've known one DM who made people keep track because it was in the rules, and it was pants on head retarded - it just forced every caster to take Eschew Materials at first level to avoid mindless bookkeeping. And I think getting rid of spell levels is good, or cutting it down significantly - some spells, even in their most basic form, are still too powerful for lower level characters to have access to. (Even if your fireball only does 1d6 damage, at level 1 a 30ft sphere of 1d6 damage can be devastating). However, I fully agree that the improved/greater/lesser/mass/minor/major/adjective-meaning-above-or-below spells can be cut out easily via increasing mana costs - the psionics rules are are good example of a way to make it work.
sparkletwist
Horse
I haven't looked at the D&D Next rules yet, but I'll definitely check them out.
The D&D Next rules may serve as a better illustration of what
not
to do.
As with any new rules system, your mileage may vary - at the very least, DnD Next seems to be a vast improvement over 4e.
«
Last Edit: June 16, 2012, 03:42:02 PM by sparkletwist
»
Logged
AnIndex of My Work
Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at
http://www.thecbg.org
Copyright 2006-2011, J.A. Raizman.
sparkletwist
Administrator
Nidhogg
Re: Horse20
«
Reply #10 on:
June 16, 2012, 03:42:52 PM »
I fixed your broken quote tags.
Xathan
DnD Next seems to be a vast improvement over 4e.
I am not going to derail Horse's system thread with the rant that this statement will provoke.
Logged
wiki
Xathan
[insert witty statement here]
Handbag Procurer
Jörmungand
Re: Horse20
«
Reply #11 on:
June 16, 2012, 07:06:43 PM »
Sparkle: my thanks, on both counts.
Horse: One other thing from looking over this - I'm curious about your leveling system. As I understand it, you'll be getting HP, BAB, skills, ETC at "Milestones" between levels, and then get your "Class features" from minor templates? The idea sort of makes sense to me...but not entirely, so I'm curious if you could elaborate further on that.
Logged
AnIndex of My Work
Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at
http://www.thecbg.org
Copyright 2006-2011, J.A. Raizman.
Hoers
There is only the horse now
Nidhogg
Re: Horse20
«
Reply #12 on:
June 16, 2012, 07:19:14 PM »
Xathan
Sparkle: my thanks, on both counts.
Horse: One other thing from looking over this - I'm curious about your leveling system. As I understand it, you'll be getting HP, BAB, skills, ETC at "Milestones" between levels, and then get your "Class features" from minor templates? The idea sort of makes sense to me...but not entirely, so I'm curious if you could elaborate further on that.
There is a 10-level system similar to any given d20 class where at each level you gain a flat HP, BAB, BDB, save bonus, skill ranks and access to a new Talent. In between levels there are "Milestones" where you get an Affinity (like feats). For example, if attaining 2nd level required 1000 XP, there'd be a Milestone (based on my choice to do three milestones between each pair of levels) at 250 XP, 500 XP, and 750 XP each. They'd represent small things you learn while on an adventure, whether it's when you make mistakes or acquire new knowledge. There would be no BAB/BDB, HP, mana, or anything like that at the Milestones.
Hope that clears it up.
EDIT: in a way, having these Milestones in between the levels also supports my preference of seeing a level up every 3-4 sessions. Whether or not this is actually feasible with this system we'll have to see.
«
Last Edit: June 16, 2012, 07:21:49 PM by Horse
»
Logged
Alternity
Star Wars Saga Edition
World of Darkness Storytelling System
Pathfinder
D&D 2e/3.0/3.5
Chivalry & Sorcery Fast Play
Hoers
There is only the horse now
Nidhogg
Re: Horse20
«
Reply #13 on:
July 02, 2012, 03:50:28 PM »
Haven't got a whole lot done recently on this, but I've at least finalized the lineages that will be in the system: Warrior, Hunter, Adventurer, Druid, Wizard, Warlock. While I don't want this to go the way of 4e combat roles ("leader", "striker", etc.), I did want to emphasize that there are certain themes to these and that each class is "paired" with another in a sense:
Warrior & Warlock
-Aggressive lineages with powers and abilities that allow high damage/effects output, often with the ability to "burn out" to push effects further at the cost of physical health
Adventurer & Wizard
-Capable lineages that feature a more diverse array of abilities or bonuses to things such as casting of "utility" spells (which would include fly, charm person, invisibility, polymorph, scrying, etc.)
Hunter & Druid
-Lineages that provide a mix of aggressive and utility abilities, themed somewhat around nature (Hunter features favored terrain as a unique ability)
Logged
Alternity
Star Wars Saga Edition
World of Darkness Storytelling System
Pathfinder
D&D 2e/3.0/3.5
Chivalry & Sorcery Fast Play
sparkletwist
Administrator
Nidhogg
Re: Horse20
«
Reply #14 on:
July 02, 2012, 10:49:20 PM »
I am not sure if "Adventurer" is really a good name for a lineage. I mean, isn't it kind of what everyone is?
This is just a nitpick, though. I do like the idea of a certain division of roles, with a more "martially inclined" and more "magically inclined" version of each one.
Since I often like playing gish type characters, I would think I could get that by playing a combat-oriented lineage with a caster class, right? Or would that be better served by a magic-oriented linage with a fighting class?
(Actually, what the difference between these two actually is might be something good to hammer out)
Logged
wiki
Pages: [
1
]
2
Print
Jump to:
Please select a destination:
-----------------------------
Announcements
-----------------------------
=> News
-----------------------------
Campaign Creation
-----------------------------
=> Homebrews
=> Campaign Elements and Design
=> Roleplaying
=> Meta
-----------------------------
The Works
-----------------------------
=> Contests
=> The Cogs
=> The Crossroads
=> The Dragon's Den
-----------------------------
The Archives
-----------------------------
=> The Archives
===> CeBeGia
===> A New Way to Play
===> Fantaseum (Previously Campaign Builders' Guide)
Loading...