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Topic: Roll20.net (Read 623 times)
Xathan
[insert witty statement here]
Handbag Procurer
Jörmungand
Re: Roll20.net
«
Reply #15 on:
June 16, 2012, 03:19:53 PM »
I played in a game using roll20 last night - SH, I can now tell you it's the closest I've ever come to the feel and experience of an actual tabletop game online. We had to switch to ooVoo for video chat (Not because the built in system didn't work, but because my crappy wifi kept crashing the video chat for me and at least if it was on ooVoo I could still use in game text chat). I'd seriously try it out if I were you. And have you tried just putting up ads in your local game store? Most ones around here (granted "around here" is a decently large city) let you put up a sign on a bulletin board saying you're looking to run games or play in one and your phone number, and I got some good responses the times I've done it or used them.
Ninja D!: Yes, you apparently can, but I have no idea how one would do so - still trying to figure that out. Need to remember to ask my GM from last night, since he did upload his own tiles.
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AnIndex of My Work
Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at
http://www.thecbg.org
Copyright 2006-2011, J.A. Raizman.
Seraphine_Harmonium
My white haired prettyboybane shuriken will afflict all their bards with lack of sex syndrome.
Jörmungand
Re: Roll20.net
«
Reply #16 on:
June 16, 2012, 05:36:26 PM »
Xathan
I played in a game using roll20 last night - SH, I can now tell you it's the closest I've ever come to the feel and experience of an actual tabletop game online. We had to switch to ooVoo for video chat (Not because the built in system didn't work, but because my crappy wifi kept crashing the video chat for me and at least if it was on ooVoo I could still use in game text chat). I'd seriously try it out if I were you.
Even though I managed to upgrade my internet plan, Verizon wireless internet (the don't run cables out to where I live) caps out at 10 gb per month, and video-chatting uses that up pretty quick. So I'm not sure that anything that requires video chat is a viable option for me. Though maybe if it were limited to an hour a week it might work.
Xathan
And have you tried just putting up ads in your local game store? Most ones around here (granted "around here" is a decently large city) let you put up a sign on a bulletin board saying you're looking to run games or play in one and your phone number, and I got some good responses the times I've done it or used them.
There isn't a local game store. Not within 30 miles, anyway. Makes that a little difficult.
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Brother Guillotine of Loving Wisdom
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Xathan
[insert witty statement here]
Handbag Procurer
Jörmungand
Re: Roll20.net
«
Reply #17 on:
June 16, 2012, 07:09:03 PM »
Seraphine_Harmonium
Even though I managed to upgrade my internet plan, Verizon wireless internet (the don't run cables out to where I live) caps out at 10 gb per month, and video-chatting uses that up pretty quick. So I'm not sure that anything that requires video chat is a viable option for me. Though maybe if it were limited to an hour a week it might work.
You can turn off the video chat and just do audio, or even turn off both and just do text - we turned off the video chat and used another video client because of crashing, but it wasn't needed. The voice part, though, did help with that "real tabletop" feel.
Quote
There isn't a local game store. Not within 30 miles, anyway. Makes that a little difficult.
I can imagine it would.
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AnIndex of My Work
Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at
http://www.thecbg.org
Copyright 2006-2011, J.A. Raizman.
Ninja D!
Go Ninja, Go Ninja, GO!
Jörmungand
Re: Roll20.net
«
Reply #18 on:
June 17, 2012, 01:19:07 AM »
I'm in the same boat of no local game store. We briefly had two and a half. They killed each other and we're left with just the half.
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Part One : I Like Dwarves, Do You Like Dwarves?
Part Two : Dwarven Religion
Part Three : Dwarves and Drinking
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Part Four : Dwarven Diets
Seraphine_Harmonium
My white haired prettyboybane shuriken will afflict all their bards with lack of sex syndrome.
Jörmungand
Re: Roll20.net
«
Reply #19 on:
June 17, 2012, 01:48:14 AM »
Ninja D!
I'm in the same boat of no local game store. We briefly had two and a half. They killed each other and we're left with just the half.
For a brief period there was one in town here too, but it was tiny and had a crap location, and I had no money. By the time I got a job and got enough money to go there and try to support them, they had shut down. :-(
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Brother Guillotine of Loving Wisdom
My Campaigns:
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Ninja D!
Go Ninja, Go Ninja, GO!
Jörmungand
Re: Roll20.net
«
Reply #20 on:
June 17, 2012, 12:12:09 PM »
I just learned this morning that we have a new one opening July 2nd. I'm excited.
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Talking To Myself In Cyberspace - My blog with a little bit of everything
Part One : I Like Dwarves, Do You Like Dwarves?
Part Two : Dwarven Religion
Part Three : Dwarves and Drinking
[CONTEST-ENDED]On Dwarven Legends
Part Four : Dwarven Diets
Tangent_Jaerc
NoveauX Grognard
Sleipnir
Re: Roll20.net
«
Reply #21 on:
July 08, 2012, 05:57:09 PM »
Xathan: I'm going to play in one later this week. shall keep you posted?
SH: The path is clear, you must open a FLGS.
That does suck, maybe you'll be able to recruit some folks your know IRL or start a club/group of locales? If'fn not, then Rolld20 and the newly announced Paizo GameSpace are likely to be your saviors.
Does anyone here play via G+ Hangout?
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sparkletwist
Administrator
Nidhogg
Re: Roll20.net
«
Reply #22 on:
July 08, 2012, 07:47:40 PM »
We (Horse, Nomadic, Polycarp and me) tried a test combat with Horse GMing.
It went ok, until the point when for some reason we all disconnected and could no longer see what anyone else was doing.
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Cheomesh
Ratatoskr
Re: Roll20.net
«
Reply #23 on:
July 09, 2012, 03:34:28 PM »
I was also introduced to Roll20 recently. It's basically a primitive form of MapTool that runs in the browser. It's art-find tool is useful, though there's a good deal of sifting to be done and it is of variable quality. It'll be interesting to see RPTool's response to this program, as currently my more dedicated player likes it more than MapTool.
M.
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Xeviat
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Jörmungand
Re: Roll20.net
«
Reply #24 on:
July 09, 2012, 05:14:20 PM »
I'm fiddling with it for my Red Hand of Doom game. I'm not going to run it online, but on the couch in front of the 60 inch. I'll have my laptop for the DM seat, and we'll pass around another laptop that will be connected to the TV.
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