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1  Campaign Creation / Roleplaying / Re: Blood and Bewitchment Logs on: August 07, 2018, 09:17:52 AM
Now that sure brings back some fond memories.
2  Campaign Creation / Homebrews / Re: Some Hex Cityscapes on: May 26, 2018, 02:54:11 PM
Looking at that, I can't avoid the impression that some architect-conjurers made a career of summoning giant creatures solely to carve up their bodies for the construction of buildings.
3  Campaign Creation / Meta / Re: Character Weakness on: April 25, 2018, 01:46:54 PM


Earlier that session we had spooked a herd of brontosauruses to stampede and kill a horde of zombies,
Looking at that example out of context and probably missing critical information, that reads like a rather stupid plan that ought to go disastrously wrong. Which is to say that it's something I wouldn't even propose to try unless there are some really convincing, known factors that make it make sense IC. These enabling factors would be information drawn from the rules, the setting and prior in-game revelations. For example, if there's an animal handling skill or such that is broad enough in scope to allow controlling the brontosauruses in this manner, and sufficiently easy to pull off that failure is unlikely. Even so I'd want some reliable means of a failsafe, such as a magical item with which to instantly teleport away. Ignorant of any such enabling factors, I'd assume that trying it would only put me in the path of stampeding dinosaurs.

So what I'm saying is that merely having the brontosauruses in an area near the zombies isn't enough to suggest a viable plan, further information is necessary. And that information could well be supplied by the rules.
4  Campaign Creation / Meta / Re: Character Weakness on: April 20, 2018, 05:45:11 PM
So in a hypothetical RPG about baseball players, a team of mechanically suboptimal PCs resorting to beating up the rival team's star pitcher before an upcoming match would count as off-the-sheet thinking because the game system doesn't have any rules for personal combat?

I am of the opinion that if you want PCs to primarily engage in non-combative solutions, then you ought to use a rules system that provides mechanical support for such solutions. If combat is intended to be so dangerous as to be avoided when possible, then you probably shouldn't to bother with a very in depth combat subsystem -  a simple lightweight way to handle it should be enough as long as the probabilities are biased against PCs. You'd instead go for more rules that deal with avoiding the monsters, disengaging and fleeing and hiding. Also rules for things like diversionary tactics, gadgetry and demolitions. Because a RPG system should focus on things the game is about, not on things it isn't about.
5  Campaign Creation / Campaign Elements and Design / Re: Cainsworth: City of the Damned and Dicty (Gothic Horror, Dieselpunk) on: February 16, 2018, 10:04:34 AM


I don't know what system I'm using for this. I'm tempted to use Pathfinder, but my group I play with are obsessed with 5e.
Maybe you could houserule the Call of Cthulhu RPG? Just ignore the Mythos stuff and stat your own monsters?
6  Campaign Creation / Roleplaying / Re: Holiday 2017 Game - Gauging Interest on: December 28, 2017, 03:56:24 PM

Yarek, son of Darek

Human Ranger (skirmisher) level 3

Yarek is the youngest of five brothers, sons of the woodsman Darek. Like his father and elder siblings, he is a skilled tracker and hunter of game, and has been accepted into the Tracker's Guild. His family lives in a cabin in the wilderness 5-6 days' ride from Ravenkeep, but all of the brothers range far from home on their treks, visiting the various villages and towns of Kangdemar to sell pelts and hear the news.

Yarek's hair is an extreme light blonde, almost snow-white, and his eyes are cold icy blue. Like his siblings he is built tall and robust, but is lauded as the most fair looking of them all. He always carries a strong bow and one or more quivers at hand, and is quite proud of his skill at archery. Yarek dons the guild's surcoat when doing official business with them. Normally he wears practical clothes made from mastodon wool and leather, although he includes an archery bracer adorned in red and black stripes to signify his membership.

STR 15
DEX 17 +2 (Human) = 19
CON 15 +1 (2nd level) = 16
INT 11
WIS 13
CHA 13

HP: 20 (lvl 1) + 10 (lvl 2) + 5 (lvl 3) + 6 (CON bonus) + 3 (Toughness) = 44


Climb (Str) 1 + 3 (class skill) + 2 = 6
Diplomacy (cha) 3 +1 = 4
Handle Animal (Cha) 2 + 3 (class skill) = 5
Heal (Wis) 2 + 3 (class skill) + 4 = 9
Knowledge (geography) (Int) 1 + 3 (class skill) + 0 = 4
Knowledge (nature) (Int) 1  + 3 (class skill) + 0 = 4
Profession (hunter) (Wis) 1 + 3 (class skill) + 1 = 5
Ride (Dex) 2 + 3 (class skill) + 4 = 9
Sense Motive (wis) 3 + 1 = 4
Stealth (Dex) 2 + 3 (class skill) + 4 = 9
Survival (Wis) 3 + 3 (class skill) + 1 = 7
Swim (Str) 1 + 3 (class skill) + 2 = 6

* Power Attack (automatic; BAB 1+)
* Deadly Aim (automatic; BAB 1+)
* Combat Vigor (Human bonus feat)
* Heart of the Wilderness (additional background trait for Human)
* Toughness (1st level feat)
* Mounted Combat (1st Fighter bonus feat)
* Mounted Archery (2nd Fighter bonus feat)
* Precise Shot (1st Ranger combat style feat)
 - Merged with Point-Blank Shot; The new Precise Shot feat grants a +1 bonus to attack and damage with ranged weapons within 30 feet, and also removes the -4 attack penalty for shooting into melee. Feats which formerly required Point-Blank shot and/or Precise Shot now only require Precise Shot.
* Rapid Shot (3rd level feat)
* Endurance (Ranger level 3)

* Proficiency in all simple and martial weapons and with light armor, medium armor, and shields (except tower shields)
* Favored Enemy (Animal)
* Track
* Wild Empathy
* Favored Terrain (forest)

Fort 3 (base) + 3 (con) = +6
Ref 3 (base) + 4 (dex) = +7
Will 1 (base) + 1 (wis) = +2


BAB: 3
Attack Bonus (melee) 3 + 2 = +5
Attack Bonus (ranged) 3 + 4 = +7

Attack (mw comp longbow) +8, damage 1d8+2, critical 20/x3
Attack (mw greatsword) +6, damage 2d6+2, critical 19-20/x2

AC: 10 + 4 (armor) + 4 (dex) = 18

3000gp to spend on:

Chain Shirt - 100 gp
Masterwork Composite Longbow +2 - 300gp
Masterwork Greatsword - 350 gp
Handaxe - 6 gp
Dagger - 2 gp
Mastodon - ??? gp

100 Arrows - 5 gp
20 Whistling Arrows - 2 gp

Bedroll, blanket, small tent, 50 ft of hemp rope, signal horn, torch, trail rations for 10 days, cold weather outfit, backpack, mastodon brush, howdah

7  Campaign Creation / Roleplaying / Re: Holiday 2017 Game - Gauging Interest on: December 28, 2017, 02:12:30 PM
Do we get standard gold for 3rd level characters or something else?
8  Campaign Creation / Roleplaying / Re: Holiday 2017 Game - Gauging Interest on: December 27, 2017, 06:19:07 PM
So I'm going to be playing as a archery-focused Ranger. Should I consider membership in the Kang Tracker's Guild?
9  Campaign Creation / Roleplaying / Re: Holiday 2017 Game - Gauging Interest on: December 26, 2017, 04:07:52 PM
I'd be just fine with couple of shorter sessions.
10  Campaign Creation / Roleplaying / Re: Holiday 2017 Game - Gauging Interest on: December 22, 2017, 09:58:57 AM
Added my times. I may be able to push a bit longer on either session depending on how well caffeinated I am at the time. tongue
11  Campaign Creation / Roleplaying / Re: Holiday 2017 Game - Gauging Interest on: December 21, 2017, 05:39:29 PM
I'm interested, but unsure if I can make it if the game ends up too late in the night or early in the morning this side of the pond.
12  Campaign Creation / Campaign Elements and Design / Re: Would Druids make sense in Panorah? on: September 23, 2017, 03:54:47 AM
You could replace it with the cleric's ability to turn/rebuke, but instead of undead it affects animal and plant based monsters?
13  Campaign Creation / Homebrews / Re: Paragon on: September 22, 2017, 09:27:06 AM
Some things are better left for imagination.
14  Campaign Creation / Homebrews / Re: Paragon on: September 21, 2017, 09:19:08 AM

Places of Interest

15  Campaign Creation / Roleplaying / Re: [PBP] Kingless Countries - WIP (Players wanted) on: September 20, 2017, 12:23:23 PM
It looks as though it could be a fun game.
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