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1  The Works / The Cogs / Nomad broke the guild on: December 29, 2015, 02:04:09 AM
I want to apologize again for any disruptions I caused. I didn't intend to axe the wiki or start spamming the forums with error messages. Anyhow...

Nerdtalk to follow (skip to the end for the short and sweet):

To summarize what happened I started getting notices that our database needed updating and was quickly reaching the point where it could cause compatibility trouble in the very near future. Since I am starting school again in a week I figured it was now or never. The database upgrade went off without a hitch. Unfortunately as part of the upgrade I also had to update the version of PHP we were using and our wiki software REALLY didn't like that. I managed to get our system reverted to a previous backup that was taken a couple days ago. I am still going to have to fix the issue pronto but now I know to manually upgrade the wiki first. I am hoping this won't be too big of an issue. Assuming it all goes to plan we shouldn't have anymore hiccups. I have gone back through and posted in each thread with my comment containing everything that was posted between the attempted update and the reversion. Nobody should have lost anything they posted although in the case of one person their thread was created at this time so it will have to be remade (I have pm'd the person in question with the contents of their thread so they won't have to retype it).

TL;DR - Nomad had to fix crap before the site broke, trying to fix it broke the wiki, fix was reverted but we lost some stuff so I manually reposted the stuff back into its threads (or messaged the thread creator with their post contents). Will try again shortly, hopefully with less setting the forums on fire.
2  Campaign Creation / Homebrews / Re: The City at the Edge of the World on: December 29, 2015, 01:51:04 AM
Here is everything the reversion trashed

O Senhor Leetz

After weeks that dragged like years, the black-green coast of the Occident silently peaked above the sunset's horizon. Not long after that, the city of Savior was there, wherever there was. Docks sprawled out like skeletal hands of wood and warf. Birds and bugs, iridescent and incoherent, cawed and crowed and creaked - a hundred alien sounds compressed into a single voice. The man who was not a man was awoken by this sound, by these sounds. He sat up suddenly in his sweaty hammock, hit his head upon a beam, and quickly and efficiently vomited upon the carracks deck.
  
He looked around and was glad to see that the rest of the crew, none of whom was a friend of his, was already awake and working - nobody had bothered to wake him. As was usual, the man who was not a man had over-indulged and had over slept. He rolled his arm off his stale hammock, grabbed his tobacco pouch and rolled a crude cigarette. He wasn't sure if the dingy paper tube would help his throbbing head and sickened stomach, but he was willing to take the chance.

As would happen, the hand-rolled cigarette helped his head, but immediately made him retch again. He hoped he could make shore before the Quartermaster and Second Gunnery Sergeant realized that there was vomit in their bunks. The man who was not a man gathered what little belongings he had in that salt-stained satchel - a small flask of gin, a bag of tobacco, a knapsack of four books - The Ninth Prophecy of Saint Blanche, The Histories of the Lantern Kingdoms by D'Abo of the Olive, and The Blue-Eyed Knight and the Sea Maiden by Perepe, and, of course, that damned book with the yellowed pages and the stench of pine tar.

He crawled and stumbled his way up through the bowels of the carrack and, with more effort than he had possibly ever exerted in his entire life, sucked-up his hangover, puffed his chest, popped his shoulders, and walked off that damned carrack (not without grabbing a few things on his way out - a rusty knife, a nice leather coat, and a surprisingly comfortable hat, round and felt.

Once on the docks, away from the the sailers and slaves that paid no attention to him, he spit out the rolled cigarette he made a few minutes ago, found a stack of shipping crates into which he vomited (again), rolled and lit another cigarette, patted his salt-stained satchel to feel the book that smelled of pine tar, tightened the brim of his stolen felt hat and set off to find a woman he did not know in a city he had never seen along the coast of a new world that no one had charted.

The man who was not a man was a stranger in a strange city along a strange coast. He was hungover, broke, lost, and alone. He was as good as dead. But as fate would have it, this man would not be so fortunate as to simply die.
3  Campaign Creation / Homebrews / Re: A thing on: December 29, 2015, 01:49:46 AM
Here's everything the reversion trashed

Pareidollhouse

I like your vision of the crones, except I imagine they're like industry freelancers, fixers and powerbrokers, and the big magical corps bring them in to deal with mucky, controversial problems. At first the Circle had very little understanding of what a crone's life actually entailed, and they may even have aspired to be like them. Because crones exist outside of conventional hierarchies and they're regularly courted by powerful interests, they appear glamorous and unfettered, but like all the movers and shakers in New America they're walking the knife's edge, and unlike most movers and shakers in New America they have no safety net whatsoever. The Circle understands this a little better now, having sought advice from a few in their travels, but they won't develop a true (and truly devastating) appreciation of a crone's hardships unless they seek one out after the flight of Gaynor and Greed.

The idea of "the world's marginalia" really appeals to me. Now I'm thinking when the girls first travelled between worlds they used a borrowed mythopoeia, then sought out their own secrets in order to compose one for themselves. Their mythopoeia is an object that holds significance for all of them (the players can decide what form it will take), and they will have whispered each magical secret into the object to enliven it with some notion of the occult universe. Unbeknownst to the Circle, the person who taught them how to do this also deceived them by instructing them to whisper a great secret from each of their own earthly lives. This imbued the mythopoeia with uncommon power for an instrument of its kind (which proved vital on more than one occasion), but also entangled the girls' mortal identities with the mythopoeia, so that now, in its absence, they cannot remember their identities, or the roads that lead back to their own Earth (normally, a witch or wizard knows the way to their own world even without a mythopoeia).

Next question

Rose-of-Vellum

I like it.

Might Carter be the entity that tricked the Circle into instructing them to whisper personal secrets into the Mythopoeia?

Pareidollhouse

I like it.

Might Carter be the entity that tricked the Circle into instructing them to whisper personal secrets into the Mythopoeia?

Rose-of-Vellum

Maybe the grand unremembered secret that both binds the Circle and is doomed to break it is that each of them loves Carter? The mythopoeia hid/stored that love like Baba Yaga storing/hiding Koschei's soul inside an egg. Since we're talking about strange magiks, Carter wouldn't have to be strictly one person either: he/she/it/they could be an amalgamation or foci of all their mad pubescent passions/loves/dreams/longings.

Either that, or Carter's an author, their author, who's chasing after characters and plots that ran away from him, and it's all a wild, semi-lucid dream. When and if he catches them, the dreamer will awake and imprison them in ink or cage them in keystrokes in his novel.

Maybe the two ideas are actually one and the same.

Pareidollhouse

Both ideas are fucking WONDERFUL, but unfortunately wander quite a bit from our intended focus. While we chose adolescent girls for a reason (and often do, weirdly; more often than teenage boy protagonists), I want the players to decide through play just how relevant adolescence and femininity are to their experience, and in what ways. If I could offer the first option to the players at the outset and let them see how they like it, I would, but Carter's identity is to be discovered in play, and this is not the sort of thing I'd spring on PCs mid game by fiat. I still very much like the idea, though, and I might see if I can work a variation in somehow.

As for the second idea: we've done "the PCs are fictional characters" before, and it worked, but they'd hate it as a twist. Especially since we've already determined that the story takes place in an established roleplay universe.

This gives me much to think about!

Rose-of-Vellum

Totally understandable. I recognized that the first idea makes major assumptions of, or impositions on, the game's treatment of adolescence and femininity. And if you've done the 4th wall characters, it makes total sense to avoid a redux.

What if Carter is basically the antithesis of the goblins -i.e., an entity that wants to rip down the curtains between different worlds. Thus, Carter would have been keen to help the Circle gain the ability to travel between worlds and might have influenced them to taint/empower their mythopoeia such that each time they travel to another world/reality, they leave a tear, a crack, a wound that isn't healing, since their mythopoeia is tied to their home world, such that a portion of each world they travel to slips into their home world. Which would make for a nasty, surprising trip home. Carter would thus want them to recover their mythopoeia, not create a new one, and not undo its work. Is Carter an angel? A supra-physical entity that was quartered and imprisoned across different realities?
The cracks are allowing Carter to rejoin/reassemble? Maybe that was the original purpose of the goblin-princes, to protect the liminal prisons of the angels twice-bifurcated spirit? If Carter becomes whole, will it destroy realities or save them from some flaw?
4  Campaign Creation / Homebrews / Re: Echo on: December 29, 2015, 01:47:37 AM
Here's all the posts that the reversion trashed

Weave

Ghostman

Weave

As to wizards being wizards, I don't know. I threw that in there to invoke a little dichotomy in the setting (Super advanced tech and wizards?!). It's probably more "sufficiently advanced" stuff... however, I also think that if I present everything in such a way that it seems somewhat explainable through technology (especially compared to what we can do in this day and age) then it loses a bit of that "sufficiently advanced" mumbo jumbo.
Could the atmosphere be saturated with cloud networks of invisible, nano-scale machines that were designed to provide various useful functions from controlling weather to fixing leaking roofs? They could be controllable via voice commands (what would be in a long dead language and/or using nonsensical techno jargon, hence "magical words") that have been partially discovered by the wizards, who jealously guard this secret while trying in vain to comprehend it. The machines could be self-replicating according to an algorithm intended to keep their numbers stable, which would explain why they are still around (now as the umpteenth generation, the original ones having long since died out).

This kind of nanotech could also explain other things being able to stand the test of time.
This is actually a really neat idea that I might just lift as is. It would give people some power without them having to have some old technology.

Sparkletwist

I second the idea of nanotech saturating everything. Quite some time ago (like, pre-CBG times, the dark ages!) I played a game set in a setting where that was the central conceit. It was more of a magitech-cyberpunk feeling, but the idea of doing "magical" stuff using them was still a strong theme. We also used the idea that Ghostman mentioned, where there was an ancient programming language that people were beginning to comprehend, which really suited the intellectual crafter wizard archetype. One other concept that we used, that you may or may not want, was that in addition to being pervasive in the environment, the nano-bots were pervasive in every person's body as well. This allowed a weird sort of combination of cyberware and polymorph magic to be quite common, and it also meant that zombies were an everpresent threat when someone's body died but the nano-bots within it kept it functional in a way.

Pareidollhouse

If I may offer a dissenting opinion regarding nanotech: the technology's remit is too broad, while an explanation involving varied and specialised supertechs would be more flavourful and provide greater adventuring opportunities.

Part of what makes the theme of Uncomprehended Technology so interesting, at least to me, is the notion that the archaic instruments a character might encounter operate according to diverse sciences. Each new wonder is a thing unto itself and all are not governed by the same principles. This is what makes the pre-apocalypse such a rich and fascinating ruin: it is the sum of many different mysteries. (This isn't to say that I disagree with nanotech wholesale; I just find it a disappointing and rather flavourless explanation after opening with "Hydrocore engines and cerulean godsblood")

Weave

Super advanced tech and wizards?!
Hell, I do that all the time. Why can't sorcerers command starships or live virtual lives of pure contemplation inside quantum supercomputers? How is it that these people are intelligent enough to bend the forces of nature to their personal whims, yet dumb enough that they can't repurpose that knowledge and themselves discover steam power, electricity, radio, powered flight, interstellar travel...

Sparkletwist

Pareidollhouse

This isn't to say that I disagree with nanotech wholesale; I just find it a disappointing and rather flavourless explanation after opening with "Hydrocore engines and cerulean godsblood"
Point taken, but there's nothing saying that it has to be flavorless, as long as there is some flavor to it, to make things kind of tautological. I mean, just saying "nanotech is everywhere, wheeeee" is pretty flavorless, so it might come across as bland, but that could just be because not that much has been written about it in the context of this setting yet. To use a modern example, just saying "everything is powered by electricity, wheeeee" (or a fantasy example, "everything is magic, wheeeee") is pretty flavorless too, yet it's possible to do plenty of interesting and fun sci-fi (or fantasy, sci-fantasy, or whatever) things with electrically/magically/whatever powered technology, by starting from there and building off of it. The nanotech can be the underlying building block behind a lot of the mysteries of the setting without diminishing their possible uniqueness. For example, cerulean godsblood could be a sort of "blue goo" of naturally occurring nano-organisms that inspired a lot of the nanotech boom, and might behave according to many of the same principles, but is also a diverse and different thing.

Rose-of-Vellum

What if different 'schools' were in part defined (or more properly the result of) different empowering technologies? Zeedeetee magi might use said nano-web, [inset name] wizards might manipulate relics saturated with hydrocore radiation, [insert different name] sorcerers might employ nootropic godsblood to achieve supernatural power, etc. Some wizards might dabble in multiple power sources, but breadth might sacrifice depth of power -as well as sometimes create horrible synergistic side-effects (and be viewed a heretical bastardizations by both magical/cultural orthodoxies).

Pareidollhouse

sparkletwist

To use a modern example, just saying "everything is powered by electricity, wheeeee"
If we're talking about things being powered by nanotechnology, that's a different thing altogether. I don't mind at all what one says the instruments of a setting are powered by as long as those instruments are themselves diverse. My criticism is a particular response to Ghostman's "Could the atmosphere be saturated with cloud networks of invisible, nano-scale machines that were designed to provide various useful functions from controlling weather to fixing leaking roofs", and to Weave saying he might lift that idea as is. When I talk about nanotech I'm really talking about nanotech like that. It reminds me of... of... midichlorians. [shudder]

Ghostman

Pareidollhouse

If we're talking about things being powered by nanotechnology, that's a different thing altogether. I don't mind at all what one says the instruments of a setting are powered by as long as those instruments are themselves diverse. My criticism is a particular response to Ghostman's "Could the atmosphere be saturated with cloud networks of invisible, nano-scale machines that were designed to provide various useful functions from controlling weather to fixing leaking roofs", and to Weave saying he might lift that idea as is. When I talk about nanotech I'm really talking about nanotech like that. It reminds me of... of... midichlorians. [shudder]

I think you're misreading my post (or reading too deep into it) as much as sparkle may have misread yours. The purpose of my post was simply to suggest an answer to two questions:
(1) how can we have "wizards" (not magic but wizards -- I think the disctinction is important) such that their wizardry is really just using a sufficiently advanced technology they can't even begin to comprehend, and
(2) how to justify that products of super-ancient technology have remained functional to present day?

I proposed nanomachines as a possible answer to both. Making them present virtually everywhere and able to react to seemingly nonsensical voice commands allows for wizards to function as wizards (as opposed to alchemists or shamen or fortune-tellers, which would be different questions prompting different answers). It also allows visible-scale devices to be automagically maintained in working condition, regardless of the actual nature and technology behind those devices. Since the nanomachines themselves are invisible, their very existence can be left completely unknown and their effects left wide open for interpretation.

Pareidollhouse

If I may offer a dissenting opinion regarding nanotech: the technology's remit is too broad, while an explanation involving varied and specialised supertechs would be more flavourful and provide greater adventuring opportunities.

^ In this reply in particular, it seems that you're misinterpreting the scope of my post. There was no attempt to explain everything via nanotech; it was presented as a possible answer to questions (1) and (2) alone. Other flavours of supertech (as well as other potential uses of nanotech) were never mentioned in the post, for they fell outside of it's scope.

5  Campaign Creation / Campaign Elements and Design / Re: What would elemental magic look like? on: December 29, 2015, 01:39:42 AM
Here are all the posts lost from the reversion on this thread:

Love of Awesome

Gilladian

I've mentioned my new campaign setting here at least once - I'm still desultorily working on it, and right now I'm thinking about magic.

I want to "recolor" magic (3.5e, E6 variant, to be precise) to be elemental in nature. There are 5 elemental gods (the 5th being void/spirit), and the campaign will have a somewhat steampunkish flavor. I'm thinking that I want to reconfigure potions, for example, so that every potion effect is carried out by tiny elemetals. Healing/Cure potions are actually tiny air creatures that wash and bind and stitch wounds, scour poisons from the blood, etc... Invisibility would be granted by dozens of elementals surrounding the character and "hiding" him by bending light around his form, etc...

But I'm not sure how I want to handle magic items, and spells. Since there are elemental gods, I COULD claim that ALL magic "comes from the gods" and that the different "styles" (sorcery, wizardry, clerical) are just different ways the gods grant power to their followers/creations/dependents.

I could also give each and every magic item an accompanying elemental spirit(s) that gives it it's power(s). But that could get complex, and tiresome as well. Any ideas or suggestions?


I don't know if you're familiar with Dark Sun, but the clerics there worship the elements and from what I'm reading here it's pretty close to what your looking for.

http://athas.org/products/ds3

It's an official setting, but it wasn't supported in book form during the 3E cycle. The license was extended to some of the fans to create online content though, which is linked above. Just look for "DS3_r7", and that'll give you the 3.5 version. Again the flavor may not be what you want, but it's probably worth looking at.

Also if you're looking for more "avatar" flavored elemental magic....
"COUGH"http://www.d20pfsrd.com/occult-adventures/occult-classes/kineticist"COUGHHUFHUF"

Ghostman

Magic could work by speaking to the elementals and asking them to do stuff. Maybe you need to bribe them with rituals they like (burn something to please fire elementals, empty a bottle to please water elementals, etc) or threaten them to make them cooperate. Spells would be just words in the elemental language you need to speak to request that particular effect. Magical items would have enslaved elementals bound into them. Potions would contain sleeping elementals that were asked to perform a specific service when awakened (which happens when the potion is used).

Love of Awesome

Ghostman

Magic could work by speaking to the elementals and asking them to do stuff. Maybe you need to bribe them with rituals they like (burn something to please fire elementals, empty a bottle to please water elementals, etc) or threaten them to make them cooperate. Spells would be just words in the elemental language you need to speak to request that particular effect. Magical items would have enslaved elementals bound into them. Potions would contain sleeping elementals that were asked to perform a specific service when awakened (which happens when the potion is used).

How could I possibly forget? In Eberron, they do this exact thing. They bind elementals to crystals and basically manipulate them into fueling the sort of "magitech" in the world. Airships are the most prominent example of this, fueled by either air or fire elementals.

Gilladian

Hmmm... So it looks like I need to investigate Eberron and Darksun, two settings I've never paid much attention to!

Any ideas on how to avoid having to give every magic item's elemental a personality?

Sparkletwist

Gilladian

Any ideas on how to avoid having to give every magic item's elemental a personality?
A simple answer would be that most elementals just aren't that sophisticated. This would also avoid ethical issues involved in keeping them. They'd be more like plants or insects, in the sense that they do things and react to stimuli in some fashion and can be considered 'alive' but just do not have the sophistication to where you'd have to worry about captivity or any potential suffering or the like.

Love of Awesome

sparkletwist

Gilladian

Any ideas on how to avoid having to give every magic item's elemental a personality?
A simple answer would be that most elementals just aren't that sophisticated. This would also avoid ethical issues involved in keeping them. They'd be more like plants or insects, in the sense that they do things and react to stimuli in some fashion and can be considered 'alive' but just do not have the sophistication to where you'd have to worry about captivity or any potential suffering or the like.

I guess it depends on the feel you're looking for. In Eberron the primary users of "elemental magic" are gnomes, and for years they tried to write off elementals as dumb animals, and while that's probably true for lesser elementals, the greater elementals who power the vehicles are very much intelligent, and they are pissed off. It slowly came to light that elementals are intelligent beings, and now there are gnome radicals who are trying o revolutionize the way that elemental interaction works to make it more humane. Eberron is meant for that sort of moral ambiguity, but it really depends on the feeling you're looking for. If you want a slavery undertone do it how Eberron did it, but if you want a clean conciounce, I would take Sparkletwist's advice.

Gilladian

sparkletwist

Gilladian

Any ideas on how to avoid having to give every magic item's elemental a personality?
A simple answer would be that most elementals just aren't that sophisticated. This would also avoid ethical issues involved in keeping them. They'd be more like plants or insects, in the sense that they do things and react to stimuli in some fashion and can be considered 'alive' but just do not have the sophistication to where you'd have to worry about captivity or any potential suffering or the like.

I guess it depends on the feel you're looking for. In Eberron the primary users of "elemental magic" are gnomes, and for years they tried to write off elementals as dumb animals, and while that's probably true for lesser elementals, the greater elementals who power the vehicles are very much intelligent, and they are pissed off. It slowly came to light that elementals are intelligent beings, and now there are gnome radicals who are trying o revolutionize the way that elemental interaction works to make it more humane. Eberron is meant for that sort of moral ambiguity, but it really depends on the feeling you're looking for. If you want a slavery undertone do it how Eberron did it, but if you want a clean conciounce, I would take Sparkletwist's advice.

O Senhor Leetz

So I haven't read through this admittedly short thread (sorry) but what if the elements where not based on the World so much as they were based on the players? Take this as you will:

Calcium/crystal - bone
Iron/water - blood
Vegetation/fire - muscle
Acid - bile
Void/Aether/? - nerves and brain (soul?)

Just thoughts.
6  Campaign Creation / Roleplaying / Re: The Republic Reborn II: Reborn Again [Vote by Wed. July 1] on: June 28, 2015, 11:22:56 PM
Unfortunately I am going to have to back out for now. Hope this doesn't cause too much issue I just don't have the free time right now.
7  Campaign Creation / Roleplaying / Re: The Republic Reborn II: Reborn Again [Orders due March 26] on: March 26, 2015, 01:59:43 PM

orders

- Pay palatini upkeep [1 wp]
- Finish funding tiber estate [2 wp]

- Support the proposed judicial election system
- Have 10 of my palatini watch over the tiber estate project
- Have another 20 guard my rocca
- The remaining 20 will be provided to join on patrols with my fellow senator's men as needed and to form a quick response force for aiding in the prevention of any riots. If needed five of themen from the estate and 10 from the rocca may also be sent out to aid in any such response.
- My masnada shall be sent on patrols in and around the curia julia and the courthouse in an attempt to maintain the peace in the area.
8  Campaign Creation / Roleplaying / Re: The Republic Reborn II: Reborn Again [Updated!] on: March 15, 2015, 06:55:54 PM

Before the Senate

I likewise support Senator de Vinti's proposal and once again praise his honorable contribution to Roman law. I am also of a like mind that the choice of these judges should be done with caution and wisdom. The proffered system seems to pay proper mind to this. As to the senatorial system I indeed see the value of en electoral system (indeed if you will recall it was what I originally intended when I first proposed the codification). I am not sure that I can support the currently proposed system, yet there is still merit to the idea itself. Perhaps at some point soon we can further discuss how such a system might be made reasonable to all involved parties within this curia.
9  Campaign Creation / Campaign Elements and Design / Re: Xathan's Brain Now - Who Will Save Us Now?, Eschaton, and Casus Belli on: March 04, 2015, 06:46:23 PM
This looks pretty intriguing. I'm with steerpike on the whole concept of angels as frightening unearthly creatures. I can't think of too much to say since you've done a pretty solid job of explaining the whole thing. One thing though, how exactly does worldwide travel work? Is it crunchy or more fluff focused? Do you have to use super jets or are you free to craft your own fast travel method?
10  Campaign Creation / Campaign Elements and Design / Re: Pirate Sandbox at Sea on: February 28, 2015, 01:04:38 AM

Light Dragon

You could even forgo a map and instead just write a list of rumors and have a table of islands and general distances from each other.

X isle is FAR from B isle which is NEAR to C and D isle.

Then, the players gather rumours in a tavern somewhere and you auto generate where the rumours lead, then have sea encounters on the journey!

I think this is actually a pretty cool idea. The hard thing about sandboxes is that they can grow really fast complexity wise. Anything you can do to abstract or simplify things will help immensely. You might consider though writing up a few notable characters/ships/towns/etc without linking them to any particular area. Then you have some things to use if your players surprise you by going off in a strange direction.
11  Campaign Creation / Roleplaying / Re: [LotFP] IRC Game on: February 25, 2015, 03:50:28 AM
A llum game?! I want in on this so very much. It does depend on the timing but I should definitely be available on the weekend (and possibly during weekdays depending on the day in question).
12  Campaign Creation / Roleplaying / Re: The Republic Reborn II: Reborn Again [Due Feb 23rd] on: February 23, 2015, 12:33:39 AM
Oh btw couple things carp.

Firstly, I just noticed that your europe map on the 1st page is no longer working. Secondly, what are the maximum opulence/security limitations placed on the new estate on the island?
13  Campaign Creation / Roleplaying / Re: The Republic Reborn II: Reborn Again [Due Feb 23rd] on: February 22, 2015, 08:46:47 PM

Letter to Senator Basile

Very well. I detest this Frangipani trying to strong-arm Rome on the matter. However, I remain as always aware (despite whatever he might say otherwise) that my position there was merely as a representative of Rome in the area. I shall withdraw my men. If you would do me the honor and write Oddone to inform him of this I would appreciate it. Have him know that my captain will await the arrival of his men. Once Nettuno is thus secured my men will depart for Rome.

As an aside senator I wish to inform you that while Nettuno is so occupied I do not feel comfortable investing too directly in it so I shall be focusing my money elsewhere for now. However, do not think I have forgotten my promise to your family. If you will provide me with the agreed upon [1 wp] I shall immediately put men to work completing the road from Ardea to their tower. This at least I will see to while I am able. Once things are more stable I will then be able to continue with work from there.

Regards,
Arrigus Sismondii

Letter to Senator de Vinti

I recognize the issue we are having with the Roman treasury though I am hesitant to back any sort of fee of this nature. I would not directly oppose it though. If enough of the other lesser council members show approval I would not hinder its adoption. Note however that I have been in correspondence with the schola of weavers. I believe I can get them to accept senate oversight regarding guild structure. In exchange for our protection and formal recognition of their guild they would pay us a regular fee and we would have sole right to fine those merchants that violated the guild laws. I have been offered a tentative starting offer in the range of [3 wp] to [4 wp] though I believe I could reasonably get them to go somewhat higher. I shall be investigating any reoccurring costs such a venture might have (such as the hiring of guards). I am hopeful that with the introduction of a formal Roman justice system such guild law can be implemented. With it we shall have both halt these schola problems and also fill Rome's empty coffers.

Regards,
Arrigus Sismondii

Orders

- Donate the sum of [2 wp] to Senator de Vinti with the condition that it is to be used for the construction of a Roman courthouse.
- Pay [1 wp] upkeep on my palatini
- Pay [1 wp] for alum via Pisa if possible.
- If Senator Basile agrees to provide me with the agreed upon [1 wp] use it to work on finishing the road section between Ardea and the Torre San Lorenzo. Spend up to an additional [1 wp] from my own wealth to make this happen.
- Begin construction of an estate on Tiber Island, allocate [3 wp] towards starting construction on this project (3/5 for +1 opulence)
- Have men investigate the possible costs incurred in enforcing guild requirements in place of guild enforcers (I suspect this will mostly come down to the costs of maintaining enough guardsmen). Also look into what sort of reasonable fees might be charged for guild non-compliance.
- Have 30 of my palatini in Nettuno return immediately to Rome bringing with them the full store of crossbows and bolts from the armory. The remaining 20 (including the captain) shall guard Nettuno for the time being with instructions to hand over guardianship of the town to the Frangipani captain upon his arrival. Once the hand over is complete they will also return to Rome.
- Once Sismondii's palatini return he will post them to oversee his rocca as well as his investments in the area. Upon doing so the services of his masnada shall be offered to Sanguineus Viviani so that they may bolster his forces as thieftakers for clearing out Roman criminals. The use of 10 crossbows shall be given over to these masnada so as to aid them in conducting this duty. The remaining crossbows will be stored at Rocca Sismondii for use by the palatini.
- Support the motion to pardon Cassi
- If Basile doesn't send a letter to Frangipani have a short one drafted and delivered explaining that I have been instructed to accept his terms and remove my men and that my captain has been told to hand Nettuno/Antium over to the care of his men upon their arrival.
14  Campaign Creation / Roleplaying / Re: The Republic Reborn II: Reborn Again [Due Feb 23rd] on: February 22, 2015, 06:23:02 PM

Letter to Senator Basile

Greetings my friend,

I am happy to see the apparent increase in support for your proposal regarding this Cassi. While I detest justice undone I detest far more that Rome's people should be threatened by these honorless brigands. While it wasn't unforeseen it still concerns me how brazenly Frangipani has now become in attempting to gather all Latium under him in the guise of serving this pretender to the throne of St Peter. I am especially concerned for the people under my charge in Antium and Nettuno. I fear that should Frangipani strike he will first do so there. Fifty men, no matter how well trained or equipped, could never hope to stand up against these wolves in knights clothing. At best they might stand for awhile behind the crude walls of Nettuno but I doubt they will stand long. I am coming then to you for advice while I still have the opportunity. If you think it wise I shall pull all but a token garrison from there so that they might strengthen the Roman force. Otherwise they may at best serve as a roadblock for Frangipani when he issues forth from the Torre Astura to defend Torre Maggiore. What say you on this matter?

Best Regards,
Arrigus Sismondii
15  Campaign Creation / Roleplaying / Re: The Republic Reborn II: Reborn Again [Due Feb 23rd] on: February 20, 2015, 07:13:11 PM

Before the Senate

I am of one mind with Senator Basile on this matter. As I have said before we should not put justice against one man before the protection of the many. With the Frangipani acting as they are I think it would be wise to expand our options. We should hope for peace but I fear we must also prepare for war.

As to the matter of the courthouse I heartily endorse this. Roman law has so clearly been the focus of the honorable Senator de Vinti's efforts (much as I have focused on creating a Roman port) and a noble focus at that. Rome must have proper law if the senate is to be taken seriously as her governing body. I would have no issue with having the good senator continue to oversee this in a more formal manner.

Before the Lesser Council

I would likewise take no issue with the day to day operation of the Sentinels being the purview of the Consul of the Interior. Ultimately it should still be a force overseen by the senate at large with the consul being answerable for their actions if they should go astray.

Privately at the senate to Senator de Vinti

With the matter in Antium as it is I don't feel comfortable expending more money until I am sure how Frangipani chooses to act. I would rather not have him loot my investments in the project. However, I find another project in Rome that is of equal merit to receive such funds. You have shown quite as much commitment to establishing Roman law as I have to furthering Roman trade. Therefore I wish to offer to you the sum of [2 WP] to go towards the construction of the courthouse. I hope that this will help to offset some of your incurred costs. I wish you luck in this project.

Letter to Oddone Frangipani

Unfortunately, I fear that your letter has been directed at me due to the confusing situation regarding my position. When the agreement was made with the church it was made with the understanding that Rome would be granted rights to operate in and around Nettuno. As the church has not seen it necessary to implement into law a way in which to make such an agreement with our commune I was put forward as proxy to serve as vicar and to oversee Roman interests. However, the matter in question is one I am not permitted to act on individually as I am merely a representative. I have forwarded your letter to the senate and apologize for the confusion. I will leave it to our Exterior Consul to respond to your points however I personally am somewhat concerned by the threatening tone of your letter. I would hope that this is merely a misunderstanding of your intent.

Respectfully,
Senator Arrigus Sismondii

Letter to Cencio Pierleone

Greetings Patrician,

I hope this letter finds you in good health. I have recently been looking for a new place in which to safely raise my family. A rocca is safe but it seems somehow improper that my wife and child should have cold stone walls and narrow windows for a home. Therefore I have begun looking to move into Rome proper. I wish to have somewhere safe and your family has always done well with maintaining the peace in your area of Rome. If then you would be amiable to it and if there is land to be found I would like to build a suitable estate on Tiber Island. I have never had any reason to doubt your honor and I know that me and mine would be safe in your care.

Kindest Regards,
Arrigus Sismondii
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