The Campaign Builders' Guild

Campaign Creation => Homebrews => Topic started by: Ishmayl-Retired on April 28, 2006, 07:40:21 AM



Title: Campaign Setting Directory
Post by: Ishmayl-Retired on April 28, 2006, 07:40:21 AM
This thread will have a list of all the campaign settings, with descriptions and links.  I'll edit this first post to include them as they're submitted to the thread.  I'll also eventually make this post "prettier."

Please submit in this format:

Name of Campaign
Author of Campaign
(Put a link here, I'll put it in the Name section)
Put a brief description here of whatever you want that defines your setting.  Core Ethos, tone, mood, etc, etc, etc.  I'll not limit the length, but don't go too overboard.
-Put extra link here
-Put extra link here
(The extra links are if you want to link to your discussion thread, or your off-site thread as well).

That should do for now.

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Ah'rem
SilvercatMoonpaw

Ah'rem: world of subtlety (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?10909)
This is a setting about solving mysteries.  Magical coal provides steam power without polluting, allowing people to spread across the world.  However, there is no gunpowder, so there is a check against ramapnt colonialism.  Humans exist only as subraces, while more unusual sentients such as catas and dogs are possible.  Magic may be learned by anyone, but only very special casters can use the most powerful spells without killing themselves.  On Ah'rem you either live by your power or by your wits, you cannot do both.
Original thread (http://boards1.wizards.com/showthread.php?t=661871)

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Aldreia
Jharviss
Aldreia (http://www.colabore.org)
The goal of Aldreia is one that can't be described in a sentence or two, for it is truly comprehensive.  Aldreia is becoming a world that uses the D&D rules to their fullest, not changing a rule but only adding, becoming a world that can host virtually any type of campaign, and one that is overwhelming in its complexity and verisimilitude.  Aldreia is a world that will be as real as fantasy can get.

Beyond this basic goal, Aldreia would also like to take a greater look into law versus chaos, expand the role of neutrality, better explore the oceans of Aldreia than any campaign world before it, and challenge the basic rules other worlds have let cosmologies linger in.  I've been working on this world for two years now, but I think it'll take me a couple decades more.

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Ari
Limetom
Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9476)
Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9475)

Ari attempts to redefine both European and Middle Eastern themed campaign settings combining them into one whole, where both heroes and monsters are human.  

Ari is currently the Campaign Builder's Guild's only Iron Heroes campaign setting.

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Astraea: The Chaos Within
by So-Keher

Astraea is a world of both light and dark, high and dark occult. Astraea is a confused realm on the brink of worldwide chaos. pirates of the Meriador coast prey on shipping lines, the humans of Dorion struggle to surviver amidst the other, older races and the elves of Trueion have lost their memory of the past. Astraea is a world where magic is common  but treasured and feared. Arcane spellcasters are seen in many nations as destructive and strange and the only ones truly free are divine clerics who get their power from the gods. Magic items are especially rare, great artifacts of the dwarven furnaces and great rulers go on quest sfor their retreival.

Astraea Discussion (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?8977)

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Avayevnon: A World Reborn
Seraphine_Harmonium

"Out of the Darkness shall Spring Light. When all is light there will come a time of darkness. When all is dark the light shall spring forth once again."--Proverb of Avayevnon
Welcome to the world of Avayevnon, a glorious land of magic, science, and rebirth. A land of racial and religious conflict, where demons meddle in the affairs of mortals. A world where alchemists want to comprehend the secrets life, while others wish to keep them hidden. A world of poetics, politics, piousness, and piracy. It is a world reborn, in need of heroes to lead the way.

Avayevnon Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?17030)

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The City of Kalnath
Fatal Error
The City of Kalnath (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?19046)
Politics and intrigue pervade the great city of Kalnath. Plots, schemes, blackmailing and assassination are the staple diet of adventurers in the city's bustling streets and corrupt courts. At the highest levels of governance the Lords' Alliance battles the merchant guilds in a war of laws and bribes. Meanwhile, the merchant guilds vie for control of of market monopolies and  the thieves' guilds battle each other with cloak and dagger for territory to extort. It is a risky venture to attempt to rise in the ranks of Kalnath. But only with risk comes reward, and there is always opportunity to be found within the city walls.

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Egridar, Land of the Gods
Natural 20
The First Age (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9334.0)
A world of three ages, and the realm of the Gods.  I'm currently developing the age with stone age technology and tribal civilizations.

First Age discussion thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9344.0)

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Ferakoss
by DeeL

Ferakoss Setting (http://www.thecbg.org/settings/18/Ferakoss/index.html)
The theme is of a hopeful young civilization embattled by ancient and ruthless enemies.  Mood can be desperate and fearful - for those on the borders of settled lands - or relaxed to the point of spoofery in the more urban areas.  It's a high-magic world, using as many of the concepts presented by WotC as possible, leaving plenty of openings for material from other companies.  In a sense, it's a response to Eberron, if not an actual rebuttal.

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Goromor
Golem011
Setting Thread (Mostly new magic system at present) (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9841)
Goromor is a land of confusion, a portal realm cast from the world of Morrow after its destruction in a great war of the gods! Left without any sign that their deities are still alive, the people of what was once Morrow are just now beginning to reach out and explore their new home.

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Ifpherion
Realm Weaver
CBG-hosted Site (http://www.thecbg.org/settings/134/index.html)
Ifpherion is a planet with a long, rich history. Magic and technology make advances with every dig and discovery. Ships ply the skies, transporting almost everything. Yet this long history has provided for some long-lasting conflicts only now beginning to resurface...
Forum Version & discussion thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?16246)

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the Jade Stage
by Luminous Crayon
CBG - main thread and discussion (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?7052.0)
The Jade Stage is a richly detailed, earthy setting that revolves around its people. Themes of loss, doubt, and the search for belonging are ripe for exploration in this politically charged setting, amid crumbling dwarven empires, vanishing tribes, and human exiles. Be sure to bring wits as sharp as your blades, because if war doesn't crush you, politics might.
CBG - additional mechanics (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?6536)
WotC - additional discussion (http://boards1.wizards.com/showthread.php?t=572849&page=1&pp=50)

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Kahtar, Secrets of the Ancient World
Golem011
Kahtar Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?15338.last)
Kahtar is a land of magic, of secrets, and of scheming manipulation. The lands of the Kahtari Empire stretch across most of the known world, but plots are rife within its colossal bulk. To the West, Aelwyd lies unconquerable, whilst to the South, Numidi, drained of magic, is filled with intrigue. A combination of five of my settings, Kahtar is a world much larger than many believe...

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Kishar
Phoenix Knight
The World of Kishar (http://www.thecbg.org/settings/137/index.php?page=home)
Kishar Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?23055)
Kishar bears a strong resemblance to dark ages Earth.  It is inspired by the myths and legends of ancient cultures from across the world, but with new twists.  It is a setting where magic is rare and powerful, the divine, if it exists at all, is far removed, and morality is generally ambigious.  Kishar is a world of war, politics, strife, intrigue, ancient mysteries, and terrible secrets.  Player characters are driven by destiny, but like heroes of ancient myth, may find things happen not in spite of their best efforts to the contrary, but because of them.

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Lost Epoch of Ausherland
Gwenfloor
Ausherland Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?23874)
The Lost Epoch of Ausherland is a realm set in the continent of Mulidor.  The time period is set in the dark ages, its golden ages long past.  A tiny few civilizations have maintained their education and culture, but most lands were devastated by war, and had to restart from the ground up.
"The strong rule, the sly thrive, and if anything is not nailed down, pick it up."  This is the most common law of Mulidor.  Those few who desired to rebuild civilization by means of intellectualism and honor failed miserably, as the profit and plunder promised by a life of banditry and raiding appealed to the destitute masses, only a few like-minded islands amidst a sea of ignorance have the foresight to see that these desires are short-term desires, and if the cycle is not broken, then everyone is doomed to an endless cycle of death and misery.

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Midgard
SilvercatMoonpaw

A World Tree, and island in the sky (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?15271)
The world is flat.  A lot of people believe that it's carried on the back of a giant turtle.  But is that true?  Some say that it is simply an island floating in an endless sky, kept aloft by the power of Yggdrasil, the World Tree that supposedly stands on a mystical island in the center of the one Sea, and that the dwarves have tunneled through the mountains and can trade with the flying ships from other islands.  But other people have to worry about the megalomaniacs with advanced technology (like guns).

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Nocte - The City in the Darkness
by Wraith

A city that lies in a dark plane of existance, provides a place for an entire campaign but has links to other worlds to provide variety.

Nocte Discussion Thread (http://www.thecbg.org./e107_plugins/forum/forum_viewtopic.php?5918)

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Orden's Mysteries
by Túrin

Orden's Mysteries Site (http://www.thecbg.org/settings/12)
Orden's Mysteries is a low/medium-magic medieval fantasy d20 campaign setting, based around five major themes: religion/mythology, history, the role of (mysterious) magic, political intrigue and the removal of alignment. Each of these themes is pervaded by, and adds to, the mysterious tone of the setting: the deities are not proven to exist, magic is a force that is barely understood, and it is a rare person that can grasp the complexities of Orden's history and politics.

The focus area of the campaign is the area of influence of an old feudal Empire in decline: as it is shrinking in size, new strong nations and organizations spring up around and within it. As nations rise, churches feud and wars are fought, Orden is in constant movement.

Points of interest:
1. Secrets to be uncovered
2. No alignment
3. Several pantheons, and churches are not tied to deities on a one-to-one basis
4. Several philosophies of magic (including wild magic in a new class)
5. Two new races, and more powerful half-elves

Links:
CBG website: http://www.thecbg.org/settings/12
CBG commentary thread: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?4595
WotC forum thread: http://boards1.wizards.com/showthread.php?t=524560
Email: turinthemormegil@gmail.com

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Rilos ap Fol
By Raelifin

The Flames of Rilos (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?16221.0)
Tears fell across the world, the tears of those who had been defeated, those whose husbands, sons and fathers were slain in battle, those who starved in the streets and those were cast out by the victors. It was from these tears that the tree of freedom grew. People came together and fought in whatever way they could. Though the empire was strong, it could not contain so many. War has begun. Colossal machines of other worlds kill in millions and only the champions of the weak can stand and face the evil that threatens to engulf the world.

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Sasam
SilvercatMoonpaw
Independance Day (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?11690)
What if mortals had overthrown their gods?  What would happen to magic?  What would the gods have done to the resistors?  Would those who supported the gods accept those who hadn't?  The war wasn't that long ago, and the people still feel its scars.

One city has already been made: Para Cambiar: Redefining the "Middle-Man" (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?12883)

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Sulos
by NastyNate

Sulos is built with compatibility in mind. While the world of Sulos is far from traditional fantasy, it is completely compatible with the SRD. Anyone with a firm understanding of the basic rules of 3.5 edition Dungeons and Dragons, knows all they need to know to take full advantage of this setting. Sulos is still D&D, but it has a flavor and feel of something completely different. Throughout the setting new variants on classes, new feats, and optional rules for mechanics are presented. Feel free to ignore or embrace them as you see fit. Mechanics are not the focus of Sulos; they are only enablers to help facilitate game play

Sulos is world with both magic and psionics, but it is neither a high magic, nor high psionics setting. There is a balance of sorts between them, that enables one to focus on either, both, or neither one. Some places within Sulos lean heavily in one direction or the other, while others are ambiguous. Sulos is psionic ready, but it is perfectly possible to leave them out if you choose not to use them. Personally I feel like you would not being doing justice to your game, if you ignore the potential of psionics in Sulos, but I leave it in your hands to choose.

The technology of Sulos is far more advanced than that of the typical D&D world. The people of Sulos are quite familiar with locomotives, printing presses, firearms, and basic clockworks. The setting more closely resembles that of the 19th century world, than the dark ages. Similar problems plague the people of this setting as we ourselves faced during this period. Social reform, industrialization, capitalism, and general scientific bent, are undermining many of the traditionalist ideals and concepts that people once held so dear.

Religion plays a much less pronounced role in the world of Sulos. Deities who in the distant past may have been directly involved in the lives of their people, have faded away into anonymity. The divine magic of the world is granted based upon the power of belief, faith, and devotion to one€„¢s ideals. There is no divine intervention. There are no avatars walking among the mortals of the world. There is simply no direct involvement at all by higher powers.

Intrigue and politics are just a fact of everyday life in Sulos. The lines between the good guys and bad guys are not clearly defined. Spies, assassins, terrorists, and trade secrets have become weapons as powerful as the great militaries that once ravaged the world. Blatant lies, clever manipulation, and propaganda have the potential to turn villains into martyrs and heroes into criminals. The only definitive and universal law of Sulos is that the all mighty gold piece rules supreme.

There are dozens of unknowns to be discovered and deciphered in the setting. Sulos has lost empires, lost religions, lost races, lost cultures, and most importantly lost lore. The answers are out there for those who have the patience to sift through the web of lies and look beyond the rumors. Many people have simply chosen to live in ignorance, but in the past many dark secrets and mysteries await discovery.

There is mounting unrest and tension throughout Sulos. It has been nearly two centuries since the last major war, and many old gripes and sleights remain unsettled. Coupled with the harsh reality of a changing world, and shift in power from a fading feudalist era to a capitalistic boom, people have been thrust into a period of uncertainty. The future holds the possibility for both prosperity and disaster.

While many aspects of Sulos are well defined, others remain intentionally incomplete. Sulos is open to interpretation, and dungeon masters are encouraged to fill the blanks with their own personal take on what the answers to these mysteries truly are. Many questions asked of the reader will not have answers; those answers are up to you. In this respect, Sulos will be unique to every table at which it is played.


Sulos Main Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?2921)


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Tera
Khyron1144

Tera (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24955)
I think the unique aspect of this world is that it's designed by a DM who is at least passingly familiar with most editions and wants a world that can accomodate 1st edition AD&D and later editions too.

Tera Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24960)
Tera's original home on WotC's boards (http://boards1.wizards.com/showthread.php?p=6740371)

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Urth
Aerwyn of Salosia

Urth Campaign Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24348)


Title: Campaign Setting Directory
Post by: Soup Nazi on May 01, 2006, 07:45:44 AM
SULOS

By: NastyNate

Sulos is built with compatibility in mind. While the world of Sulos is far from traditional fantasy, it is completely compatible with the SRD. Anyone with a firm understanding of the basic rules of 3.5 edition Dungeons and Dragons, knows all they need to know to take full advantage of this setting. Sulos is still D&D, but it has a flavor and feel of something completely different. Throughout the setting new variants on classes, new feats, and optional rules for mechanics are presented. Feel free to ignore or embrace them as you see fit. Mechanics are not the focus of Sulos; they are only enablers to help facilitate game play

Sulos is world with both magic and psionics, but it is neither a high magic, nor high psionics setting. There is a balance of sorts between them, that enables one to focus on either, both, or neither one. Some places within Sulos lean heavily in one direction or the other, while others are ambiguous. Sulos is psionic ready, but it is perfectly possible to leave them out if you choose not to use them. Personally I feel like you would not being doing justice to your game, if you ignore the potential of psionics in Sulos, but I leave it in your hands to choose.

The technology of Sulos is far more advanced than that of the typical D&D world. The people of Sulos are quite familiar with locomotives, printing presses, firearms, and basic clockworks. The setting more closely resembles that of the 19th century world, than the dark ages. Similar problems plague the people of this setting as we ourselves faced during this period. Social reform, industrialization, capitalism, and general scientific bent, are undermining many of the traditionalist ideals and concepts that people once held so dear.

Religion plays a much less pronounced role in the world of Sulos. Deities who in the distant past may have been directly involved in the lives of their people, have faded away into anonymity. The divine magic of the world is granted based upon the power of belief, faith, and devotion to one€„¢s ideals. There is no divine intervention. There are no avatars walking among the mortals of the world. There is simply no direct involvement at all by higher powers.

Intrigue and politics are just a fact of everyday life in Sulos. The lines between the good guys and bad guys are not clearly defined. Spies, assassins, terrorists, and trade secrets have become weapons as powerful as the great militaries that once ravaged the world. Blatant lies, clever manipulation, and propaganda have the potential to turn villains into martyrs and heroes into criminals. The only definitive and universal law of Sulos is that the all mighty gold piece rules supreme.

There are dozens of unknowns to be discovered and deciphered in the setting. Sulos has lost empires, lost religions, lost races, lost cultures, and most importantly lost lore. The answers are out there for those who have the patience to sift through the web of lies and look beyond the rumors. Many people have simply chosen to live in ignorance, but in the past many dark secrets and mysteries await discovery.

There is mounting unrest and tension throughout Sulos. It has been nearly two centuries since the last major war, and many old gripes and sleights remain unsettled. Coupled with the harsh reality of a changing world, and shift in power from a fading feudalist era to a capitalistic boom, people have been thrust into a period of uncertainty. The future holds the possibility for both prosperity and disaster.

While many aspects of Sulos are well defined, others remain intentionally incomplete. Sulos is open to interpretation, and dungeon masters are encouraged to fill the blanks with their own personal take on what the answers to these mysteries truly are. Many questions asked of the reader will not have answers; those answers are up to you. In this respect, Sulos will be unique to every table at which it is played.


http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?2921 (http://hyperlink url)




Title: Campaign Setting Directory
Post by: DeeL on May 25, 2006, 08:16:47 PM
Ferakoss

by DeeL

http://www.thecbg.org/settings/18/Ferakoss/index.html

The theme is of a hopeful young civilization embattled by ancient and ruthless enemies.  Mood can be desperate and fearful - for those on the borders of settled lands - or relaxed to the point of spoofery in the more urban areas.  It's a high-magic world, using as many of the concepts presented by WotC as possible, leaving plenty of openings for material from other companies.  In a sense, it's a response to Eberron, if not an actual rebuttal.

The thread on the WotC boards, currently far more complete, can be found here:  http://boards1.wizards.com/showthread.php?t=521810


Title: Campaign Setting Directory
Post by: SDragon on June 07, 2006, 06:22:27 PM
Xiluh
by sdragon1984

Xiluh (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?6413)

Xiluh is a primal land, home to many exotic adventures. With a near-constant level of change, nothing can be expected for too long. (to be completed soon)


Title: Campaign Setting Directory
Post by: Wraith on June 10, 2006, 02:44:07 AM
Nocte - The City in the Darkness
by Wraith

A city that lies in a dark plane of existance, provides a place for an entire campaign but has links to other worlds to provide variety.

http://www.thecbg.org./e107_plugins/forum/forum_viewtopic.php?5918


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on June 10, 2006, 07:34:24 AM
Okay, so people are starting to make use of this thread finally.  Now, what I really want it to be is an actual ToC with descriptions, mostly along the lines of how DeeL did it.  Then, I would list them all in the first thread (eventually, alphabetically by campaign name).  nastynate, your idea works fine as well, but I don't expect everyone to type as much as you ;)


Title: Campaign Setting Directory
Post by: Túrin on June 13, 2006, 05:28:49 AM
Orden's Mysteries (http://www.thecbg.org/settings/12)
(http://www.thecbg.org/settings/12)

by Túrin

Orden's Mysteries is a low/medium-magic medieval fantasy d20 campaign setting, based around five major themes: religion/mythology, history, the role of (mysterious) magic, political intrigue and the removal of alignment. Each of these themes is pervaded by, and adds to, the mysterious tone of the setting: the deities are not proven to exist, magic is a force that is barely understood, and it is a rare person that can grasp the complexities of Orden's history and politics.

The focus area of the campaign is the area of influence of an old feudal Empire in decline: as it is shrinking in size, new strong nations and organizations spring up around and within it. As nations rise, churches feud and wars are fought, Orden is in constant movement.

Points of interest:
1. Secrets to be uncovered
2. No alignment
3. Several pantheons, and churches are not tied to deities on a one-to-one basis
4. Several philosophies of magic (including wild magic in a new class)
5. Two new races, and more powerful half-elves

Links:
CBG website: http://www.thecbg.org/settings/12
CBG commentary thread: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?4595
WotC forum thread: http://boards1.wizards.com/showthread.php?t=524560
Email: turinthemormegil@gmail.com


Title: Campaign Setting Directory
Post by: So-Keher on July 10, 2006, 09:12:13 AM
Astraea: The Chaos Within

by So-Keher

Core Ethos:
Astraea is a world of both light and dark, high          nd dark occult. Astraea is a confused realm on the brink of worldwide chaos. pirates of the Meriador coast prey on shipping lines, the humans of Dorion struggle to surviver amidst the other, older races and the elves of Trueion have lost their memory of the past. Astraea is a world where magic is common  but treasured and feared. Arcane spellcasters are seen in many nations as destructive and strange and the only ones truly free are divine clerics who get their power from the gods. Magic items are especially rare, great artifacts of the dwarven furnaces and great rulers go on quest sfor their retreival.


 http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?8977 (http://hyperlink url)


Title: Campaign Setting Directory
Post by: Raelifin on July 18, 2006, 07:35:41 PM
Can we please get this thread updated and whatnot? I'm having trouble finding certain settings.


Title: Campaign Setting Directory
Post by: Numinous on July 18, 2006, 07:51:18 PM
Egridar, Land of the Gods
Natural 20
The First Age (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9334.0)
A world of three ages, and the realm of the Gods.  I'm currently developing the age with stone age technology and tribal civilizations.
First Age discussion thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9344.0)

There ya go Rael, happy now?


Title: Campaign Setting Directory
Post by: limetom on July 18, 2006, 09:21:54 PM
Am'yazar
Limetom
Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9163)
Discussion Thread. (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?7157)

Am'yazar defies the Al-Quadim mold of Arabesque settings, creating a Persian-inspired world using the Iron Heroes rules.

Sûl
Limetom
Setting Thread
Discussion Thread

After an extenisve hiatus, Sûl is coming back.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on July 19, 2006, 06:40:47 AM
Updated: 7:40 AM Wednesday, July 19.    Please let me know if I've forgotten something or screwed up something.

Cheers!


Title: Campaign Setting Directory
Post by: Lmns Crn on July 19, 2006, 07:24:12 AM
I need to get off my duff and sumbit something to this list, as soon as I figure out the wording I want to use. Expect results soon!


Title: Campaign Setting Directory
Post by: Xathan on July 19, 2006, 09:40:39 AM
Space reserved for information from my settings. (give me a couple days to write up the stuff for all of them)


Title: Campaign Setting Directory
Post by: Lmns Crn on July 19, 2006, 10:39:57 AM
the Jade Stage
by Luminous Crayon
CBG - main thread and discussion (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?7052.0)
The Jade Stage is a richly detailed, earthy setting that revolves around its people. Themes of loss, doubt, and the search for belonging are ripe for exploration in this politically charged setting, amid crumbling dwarven empires, vanishing tribes, and human exiles. Be sure to bring wits as sharp as your blades, because if war doesn't crush you, politics might.
CBG - additional mechanics (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?6536)
WotC - additional discussion (http://boards1.wizards.com/showthread.php?t=572849&page=1&pp=50)


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on July 19, 2006, 04:25:42 PM
Updated with Jade Stage


Title: Campaign Setting Directory
Post by: Lmns Crn on July 19, 2006, 07:04:45 PM
Thanks, Ishy!


Title: Campaign Setting Directory
Post by: So-Keher on July 20, 2006, 02:55:45 PM
Cool Astraea is up there, I never eve noticed. Thanks! :)


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on July 20, 2006, 05:49:39 PM
No prob... keep 'em coming, folks!


Title: Campaign Setting Directory
Post by: Wensleydale on July 25, 2006, 06:51:13 AM
Goromor
Golem011
Setting Thread (Mostly new magic system at present) (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9841)
Goromor is a land of confusion, a portal realm cast from the world of Morrow after its destruction in a great war of the gods! Left without any sign that their deities are still alive, the people of what was once Morrow are just now beginning to reach out and explore their new home.


Title: Campaign Setting Directory
Post by: SilvercatMoonpaw on July 31, 2006, 06:41:42 AM
Ah'rem
SilvercatMoonpaw

Ah'rem: world of subtlety (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?10909)
This is a setting about solving mysteries.  Magical coal provides steam power without polluting, allowing people to spread across the world.  However, there is no gunpowder, so there is a check against ramapnt colonialism.  Humans exist only as subraces, while more unusual sentients such as catas and dogs are possible.  Magic may be learned by anyone, but only very special casters can use the most powerful spells without killing themselves.  On Ah'rem you either live by your power or by your wits, you cannot do both.
Original thread (http://boards1.wizards.com/showthread.php?t=661871)


Title: Campaign Setting Directory
Post by: Matt Larkin (author) on July 31, 2006, 03:54:18 PM
Kishar
Phoenix Knight
The World of Kishar (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?10871)
Kishar bears a strong resemblance to dark ages Earth.  It is inspired by the myths and legends of ancient cultures from across the world, but with new twists.  It is a setting where magic is rare and powerful, the divine, if it exists at all, is far removed, and morality is generally ambigious.  Kishar is a world of war, politics, strife, intrigue, ancient mysteries, and terrible secrets.  Player characters are driven by destiny, but like heroes of ancient myth, may find things happen not in spite of their best efforts to the contrary, but because of them.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on July 31, 2006, 03:55:15 PM
Updated with Golem and Silvercat


Title: Campaign Setting Directory
Post by: limetom on August 03, 2006, 01:40:50 PM
(Please remove Am'yazar from the record.)

Ari
Limetom
Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9476)
Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?9475)

Ari attempts to redefine both European and Middle Eastern themed campaign settings combining them into one whole, where both heroes and monsters are human.  

Ari is currently the Campaign Builder's Guild's only Iron Heroes campaign setting.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on August 03, 2006, 03:22:36 PM
Sure thing limetom, but why don't you fix those links for me so I know where to send the urls ;)


Title: Campaign Setting Directory
Post by: Túrin on August 03, 2006, 05:38:09 PM
For Orden's Mysteries, you misspelled "Orden" once (making "Ordin") and the second link (the first link if you don't count the title) seems to be broken. I'd appreciate if you could fix that. Thanks!
Túrin


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on August 03, 2006, 09:02:22 PM
Should be fixed


Title: Campaign Setting Directory
Post by: limetom on August 03, 2006, 09:27:47 PM
Fixed.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on August 03, 2006, 09:34:18 PM
Updated; let me know if anything's wrong


Title: Campaign Setting Directory
Post by: Túrin on August 04, 2006, 12:47:29 PM
Thanks Ish!


Title: Campaign Setting Directory
Post by: Matt Larkin (author) on August 04, 2006, 01:07:08 PM
Thanks.


Title: Campaign Setting Directory
Post by: Xathan on September 24, 2006, 11:51:48 AM
Ok, this directory is far from comprehensive, and I feel it needs to be updated. However, a lot of people don't seem to want to put their settings in here. (I'll be putting all of mine in the next couple of days.) I was wondering if anyone would mind if anyone who wants to help and I go through the homebrew and Elements and Design forum and get the name and a link to every setting, even ones that haven't been updated in ages. Thoughts?


Title: Campaign Setting Directory
Post by: Numinous on September 24, 2006, 12:00:42 PM
I'll help, just as soon as I get space to breathe from my homeowrk load.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on September 24, 2006, 12:03:35 PM
I currently have it so that people submit on their own... let the authors decide when they're ready.


Title: Campaign Setting Directory
Post by: Xathan on September 24, 2006, 12:13:50 PM
Ok. Thanks for the reply, Ishy. :D


Title: Campaign Setting Directory
Post by: Wensleydale on September 24, 2006, 12:21:17 PM
Please can you add...

Kahtar, Secrets of the Ancient World
Golem011
Main thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?15338.last) (For now, until I post it on yonder website).
Kahtar is a land of magic, of secrets, and of scheming manipulation. The lands of the Kahtari Empire stretch across most of the known world, but plots are rife within its colossal bulk. To the West, Aelwyd lies unconquerable, whilst to the South, Numidi, drained of magic, is filled with intrigue. A combination of five of my settings, Kahtar is a world much larger than many believe...


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on September 24, 2006, 12:28:37 PM
Golem, done


Title: Campaign Setting Directory
Post by: Wensleydale on September 24, 2006, 12:41:11 PM
Thanks :)


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on September 24, 2006, 12:47:52 PM
Yup, and anyone else, just post here, as per the first post.


Title: Campaign Setting Directory
Post by: snakefing on September 25, 2006, 10:07:01 AM
Well, you can link to my World of Axa. That will be the master link for all the settings in that world.

And by the way, I'm considering this world to be open - if people want to contribute to it, feel free.


Title: Campaign Setting Directory
Post by: Elven Doritos on September 25, 2006, 10:21:47 AM

Ishmayl


Please submit in this format:

Name of Campaign
Author of Campaign
(Put a link here, I'll put it in the Name section)
Put a brief description here of whatever you want that defines your setting.  Core Ethos, tone, mood, etc, etc, etc.  I'll not limit the length, but don't go too overboard.
-Put extra link here
-Put extra link here
(The extra links are if you want to link to your discussion thread, or your off-site thread as well).



Title: Campaign Setting Directory
Post by: SilvercatMoonpaw on October 02, 2006, 06:49:16 AM
Midgard
SilvercatMoonpaw

A World Tree, and island in the sky (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?15271)
The world is flat.  A lot of people believe that it's carried on the back of a giant turtle.  But is that true?  Some say that it is simply an island floating in an endless sky, kept aloft by the power of Yggdrasil, the World Tree that supposedly stands on a mystical island in the center of the one Sea, and that the dwarves have tunneled through the mountains and can trade with the flying ships from other islands.  But other people have to worry about the megalomaniacs with advanced technology (like guns).

Sasam
SilvercatMoonpaw
Independance Day (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?11690)
What if mortals had overthrown their gods?  What would happen to magic?  What would the gods have done to the resistors?  Would those who supported the gods accept those who hadn't?  The war wasn't that long ago, and the people still feel its scars.

One city has already been made: Para Cambiar: Redefining the "Middle-Man" (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?12883)


Title: Campaign Setting Directory
Post by: Ghost on October 08, 2006, 04:51:26 PM
I'll submit my first setting, Ifpherion.

Ifpherion
Realm Weaver
CBG-hosted Site (http://www.thecbg.org/settings/134/index.html)
Ifpherion is a planet with a long, rich history. Magic and technology make advances with every dig and discovery. Ships ply the skies, transporting almost everything. Yet this long history has provided for some long-lasting conflicts only now beginning to resurface...
Forum Version & discussion thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?16246)


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on October 09, 2006, 07:59:57 PM
Updated with SilverCatMoonPaw's and Realm Weaver's settings.


Title: Campaign Setting Directory
Post by: Fatal Error on October 30, 2006, 01:44:06 PM
The City of Kalnath
Fatal Error
The City of Kalnath (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?19046)
Politics and intrigue pervade the great city of Kalnath. Plots, schemes, blackmailing and assassination are the staple diet of adventurers in the city's bustling streets and corrupt courts. At the highest levels of governance the Lords' Alliance battles the merchant guilds in a war of laws and bribes. Meanwhile, the merchant guilds vie for control of of market monopolies and  the thieves' guilds battle each other with cloak and dagger for territory to extort. It is a risky venture to attempt to rise in the ranks of Kalnath. But only with risk comes reward, and there is always opportunity to be found within the city walls.


Title: Campaign Setting Directory
Post by: Raelifin on October 30, 2006, 01:56:04 PM
Rilos ap Fol
By Raelifin

The Flames of Rilos (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?16221.0)
Tears fell across the world, the tears of those who had been defeated, those whose husbands, sons and fathers were slain in battle, those who starved in the streets and those were cast out by the victors. It was from these tears that the tree of freedom grew. People came together and fought in whatever way they could. Though the empire was strong, it could not contain so many. War has begun. Colossal machines of other worlds kill in millions and only the champions of the weak can stand and face the evil that threatens to engulf the world.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on October 30, 2006, 05:54:02 PM
Updated


Title: Campaign Setting Directory
Post by: SDragon on November 19, 2006, 04:15:39 PM
Fiendspawn

by sdragon1984

 Fiendspawn (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?18466)

Fiendspawn is the beginnings of a small setting based on the works of Mike Mignola. it has an interesting new take on alignment.


Title: Campaign Setting Directory
Post by: Seraph on November 19, 2006, 04:37:04 PM
hmm. . .  I thought I'd posted here . . . oh well.

Avayevnon: A World Reborn
Seraphine_Harmonium
Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?17030.0)
"Out of the Darkness shall Spring Light. When all is light there will come a time of darkness. When all is dark the light shall spring forth once again."--Proverb of Avayevnon
Welcome to the world of Avayevnon, a glorious land of magic, science, and rebirth. A land of racial and religious conflict, where demons meddle in the affairs of mortals. A world where alchemists want to comprehend the secrets life, while others wish to keep them hidden. A world of poetics, politics, piousness, and piracy. It is a world reborn, in need of heroes to lead the way.


Title: Campaign Setting Directory
Post by: Jharviss on December 28, 2006, 03:28:44 AM
Aldreia
Jharviss
Aldreia (http://www.colabore.org)
The goal of Aldreia is one that can't be described in a sentence or two, for it is truly comprehensive.  Aldreia is becoming a world that uses the D&D rules to their fullest, not changing a rule but only adding, becoming a world that can host virtually any type of campaign, and one that is overwhelming in its complexity and verisimilitude.  Aldreia is a world that will be as real as fantasy can get.

Beyond this basic goal, Aldreia would also like to take a greater look into law versus chaos, expand the role of neutrality, better explore the oceans of Aldreia than any campaign world before it, and challenge the basic rules other worlds have let cosmologies linger in.  I've been working on this world for two years now, but I think it'll take me a couple decades more.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on December 28, 2006, 12:56:35 PM
updated with Aldreia.  Welcome Jharviss!


Title: Campaign Setting Directory
Post by: Jharviss on December 28, 2006, 03:03:12 PM
Thank you much.


Title: Campaign Setting Directory
Post by: Matt Larkin (author) on January 03, 2007, 05:09:33 PM
Ishamyl, could you change the link for Kishar to my new discussion thread:

Kishar (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?23055)


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on January 03, 2007, 06:11:45 PM
done


Title: Campaign Setting Directory
Post by: Gwenfloor on January 03, 2007, 09:41:45 PM
Lost Epoch of Ausherland
by Gwenfloor
http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?23874
The Lost Epoch of Ausherland is a realm set in the continent of Mulidor.  The time period is set in the dark ages, its golden ages long past.  A tiny few civilizations have maintained their education and culture, but most lands were devastated by war, and had to restart from the ground up.
"The strong rule, the sly thrive, and if anything is not nailed down, pick it up."  This is the most common law of Mulidor.  Those few who desired to rebuild civilization by means of intellectualism and honor failed miserably, as the profit and plunder promised by a life of banditry and raiding appealed to the destitute masses, only a few like-minded islands amidst a sea of ignorance have the foresight to see that these desires are short-term desires, and if the cycle is not broken, then everyone is doomed to an endless cycle of death and misery.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on January 03, 2007, 10:29:50 PM
updated with Lost Epoch of Ausherland


Title: Campaign Setting Directory
Post by: Raelifin on January 04, 2007, 11:08:51 AM
You know... making this a wiki page would allow users to add their own settings, reducing the need to monitor the thread.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on January 04, 2007, 01:00:57 PM
I don't mind monitoring :)


Title: Campaign Setting Directory
Post by: Aerwyn of Salosia on January 12, 2007, 04:03:32 PM
Urth
Aerwyn of Salosia
Urth Campaign Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24348)

Don't really have a tone or core ethos yet, since I'm making it all up as I go along.


Title: Campaign Setting Directory
Post by: Lmns Crn on January 12, 2007, 04:22:44 PM

Raelifin


You know... making this a wiki page would allow users to add their own settings, reducing the need to monitor the thread.
Do you have some kind of an agenda.


Title: Campaign Setting Directory
Post by: Raelifin on January 12, 2007, 04:36:58 PM
Not really. I just <3 wikipedia.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on January 12, 2007, 04:54:04 PM
Updated with Urth


Title: Campaign Setting Directory
Post by: BeefotronX on January 20, 2007, 02:17:26 AM
Here is mine

Illiarth: New Yuinar and Beyond
by BeefotronX
Illiarth: New Yuinar and beyond (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24852)
A pre-industrial world where an ancient Cataclysm has weakened the barriers between the planes.
Civilization has fallen back to one continent as hordes of dragons have taken the rest of the world.
Can the last bastion of civilization survive wars and planar incursions, and still resist when the dragons return?
Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24857)


Title: Campaign Setting Directory
Post by: Ghost on January 20, 2007, 04:35:28 PM
Could I get the current listing of Ifpherion changed to this one? It contains links to the revamped world, and to the website (or at least, it will once I start putting the page together...)


Ifpherion: Age of Expansion
Realm Weaver
Main setting thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?23663)
Ifpherion is a world of intrigue, of political chaos, and of ancient mysteries. The legacies of hundreds of millenia of civilization still affect the world today, and the decaying catacombs of eons past provide a home to the outcast and unsavoury. Ifpherion is also undergoing an age of expansion; it's moons are being settled, and military outposts are being established throughout the solar system. High magic and high technology are becoming prevalent, and a few still hold out against them. A world quite unlike any other d20 setting, Ifpherion: Age of Expansion is full of possibilities.
Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?23794)


Title: Campaign Setting Directory
Post by: Wensleydale on January 20, 2007, 05:16:15 PM
Do-Ze-Rahl
Golem
http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?22206.last
Do-Ze-Rahl is an island locked in the midst of a great storm, with a history of doom and terror. Once the Daemon Nether walked the earth, unchallenged by god or man, and now his blood forms a twisting labyrinth beneath the earth. Magic pumps from his vile heart, and in the cities of the surface world trade still bustles. But something is stirring in the dark...
Discussion thread. (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?22207.last)


Title: Campaign Setting Directory
Post by: khyron1144 on January 28, 2007, 02:57:40 PM
Tera
Khyron1144

Tera (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24955)
I think the unique aspect of this world is that it's designed by a DM who is at least passingly familiar with most editions and wants a world that can accomodate 1st edition AD&D and later editions too.

Tera Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24960)
Tera's original home on WotC's boards (http://boards1.wizards.com/showthread.php?p=6740371)


Title: Campaign Setting Directory
Post by: limetom on January 28, 2007, 10:17:41 PM
I ported everything over to the Wiki... I was bored...  You can find it here (http://thecbg.org/wiki/index.php?title=Homebrew_Campaign_Settings).  Use it, or don't.  Whichever.

Also, the WotC link for the Jade Stage is broken.  My guess is the thread was pruned or somesuch.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on January 28, 2007, 10:36:35 PM
updated with Tera


Title: Campaign Setting Directory
Post by: f_hayek on January 29, 2007, 04:44:14 PM
The World of Acheron
f_hayek

Acheron (http://acheron.bravehost.com/index.html)
The World of Acheron is a classic D&D world that interweaves familiar concepts into a highly-detailed highly-interconnected world. It is perfect for a DM looking for a more 'realistic', persistent, low-fantasy setting. The various forces and locations in the world are not treated as separated, stand-alone settings of rare, powerful racial and magical composition. Instead, all aspects are interwoven into an enormous tapestry where the smallest events in one corner of the world can have far-ranging effects on the rest of the world. It is a world where the PCs can truly shine, as the average individual in the world of Acheron is a simple person looking for peace, prosperity, and enough profit to provide a comfortable life for their family. When danger rises, it often takes a rare breed of hero to deal with the threat.

CBG Thread: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?25205.last
WotC Thread: http://boards1.wizards.com/showthread.php?t=781501


Title: Campaign Setting Directory
Post by: Piphtrip on March 16, 2007, 08:40:11 PM
Trin
by Piphtrip (known as Damior on  the wizards boards)
http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?27517

This is my homebrew, which I have been working on for 4 years now, trying to get the history and fluff just perfect. There isnt really any overaching tone, but I have been focused on making it a world completely its own, creating the dieties and planes from scratch. Note that the thread is only the bare begginings of what I have, I will update it when I have time


Title: Campaign Setting Directory
Post by: deadone on March 28, 2007, 09:59:12 PM
Varerose: The Rosewater Kingdoms
Deadone
Link (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?28048)
A world lit by two isles of glowing crystal, gold to the west and crimson to the east.
A world surrounded by the rushing, rose scented waters of the Rose River.
A world where five weaves of Fate compete to shape the future.
 Link (http://community.dicefreaks.com/viewtopic.php?t=5534)


Title: Campaign Setting Directory
Post by: deadone on March 28, 2007, 10:04:59 PM
Splintered Stars
Deadone
Link (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?28043)
The natural order of the universe is that the Injakaire destroy themselves and the Zuenata endure.
It has been thus for 38,000 years, and thus it must be for all time.
But now something new comes.  The brightest flame has not burnt out, and fear grips the freezing rivers.
Link (http://dicefreaks.com/phpBB2/viewtopic.php?p=161252)


Title: Campaign Setting Directory
Post by: limetom on March 28, 2007, 10:23:19 PM
This thread's Wiki clone (http://thecbg.org/wiki/index.php?title=Homebrew_Campaign_Settings) is up to date as of this post.

Remember, it's a Wiki, so you can make corrections yourself.


Title: Campaign Setting Directory
Post by: Raven Bloodmoon on March 29, 2007, 11:03:41 PM
Elyria
 Raven Bloodmoon
Elria: A World under Siege (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?27679.last)

Elyria has survived the Spirit Wars and the dark age that followed it only to be caught between the mad plots of a fallen angel seeking vengeance and the forces of Naraka who seem to seek nothing less than the complete annihilation of Elyria.  

Elyria (Discussion) (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?27678.0)


Title: Campaign Setting Directory
Post by: Moniker on April 09, 2007, 10:57:03 AM
The World of Deismaar
Moniker
(http://deismaar.pbwiki.com)
Low magic, humanocentric world that focuses on politics, faith and war. Dark age to high middle age setting; countries divided by ethnicities. Sorcery and divine magic are almost non-existant.


Title: Campaign Setting Directory
Post by: Gilladian on April 13, 2007, 05:27:58 PM
Vishteer
Gilladian
(http://vishteercampaign.pbwiki.com/Vishteer%20Home%20Page#Sources)
Vishteer is a "kitchen sink" homebrew world with a 20+ year development history. It has a mostly medieval feel, with some areas of higher fantasy and some with other cultural elements such as a "roman" nation. It uses "real world" maps simply to make my  life easier, but has no "real world" historic elements. If you like it, borrow from it. If not, oh well...

You're welcome to discuss it with me here:
-http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?28550




Title: Campaign Setting Directory
Post by: MittenNinja on April 29, 2007, 12:01:41 PM
Shattered Kingdoms: The World of Karis
 By MittenNinja
 Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?29331)
 Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?29332)
The Shattered Kingdoms Campaign Setting takes place on the world of Karis, a large and diverse continent that stretches from one arctic circle to the other. The land is currently recovering from the Abyssal Wars that ravaged on the material plane for hundreds of years, destroying countryside, hamlet and kingdom alike. Among the hundreds of principalities and kingdoms that once spanned the land only ten remain standing. These ten cities are the last ten beacons of hope for the people of this land to regain the glory that they once had.


Title: Campaign Setting Directory
Post by: Higgs Boson on April 29, 2007, 01:46:18 PM
Derunas
Setting Thread (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?29116.last)
Derunas is a world still recovering from an ancient cataclysm, that is belived to have taken place thousands of years ago. The War of Ages has recently come to an end, and the treaty signing will take place soon. A mysterious race named the Xuriam have arrived in fairly recent times and have taken it upon themselves ot keep the orer in Derunas.


Title: Campaign Setting Directory
Post by: Dyne on May 02, 2007, 02:36:52 AM
Aervenia
Dyne
Link (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?29543)
Aervenia is a setting that focuses more on the four elements (air, earth, fire, water) than traditional D&D games. A new mechanic is introduced, Elemental Alignment, which defines the element your bloodline is most closely tied to. This goes further to introduce the concept of Elemental Feats, special feats that you can take to further your connection to your particular element. The setting also offers a new look on the cosmos/multiverse and magic.
Original Thread (WotC Boards) (http://boards1.wizards.com/showthread.php?t=833550)
The Calm Before the Storm (Campaign) (http://boards1.wizards.com/showthread.php?t=779248)


Title: Campaign Setting Directory
Post by: limetom on May 02, 2007, 03:52:39 AM
This thread's Wiki clone (http://thecbg.org/wiki/index.php?title=Homebrew_Campaign_Settings#Off_the_Wiki) is up to date as of this post.

I guess I'll do it for you all... on a Wiki...  :-/


Title: Campaign Setting Directory
Post by: Ravenspath on May 20, 2007, 10:07:01 AM
I haven't done this yet for my two homebrews. Please add to the first post when you get a moment.

Thank you.

Marit
Ravenpath
Marit (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?28527)
Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?28528)
Tone is one of rebuilding and rediscovery after thousands of years of enslavement to the Dragons.  An alternate magic system as well as non-typical races to be developed as well as a new base class.


Five Realms
Ravenspath
Five Realms (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?29764)
Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?29762)
Five Realms is world that was literally copied. There exists five versions of the same land, all stacked one atop another. Certain magics only work in certain Realms and Gates connect the Realms to each other and the City of Gates, Sarlis, which hangs over the abyss.


Title: Campaign Setting Directory
Post by: limetom on May 20, 2007, 06:58:10 PM
Yet again, this thread's Wiki clone (http://thecbg.org/wiki/index.php?title=Homebrew_Campaign_Settings#Off_the_Wiki) is up to date as of this post.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on May 20, 2007, 07:10:49 PM
You're doing well Limetom.  How about a Silver Tortoise?  I'll set it up for you if you would like.


Title: Campaign Setting Directory
Post by: limetom on May 20, 2007, 07:22:14 PM
Uhh... yeah, sure.  Heck, I'm halfway tempted to decline because this this something anyone can do.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on May 20, 2007, 07:50:48 PM
But I doubt anyone could do it as awesomely as you!


Title: Campaign Setting Directory
Post by: Tybalt on June 16, 2007, 10:56:27 AM
New Edom
http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?24252
A small republic caught up in a war against dark forces.


Title: Campaign Setting Directory
Post by: Captain Dwur on July 19, 2007, 09:41:05 PM
Dog Star Blues
Captain Dwur
Setting Information (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?34571.last)
Exploration, mystery, high adventure and intrigue are the rules of the day in this deep-space, far-future world of humanity on the edge.

Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?34570.last)


Title: Campaign Setting Directory
Post by: Bill Volk on July 22, 2007, 01:20:00 AM
The Overture (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?27713.post)

Time is a year old, the "gods" are gigantic clouds of stuff in the sky, spontaneous generation is a fact of life, races as we know them don't really exist, and everything is made from the remains of a single dead mind.


Title: Campaign Setting Directory
Post by: WizardofOwls on August 14, 2007, 12:18:21 PM
Could you add mine as well?

Oramis: The Shattered World
by WizardofOwls
http://oramis.wetpaint.com

Following a great cataclysm, the world has been shattered into 10,000 floating islands called shards. The only way to get from shard to shard is via flying ships. But watch out for dragons and other nasties!

Thanks!


Title: Campaign Setting Directory
Post by: Atlantis on August 14, 2007, 12:54:04 PM
Felyaern
 By Atlantis
 Setting Thread (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?35341.last)
It is 3 years after the hundred year war has ended and currently, lizardfolk, kobolds, and orcs reign supreme. Monsters have repoplulated the world and necromancy has been banned over penalty of death. Most humans have been sent to live in a jail on the Isle of Blood for the rest of their years. Those that have not, are harrased and persecuted by lizardfolk, kobolds and orcs. Halflings and goblinoids have recently been discovered and the planes of existense are being rediscovered by the world. Monsters have repopulated the world and are beginning to overrun small villages. and much political arguing is going on between the three factions (humans;Elves, gnomes, dwarves; kobold, lizardfolk, orc).

No Half-elves, Half- orcs, etc.
Alignment: Chaotic, Neutral, Lawful

 Discussion Thread (http://hyperlink url)


Title: Campaign Setting Directory
Post by: Raelifin on August 14, 2007, 01:23:39 PM
Phaedorás, the Age of Legends
by Raelifin
Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?33185)
Discussion (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?33924)
An ancient world of monsters and bloodshed, Phaedorás is a bronze-age, alien world. Instead of humans, beast-men called omaku struggle against one another in the shadows of the wilds. System-independant, Phaedorás is a breath of fresh air from d20 systems, and features a detailed, massive, ethocentric design. All animals, monsters, races, myths, plants, languages, magics, fashions and civilizations are totally unique to the world. So come visit Phaedorás, and leave the mundane behind!


Title: Campaign Setting Directory
Post by: MAK on August 16, 2007, 02:45:07 AM
ADMC - Anno Domini 1100
by MAK
Setting wiki (http://admc.pbwiki.com/)

The First Crusade has given Christian lords a tenuous foothold on the Holy Land and survivors spread the news of unbelievable splendors and riches of the East. Strange, ancient magic has been uncovered and traveling previously unthinkable distances has become commonplace. The feudal rulers scheme against each other even more furiously as before, so the time is right for building one's fortune.

Starting as a setting for only slightly house ruled D&D, ADMC has evolved over 5 years to a d20-system of its own.

CBG thread  (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?36456)


Title: Campaign Setting Directory
Post by: LordVreeg on August 18, 2007, 12:33:00 PM
Celtricia, World of Factions
By LordVreeg
Celtrician Thread (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?31806.last)
Celtrician Wiki, in progress (http://://celtricia.pbwiki.com/)

-Celtricia is a 25 year old RPG setting, created expressly for size and depth.  
-Celtricia is the current home setting for 4 RPG groups, The Mistonians, the Igbarians, The Ocodigians,  and the Tani  Group.
-Celtricia has been the testing site for the skill-based Big/Guildschool RPG rules.



Title: Campaign Setting Directory
Post by: Knight of Ravens on October 08, 2007, 03:23:00 PM
As Rod Serling would say, 'submitted for your approval'...

Asilikos: World in Ruins
Knight of Ravens

Asilikos: World in Ruins (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?39455)
Asilikos is a world wracked by an apocalypse that will neither reach its conclusion nor resolve itself into quiescence. Ruined by a war of cosmic proportions that has left most life and divinity dead or changed, it hangs on by the merest thread due to the stubborn wills of its inhabitants and the unforeseen consequences that averted total disaster. What you knew before is gone; what is ahead, none may say.
Asilikos: Averting Disaster (Discussion Thread) (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?39460)


Title: Campaign Setting Directory
Post by: Eclipse on October 08, 2007, 08:13:12 PM
Oververse
Eclipse

Oververse (http://www.thecbg.org/wiki/index.php?title=Oververse)
Of the fictional world created by Eclipse, the Oververse is the unifying metasetting that runs between them. The oververse serves as the hub for all of his settings, and as a unifying element to allow for interesting interactions and to explain common elements.


Title: Campaign Setting Directory
Post by: keithcurtis on November 23, 2007, 12:59:21 AM
Savage Earth
Keith Curtis (http://www.KACurtis.com)

The Savage Earth is a setting of fabulous lost technology living alongside high magic and barbaric splendor. It is our own planet in the distant future. Some great catastrophe has tipped the planet on its side, throwing the world into ecological chaos from which only now is civilization re-appearing. It is a post-apocalyptic fantasy deriving inspiration from such works as Thundarr the Barbarian, Kamandi-the Last Boy on Earth, and the works of Edgar Rice Burroughs. The site is richly illustrated and detailed.
Home Page (http://savageearth.net/index.html)
Discussion Thread (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?41043)


Title: Campaign Setting Directory
Post by: the_taken on November 23, 2007, 10:11:34 AM
Battles of the Star Angels and Space Devils
David Petrie

Display Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?39727)
A tactical game set in a far distant future where humans are threatened by an alien race to become soul cattle. Players pilot giant bio-robots and starships in scenarios, and across an ever expanding theater of interstellar war. But blood and oil are not their only concerns.
Dissident factions of humans have aligned with the aliens in secret, planting the seeds for political intrigue and espionage to uncover the diabolical plots to destroy the humans race as it is known.
Currently in the R&D stage of development, as mechanics are not complete, nor is there more than a few simple blurbs of flavour text. Help requested.
Game Mechanics Development Thread (http://bb.bbboy.net/thegamingden-viewthread?forum=6&thread=161) - hosted on The Gaming Den
Substance Free Showcase Thread on WotC (http://forums.gleemax.com/showthread.php?t=940476)


Title: Campaign Setting Directory
Post by: Kindling on November 24, 2007, 07:10:58 AM
Reth Jaleract
Kindling

 Setting Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?35418)
 Discussion Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?35420)  

This is a cruel world, where Humankind has been driven from its homelands by a terrible war, and forced into conflicts for territory in an alien continent peopled by ancient races.
Reth Jaleract is a violent world, inspired by the dark fantasy and sword & sorcery genres. Battle and cruelty abound in almost every corner of the land. Life is cheap, and there is ample opportunity for mighty heroes to arise.... if they can survive long enough.


Title: Campaign Setting Directory
Post by: MINI on January 04, 2008, 01:02:06 PM
Ice Horn Seas
MiniMan

Ice Horn Seas is Recruiting. Theere are multiple GMs and the game takes place in Porthia, a homebrew world. New players should use the url node in OpenRPG (below) to get infomration on start level and game times, allowed books and more.  It is regurally updated.

Games are at random times and the GM's use a pool of 15-30 players. Whoever shows to a game may play (up to 6-10 players in a session). I try to announce games about a week ahead of time by posting them on the game calendar and I try to vary game items so everyone can get a game. I'll run with as few as 2-3 players and as many as 10 players.

I would like to see people try to take the new classes and races, so take your time making a character. Look for something cool to play.  Because Icehorn uses a player pool it's always recruiting players and GMs. I am happy to teach the game as well.

Forums (http://edsdesigns.com/rpg/forums/viewforum.php?f=35)

(For Use with OpenRPG Only) Starter Node with ability roller and house rules, allowed books and creation information:
Highlight Gametree>insert URL>enter this path: http://www.mayhemgaming.net/xml/ihsnodes.xml (http://www.mayhemgaming.net/xml/ihsnodes.xml)


Title: Campaign Setting Directory
Post by: Alexius Carthwall on April 28, 2008, 10:54:56 AM
Afterworld
Alexius Carthwall, Cartographer by Trade

Link to Wiki Site  (http://www.thecbg.org/wiki/index.php?title=Afterworld)  (Just created so I am still in the process of uploading several more pages of information)

A Discussion page will be coming soon, however, in the meantime, comments on the Wiki Discussion Page are wonderful :).

Brief Overview:
Being one of the few who still remain alive, I remember the time when the sun wasn't covered by the dust and ash that keeps the world perpetually in a state of shadowy existence. I remember the enormous cities and towering spires before their defenses were destroyed by the magic eaters and their buildings turned to rubble by invading forces. I remember a time when common folk did not have to fear the shadows that stalked the night and would tear the flesh from your bones in an instant. I remember a world before Afterworld, a world where people dreamed of attaining higher things, a world where people didn't hide inside their small towns for fear of their lives and slowly wither away.

 Afterworld is a world in which the former glories of an age of magic have been demolished by an onslaught of otherworldly creatures. Now much of the world lays in ruins and what few points of light in the darkness still glow, cling together to fend off the overwhelming shadows.

~Alexius Carthwall, Cartographer by Trade


Title: Campaign Setting Directory
Post by: samwise7 on April 28, 2008, 08:57:10 PM
Marth Ice World

http://marth.bravehost.com
(D&D and H.A.R.P. Fantasy Ice World where the Gods are all dead, and the world gets colder every year).

Enlil (World Building Project with each 200 mile hex being like a different world).

Wiki (old hexes updated here)
http://www.eonsreach.com/worldwiki/index.php?title=Main_Page

Forum (new hexes added here first)
http://www.eonsreach.com/worldforum/index.php?www




Title: Campaign Setting Directory
Post by: Pair o' Dice Lost on August 01, 2008, 10:05:04 AM
Here's another one for you.

The Living World of Glaesra
Pair o' Dice Lost
Setting and Discussion (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?52810.0)
Glaesra is a world where babbling brooks actually babble to you, forests don't stay in the same place very long, you might live next door to a creature of stone, and every city-state has one goal--stop the aberrations who are invading from Outside, and who want to kill everything from the biggest ocean to the smallest blade of grass.  Magic of many sorts is ubiquitous, granted by the almighty gods (who aren't really all that mighty) as they defend the planes, by fearsome primordials (who aren't so fearsome once you get to know them) as they walk the Material, and by the mysterious demiurges (okay, those really are mysterious) to anyone brave enough to find their ancient tomes of arcane secrets.


Title: Campaign Setting Directory
Post by: Drizztrocks on November 02, 2008, 10:13:19 AM
Xearic
           Drizztrocks
       http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?55665 (http://hyperlink url)

   Xearic is a traditional fantasy setting using 4th edition D&D rules. It may be traditional, but it has a detailed history and geography, and many races, all of which are described in great detail. Xearic also has some twists and rules that were sometimes tweaked and sometimes changed completely. Xearic itself is one huge supercontinent, spanning from the north pole to the south pole, and growing wider near the center. A great sea splits it in half. Races battle for survival in this harsh place, while civilization struggles to hold on in some places, warlords create great thriving empires in other places.



Title: Campaign Setting Directory
Post by: Drizztrocks on November 02, 2008, 10:39:21 AM
Tersnia
                        Drizztrocks
         http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?54428 (http://hyperlink url)

         Tersnia is an original new campaign setting, taking place on a world covered in a vast carpet of jungle, occasionaly interupted by a lava feild, a small lake or sea, or a mountain range. Here, the race of humans live enclosed in their walled and protected cities, hiding from the harsh and unforgiving world. Yukums, a race of bipedal gorilla like mammals, live primally in tribes out in the wilderness. Two races of reptiles struggle for survivial, one living as hunters and rangers in their treetop cities, the other living in caves, farming small reptiles and practicing magic.


Title: Campaign Setting Directory
Post by: Avisarr on March 04, 2009, 01:51:45 PM
The World of Khoras
David M. Roomes
World of Khoras (http://www.khoras.net)
A traditional fantasy campaign setting notable for its size, depth and level of detail.

Edit by Ishmayl
Avisarr, I fixed your link.


Title: Campaign Setting Directory
Post by: Ishmayl-Retired on March 04, 2009, 03:33:53 PM
Avisarr, I've always been a big fan of your work.  It's one of the few settings online that I peruse occasionally.  Welcome to the site, I hope you are able to get some use out of it!


Title: Campaign Setting Directory
Post by: Matt Larkin (author) on March 04, 2009, 08:52:47 PM
Wow, ditto, Avisarr. I read all your work a few years ago and was totally blown away by it. Big welcome to the guild.


Title: Campaign Setting Directory
Post by: LD on April 12, 2009, 09:17:11 PM
Note: apologies if this is clutter; I'm slowly but surely trying to collect links and names of very unique or very good campaign settings from other locations that people at the CBG may wish to read. If anyone else has other ideas, please feel free to add.

List of Many Settings:
http://wiki.rpg.net/index.php/Homebrew_Campaign_Settings#Dungeons_.26_Dragons_3.5_Edition

The Magicant, the Heartstone - Wizards
http://www.wjs3.com/tMtH/
http://forums.gleemax.com/wotc_archive/index.php/t-221815
Summary of The Magicant, The Heartstone
This summary was posted on another thread, but I've put it here so people can get a quick idea of the world.

Basic Description
This is a world undergoing magical renaissance, full of politics and intrigue as various factions (noble, religious, merchant, and humanoid) struggle to dominate the ever-changing social landscape and take the most advantage of new inventions and discoveries. Of particular importance is the discovery of wizard magic, enabled by spell focus called a Heartstone. Heartstones are extracted from the dead corpses of magical creatures, and by sprinkling Essence on them, you can cast magic spells from them (as a wizard). This threatens the longstanding power of the Church, which for hundreds of years had a monopoly on spellcasting -- clerics can ingest Essence to receive visions from the gods and gain spellcasting ability. The Nobility controls giant crystals called Magicants which produce the Essence.

Selling Points

Lots of opportunities for roleplaying. There are a lot of competing factions, using diplomacy, subterfuge, or force, as necessary. All alignment restrictions are lifted (CG paladins, NE clerics of LG deities), as NPCs and their schemes are more complex than in typical D&D.
It's a high-magic world, but only recently -- wizardly magic is still poorly understood and restricted to the nobility. But it does give the PCs a chance to explore the use of magic and how society reacts to it.
Social changes that the PCs will be able to impact directly. Also gives the DM lots of leeway to invent variant fringe cultures.
Low-Level NPCs allow any PCs that reach even mid levels to be significant, important people.
All the D&D staples are here -- dwarven miners, half-orc outcasts, red dragons, and dungeon adventures -- but the world is full of unique twists -- dwarven wizards, half-orc nobility, red dragon freedom-fighters, and urban adventures.

Interesting Races/Creatures

Half-orcs are commonly nobles. Orcs (now extinct) are venerated as a race of courageous warriors.
The known world used to be controlled by an empire of elves, giants, and goblins. Giants are now rare and isolated, but elves are commonly nobility. Goblins are a playable race and are very militaristic and team-oriented.
Gnomes are more wilderness-oriented. They tend to live out in the forests. They generally dislike the use of Heartstones, because each Heartstone was taken from a slain magical creature.
Ogres and half-ogres are playable races. Ogres are primitive tribal people known for riding dire elk.
Halflings live in nomadic caravans with their own colorful culture, and are very gypsy-like.

Organizations

Dozens of noble houses rule the world. These own the Magicants, which produce Essence, the "fuel" of spellcasters. They are the only people legally allowed to weild Heartstones as wizards.
The Church of the Pantheon is a unified religion that has worked with the Nobility for centuries, tending to the Magicants and casting spells on their behalf.
Independant Temples are new religions created by those dissatisfied with the Church.
Wizard orders, explorers' guilds, universities, and other academic institutions are on the rise.
Merchant organizations are still dominated by the nobility, but indepenant middle-class merchants are on the rise and trying to assert more power.
The Old Ways is a primitive, naturalistic faith practiced by druids out in the wilderness. Most people think of them as dangerous heathens.
In response to being hunted for their Heartstones, the monsters have organized into several resistance organizations.
A number of secret organizations try to sway the course of events from the shadows.

Magic
The Nobility owns giant glowing crystals called Magicants. Housed in special chambers, whereever the light from the Magicant falls, a fine dust called Essence builds up. This is used by spellcasters as a sort of magical fuel.

Clerics ingest Essence to gain visions from the deities. In these visions, they also get spells they can cast later in the day. (Druids work the same way, but they get their Essence from the fruit of great trees planted over top of Magicants.)

Wizards sprinkle Essence onto their Heartstones when preparing spells, and can then cast spells out of the Heartstone later (the Heartstone acts as a focus and is not consumed by spellcasting). Magical creatures are the source of the Heartstones -- each creature, when slain, can be made into a single Heartstone. The stronger the creature the higher level spells can be cast from that Heartstone.

Sorcerers & bards are decended from magical creatures and cast spells normally, but are rare because of persecution.

Locations
The main location is the city of Lienne, in the republic of Renflour (ruled by a council of noble houses, as opposed to most countries which are ruled by a single noble house). There are also a lot of countries. Most noble houses are spread out, with holdings in multiple countries (thanks to long-distance communication magic).

Other
This world, for the most part, follows basic D&D rules -- you don't need to learn a whole new spellcasting system or wonder about the balance of custom classes. The most important rules modification is the Essence rules (listed under Magic, above), which basically boils down to, "it costs a few GP to prepare spells each day."



Serpents and Sewers
http://www.giantitp.com/forums/showthread.php?t=102346
SoS Setting: The Dark Golden Age: http://www.giantitp.com/forums/showthread.php?t=116163

Lords of Mechanus (Lords of Avramir)
http://www.giantitp.com/forums/showthread.php?p=4738910#post4738910
http://www.giantitp.com/forums/showthread.php?t=114832

Sewer Rats
http://www.dandwiki.com/wiki/Sewer_Rats_(DnD_Campaign_Setting)

d20 Rebirth
http://www.giantitp.com/forums/showthread.php?t=98722

Cabbages and Kings (Lewis Carroll- Grimgrin)
http://grimgrin4488.tripod.com/

The Dustlands
http://www.giantitp.com/forums/showthread.php?t=46752

Knights of Everest
http://www.freewebs.com/rsknightsofeverest/
http://boards1.wizards.com/wotc_archive/index.php/t-756079

canta- Land of the 5 Dragons
??

Legends of Hyerune
http://www.legendsofhyerune.com/
http://boards1.wizards.com/wotc_archive/index.php/t-180587

Havilah, the Land of the covenant
http://forums.gleemax.com/wotc_archive/index.php/t-369839

The Warlord's Tales- Kalus van der Kroft
http://forums.gleemax.com/wotc_archive/index.php/t-369839

A Dying Ember- Vorpal Tribble
http://boards1.wizards.com/wotc_archive/index.php/t-566554

Irslindur- World of Demons
http://boards1.wizards.com/wotc_archive/index.php/t-756079

The World of Cora
http://www.dandwiki.com/wiki/Cora_(DnD_Campaign_Setting)
   Cora's design came out of my desire to see a world filled with magic, but not the kind of magic we are used to seeing in Dungeons And Dragons. I didn't want wizards running around casting spells all day, or druids patrolling the forest with their magical companions and wild shaping abilities. I wanted to see a world with magic much more like Tolkien's Lord of the Rings. A world where magic was everywhere, but was rarely seen in big flashy displays. I wanted a world where magic was used to forge weapons, and infused into items, and a world where people drew upon the power around them, and learned to tap into it to give them enhanced abilities. I feel from this starting point I have found a good middle ground in my world's design. I've incorporated Draconic Auras, Incarnum, and normal spellcasting methods to attempt to strike that feel of magic being wherever you are. I have also designed the campaign around using the E8 ruleset in an attempt to limit the curve of power increases as the players reach past the mid levels.

    At first when I was brainstorming ideas for my pantheon I desired to have no gods at all, and to simply have the world as it was, but as I began to work out the history of Cora, I realized that adding a Pantheon was a good idea and would give a good backstory for why everything was created, how the world came to be, and also it would help to capture a story and define the world of Cora from all the other campaign settings. This led me into redesigning the cosmology of Cora, into a world of planar travel much like a Planescape setting. I hope that this will give opportunity for countless adventures, and a good roleplaying experience.


Wanderer- A Planar Campaign
http://forums.gleemax.com/wotc_archive/index.php/t-336998

World of Sulerin
http://www.sulerin.com/

Valgora
http://www.dandwiki.com/wiki/Valgora_(DnD_Campaign_Setting)

Zyanya
http://www.dandwiki.com/wiki/Zyanya_(DnD_Campaign_Setting)
The cultures and deities of Zyanya are inspired by real life cultures or cultures prevalent in mythology. It is preferred to maintain some minor level of 'realism', at least as it translates to a fantasy game.



Title: Campaign Setting Directory
Post by: Ishmayl-Retired on April 13, 2009, 11:48:31 AM
Magicant/Heartstone is one of my favorite older settings, but I don't think 77IM is updating it anymore.


Title: Campaign Setting Directory
Post by: HandsomeRob on April 16, 2009, 06:09:42 PM
Sorol
HandsomeRob
Sorolpedia (http://sorol.wikispaces.com)
In Sorol I've attempted to design a world with a place for everything. Well, everything that interests me anyway. Sorol has a long history of lost empires, civilizations, and interstellar wars; it has magic and science and mysticism; it has vast wildernesses and great cities; it has monsters, dinosaurs, and dragons; it has wondrous technology and stone-age civilizations.


Title: Campaign Setting Directory
Post by: LD on June 12, 2009, 12:38:17 AM
Verduria
From: The zompist
http://www.zompist.com/virtuver.htm
A Con-Lang world. Extremely indepth. Almost bizarrely so. If you are a fan of Languages and Tolkienesque-detailed levels of history, this world is for you.
The Atlas http://www.zompist.com/atlas/index.html is also an extremely fascinating example of how to do evolutionary historical maps.


Title: Campaign Setting Directory
Post by: Matt Larkin (author) on June 12, 2009, 05:38:39 PM

HandsomeRob



In Sorol I've attempted to design a world with a place for everything. Well, everything that interests me anyway.

 :-p Awesome line.


Title: Campaign Setting Directory
Post by: SilvercatMoonpaw on June 12, 2009, 06:23:34 PM

Phoenix

HandsomeRob

In Sorol I've attempted to design a world with a place for everything. Well, everything that interests me anyway.
:-p Awesome line.

Yeah, that's exactly what I want to do.


Title: Campaign Setting Directory
Post by: LD on January 26, 2010, 11:59:34 PM
Metal Fantasy (not mine)
http://miscellaneousdebris.sitesled.com/gamefiles/ktattoo.pdf
(links to a PDF)
Leetz might be interested in this a bit.
I especially like their "BS" action rule.


Title: Re: Campaign Setting Directory
Post by: Niccodaemus on January 02, 2012, 03:33:45 PM
Campaign World:Shatterworld
Author: Niccodaemus
http://shatterworldrpg.blogspot.com/

Highly civilized late medieval/early renaissance setting built on the bones of a corrupt ancient empire. It is a "points of darkness" setting where monsters lie just off the well beaten path. Designed to be used in an OSR style, but where players are human.

Shatterworld is intended to emulate folklore, where the adventure is something that is sought out, rather something that happens when orcs or undead start attacking towns. There are specific homes/cultures for rangers, paladins, druids, and bards. Adventurers can be mercenaries, come from clans of noble savages who yet live in the wilderness, or can align themselves to a cause.

Magic is rare and something of a lost art, yet ruins abound with forgotten secrets and wealth which pre-date The Shattering.

(http://endofreality.com/shatterworld/images/calabria.jpg)


Title: Re: Campaign Setting Directory
Post by: Hoers on January 03, 2012, 10:31:30 AM

Niccodaemus

Campaign World:Shatterworld
Author: Niccodaemus
http://shatterworldrpg.blogspot.com/

Highly civilized late medieval/early renaissance setting built on the bones of a corrupt ancient empire. It is a "points of darkness" setting where monsters lie just off the well beaten path. Designed to be used in an OSR style, but where players are human.

Shatterworld is intended to emulate folklore, where the adventure is something that is sought out, rather something that happens when orcs or undead start attacking towns. There are specific homes/cultures for rangers, paladins, druids, and bards. Adventurers can be mercenaries, come from clans of noble savages who yet live in the wilderness, or can align themselves to a cause.

Magic is rare and something of a lost art, yet ruins abound with forgotten secrets and wealth which pre-date The Shattering.


I read several chunks of your blog. I am amused because even though I don't think we've ever met we're writing almost the exact same kind of setting with the same kind of feel (and I've been looking at transitioning to E6 or E10 for it, assuming I use d20 at all); mine is called Haveneast and has gone through several revisions trying to perfect this atmosphere, and to me they look very similar except that I think I'm focusing a little more on the horror genre. You've certainly done a great job of capturing that low-magic, mythical feel with what you've already posted.

Welcome to the CBG, hope to see more.


Title: Re: Campaign Setting Directory
Post by: Niccodaemus on January 04, 2012, 12:36:27 AM

The Horse


I read several chunks of your blog. I am amused because even though I don't think we've ever met we're writing almost the exact same kind of setting with the same kind of feel (and I've been looking at transitioning to E6 or E10 for it, assuming I use d20 at all); mine is called Haveneast and has gone through several revisions trying to perfect this atmosphere, and to me they look very similar except that I think I'm focusing a little more on the horror genre. You've certainly done a great job of capturing that low-magic, mythical feel with what you've already posted.

Welcome to the CBG, hope to see more.

I'd love to see what you've got. I think there is a hunger for this type of setting. Things have gone too far in the other direction, with "monsters are people too" being an all too common mantra.

I plan on incorporating horror into my setting. I'm a big Ravenloft fan, but don't want to be that overt. It shouldn't be hard to drop a Ravenloft type adventure in the setting though.

Here's a short story I wrote which gives a sense of how I see horror fitting:

http://shatterworldbts.blogspot.com/2011/11/calabrian-tale-of-ancient-dead.html


Title: Re: Campaign Setting Directory
Post by: Hoers on January 04, 2012, 01:48:20 AM

Niccodaemus

The Horse


I read several chunks of your blog. I am amused because even though I don't think we've ever met we're writing almost the exact same kind of setting with the same kind of feel (and I've been looking at transitioning to E6 or E10 for it, assuming I use d20 at all); mine is called Haveneast and has gone through several revisions trying to perfect this atmosphere, and to me they look very similar except that I think I'm focusing a little more on the horror genre. You've certainly done a great job of capturing that low-magic, mythical feel with what you've already posted.

Welcome to the CBG, hope to see more.

I'd love to see what you've got. I think there is a hunger for this type of setting. Things have gone too far in the other direction, with "monsters are people too" being an all too common mantra.

I plan on incorporating horror into my setting. I'm a big Ravenloft fan, but don't want to be that overt. It shouldn't be hard to drop a Ravenloft type adventure in the setting though.

Here's a short story I wrote which gives a sense of how I see horror fitting:

http://shatterworldbts.blogspot.com/2011/11/calabrian-tale-of-ancient-dead.html

That was great. Told in the way it should be told for this kind of setting, definitely. The kind of undead presence is certainly unique; usually it's more aggressive and destructive but I like the subtlety shown there.

I have to agree with the monsters stuff going too far; it depresses me a little when one talks about dragons, undead and even more "natural" creatures like gryphons as if they're normal things (I am guilty of this with undead, sometimes). Part of what is so cool about settings like these and the E6 system is they try to make those encounters special again.

I'm also a big fan of Ravenloft although I haven't actually played it much. I hope to run Expedition to Castle Ravenloft sometime soon, as despite being a more high-powered module, the scenarios look like a lot of fun. I'll be posting some of my material on Haveneast soon and when I do I'll give you a heads up. :)


Title: Re: Campaign Setting Directory
Post by: Stryker25B on February 21, 2012, 09:11:38 PM
Kaliir
Stryker25B

Kaliir is a world where magic is not what once expects. It comes in the form of a physical substance, runectar, that seeps into the world around it, is shaped by the races that inhabit this world, and drives all schemes large and small. Runectar is shaped into trinkets and weapons, household instruments and sentient constructs. It can be used to heal or hurt, uplift or enslave. It changes the world around it in ways completely unpredictable.

Homebrew Thread (http://www.thecbg.org/index.php/topic,209546.0.html)
CBG Wiki Entry (http://www.thecbg.org/wiki/index.php/Kaliir)