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Author Topic: Campaign Setting Directory  (Read 15124 times)
I'm Retired, Ask Nomadic
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« on: April 28, 2006, 07:40:21 AM »

This thread will have a list of all the campaign settings, with descriptions and links.  I'll edit this first post to include them as they're submitted to the thread.  I'll also eventually make this post "prettier."

Please submit in this format:

Name of Campaign
Author of Campaign
(Put a link here, I'll put it in the Name section)
Put a brief description here of whatever you want that defines your setting.  Core Ethos, tone, mood, etc, etc, etc.  I'll not limit the length, but don't go too overboard.
-Put extra link here
-Put extra link here
(The extra links are if you want to link to your discussion thread, or your off-site thread as well).

That should do for now.

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Ah'rem
SilvercatMoonpaw

Ah'rem: world of subtlety
This is a setting about solving mysteries.  Magical coal provides steam power without polluting, allowing people to spread across the world.  However, there is no gunpowder, so there is a check against ramapnt colonialism.  Humans exist only as subraces, while more unusual sentients such as catas and dogs are possible.  Magic may be learned by anyone, but only very special casters can use the most powerful spells without killing themselves.  On Ah'rem you either live by your power or by your wits, you cannot do both.
Original thread

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Aldreia
Jharviss
Aldreia
The goal of Aldreia is one that can't be described in a sentence or two, for it is truly comprehensive.  Aldreia is becoming a world that uses the D&D rules to their fullest, not changing a rule but only adding, becoming a world that can host virtually any type of campaign, and one that is overwhelming in its complexity and verisimilitude.  Aldreia is a world that will be as real as fantasy can get.

Beyond this basic goal, Aldreia would also like to take a greater look into law versus chaos, expand the role of neutrality, better explore the oceans of Aldreia than any campaign world before it, and challenge the basic rules other worlds have let cosmologies linger in.  I've been working on this world for two years now, but I think it'll take me a couple decades more.

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Ari
Limetom
Setting Thread
Discussion Thread

Ari attempts to redefine both European and Middle Eastern themed campaign settings combining them into one whole, where both heroes and monsters are human.  

Ari is currently the Campaign Builder's Guild's only Iron Heroes campaign setting.

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Astraea: The Chaos Within
by So-Keher

Astraea is a world of both light and dark, high and dark occult. Astraea is a confused realm on the brink of worldwide chaos. pirates of the Meriador coast prey on shipping lines, the humans of Dorion struggle to surviver amidst the other, older races and the elves of Trueion have lost their memory of the past. Astraea is a world where magic is common  but treasured and feared. Arcane spellcasters are seen in many nations as destructive and strange and the only ones truly free are divine clerics who get their power from the gods. Magic items are especially rare, great artifacts of the dwarven furnaces and great rulers go on quest sfor their retreival.

Astraea Discussion

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Avayevnon: A World Reborn
Seraphine_Harmonium

"Out of the Darkness shall Spring Light. When all is light there will come a time of darkness. When all is dark the light shall spring forth once again."--Proverb of Avayevnon
Welcome to the world of Avayevnon, a glorious land of magic, science, and rebirth. A land of racial and religious conflict, where demons meddle in the affairs of mortals. A world where alchemists want to comprehend the secrets life, while others wish to keep them hidden. A world of poetics, politics, piousness, and piracy. It is a world reborn, in need of heroes to lead the way.

Avayevnon Discussion Thread

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The City of Kalnath
Fatal Error
The City of Kalnath
Politics and intrigue pervade the great city of Kalnath. Plots, schemes, blackmailing and assassination are the staple diet of adventurers in the city's bustling streets and corrupt courts. At the highest levels of governance the Lords' Alliance battles the merchant guilds in a war of laws and bribes. Meanwhile, the merchant guilds vie for control of of market monopolies and  the thieves' guilds battle each other with cloak and dagger for territory to extort. It is a risky venture to attempt to rise in the ranks of Kalnath. But only with risk comes reward, and there is always opportunity to be found within the city walls.

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Egridar, Land of the Gods
Natural 20
The First Age
A world of three ages, and the realm of the Gods.  I'm currently developing the age with stone age technology and tribal civilizations.

First Age discussion thread

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Ferakoss
by DeeL

Ferakoss Setting
The theme is of a hopeful young civilization embattled by ancient and ruthless enemies.  Mood can be desperate and fearful - for those on the borders of settled lands - or relaxed to the point of spoofery in the more urban areas.  It's a high-magic world, using as many of the concepts presented by WotC as possible, leaving plenty of openings for material from other companies.  In a sense, it's a response to Eberron, if not an actual rebuttal.

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Goromor
Golem011
Setting Thread (Mostly new magic system at present)
Goromor is a land of confusion, a portal realm cast from the world of Morrow after its destruction in a great war of the gods! Left without any sign that their deities are still alive, the people of what was once Morrow are just now beginning to reach out and explore their new home.

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Ifpherion
Realm Weaver
CBG-hosted Site
Ifpherion is a planet with a long, rich history. Magic and technology make advances with every dig and discovery. Ships ply the skies, transporting almost everything. Yet this long history has provided for some long-lasting conflicts only now beginning to resurface...
Forum Version & discussion thread

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the Jade Stage
by Luminous Crayon
CBG - main thread and discussion
The Jade Stage is a richly detailed, earthy setting that revolves around its people. Themes of loss, doubt, and the search for belonging are ripe for exploration in this politically charged setting, amid crumbling dwarven empires, vanishing tribes, and human exiles. Be sure to bring wits as sharp as your blades, because if war doesn't crush you, politics might.
CBG - additional mechanics
WotC - additional discussion

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Kahtar, Secrets of the Ancient World
Golem011
Kahtar Discussion Thread
Kahtar is a land of magic, of secrets, and of scheming manipulation. The lands of the Kahtari Empire stretch across most of the known world, but plots are rife within its colossal bulk. To the West, Aelwyd lies unconquerable, whilst to the South, Numidi, drained of magic, is filled with intrigue. A combination of five of my settings, Kahtar is a world much larger than many believe...

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Kishar
Phoenix Knight
The World of Kishar
Kishar Discussion Thread
Kishar bears a strong resemblance to dark ages Earth.  It is inspired by the myths and legends of ancient cultures from across the world, but with new twists.  It is a setting where magic is rare and powerful, the divine, if it exists at all, is far removed, and morality is generally ambigious.  Kishar is a world of war, politics, strife, intrigue, ancient mysteries, and terrible secrets.  Player characters are driven by destiny, but like heroes of ancient myth, may find things happen not in spite of their best efforts to the contrary, but because of them.

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Lost Epoch of Ausherland
Gwenfloor
Ausherland Thread
The Lost Epoch of Ausherland is a realm set in the continent of Mulidor.  The time period is set in the dark ages, its golden ages long past.  A tiny few civilizations have maintained their education and culture, but most lands were devastated by war, and had to restart from the ground up.
"The strong rule, the sly thrive, and if anything is not nailed down, pick it up."  This is the most common law of Mulidor.  Those few who desired to rebuild civilization by means of intellectualism and honor failed miserably, as the profit and plunder promised by a life of banditry and raiding appealed to the destitute masses, only a few like-minded islands amidst a sea of ignorance have the foresight to see that these desires are short-term desires, and if the cycle is not broken, then everyone is doomed to an endless cycle of death and misery.

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Midgard
SilvercatMoonpaw

A World Tree, and island in the sky
The world is flat.  A lot of people believe that it's carried on the back of a giant turtle.  But is that true?  Some say that it is simply an island floating in an endless sky, kept aloft by the power of Yggdrasil, the World Tree that supposedly stands on a mystical island in the center of the one Sea, and that the dwarves have tunneled through the mountains and can trade with the flying ships from other islands.  But other people have to worry about the megalomaniacs with advanced technology (like guns).

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Nocte - The City in the Darkness
by Wraith

A city that lies in a dark plane of existance, provides a place for an entire campaign but has links to other worlds to provide variety.

Nocte Discussion Thread

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Orden's Mysteries
by Túrin

Orden's Mysteries Site
Orden's Mysteries is a low/medium-magic medieval fantasy d20 campaign setting, based around five major themes: religion/mythology, history, the role of (mysterious) magic, political intrigue and the removal of alignment. Each of these themes is pervaded by, and adds to, the mysterious tone of the setting: the deities are not proven to exist, magic is a force that is barely understood, and it is a rare person that can grasp the complexities of Orden's history and politics.

The focus area of the campaign is the area of influence of an old feudal Empire in decline: as it is shrinking in size, new strong nations and organizations spring up around and within it. As nations rise, churches feud and wars are fought, Orden is in constant movement.

Points of interest:
1. Secrets to be uncovered
2. No alignment
3. Several pantheons, and churches are not tied to deities on a one-to-one basis
4. Several philosophies of magic (including wild magic in a new class)
5. Two new races, and more powerful half-elves

Links:
CBG website: http://www.thecbg.org/settings/12
CBG commentary thread: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?4595
WotC forum thread: http://boards1.wizards.com/showthread.php?t=524560
Email: turinthemormegil@gmail.com

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Rilos ap Fol
By Raelifin

The Flames of Rilos
Tears fell across the world, the tears of those who had been defeated, those whose husbands, sons and fathers were slain in battle, those who starved in the streets and those were cast out by the victors. It was from these tears that the tree of freedom grew. People came together and fought in whatever way they could. Though the empire was strong, it could not contain so many. War has begun. Colossal machines of other worlds kill in millions and only the champions of the weak can stand and face the evil that threatens to engulf the world.

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Sasam
SilvercatMoonpaw
Independance Day
What if mortals had overthrown their gods?  What would happen to magic?  What would the gods have done to the resistors?  Would those who supported the gods accept those who hadn't?  The war wasn't that long ago, and the people still feel its scars.

One city has already been made: Para Cambiar: Redefining the "Middle-Man"

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Sulos
by NastyNate



Sulos Main Thread


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Tera
Khyron1144

Tera
I think the unique aspect of this world is that it's designed by a DM who is at least passingly familiar with most editions and wants a world that can accomodate 1st edition AD&D and later editions too.

Tera Discussion Thread
Tera's original home on WotC's boards

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Urth
Aerwyn of Salosia

Urth Campaign Setting Thread
« Last Edit: January 28, 2007, 10:36:24 PM by Light Dragon » Logged

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« Reply #1 on: May 01, 2006, 07:45:44 AM »

SULOS

By: NastyNate





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« Reply #2 on: May 25, 2006, 08:16:47 PM »

Ferakoss

by DeeL

http://www.thecbg.org/settings/18/Ferakoss/index.html

The theme is of a hopeful young civilization embattled by ancient and ruthless enemies.  Mood can be desperate and fearful - for those on the borders of settled lands - or relaxed to the point of spoofery in the more urban areas.  It's a high-magic world, using as many of the concepts presented by WotC as possible, leaving plenty of openings for material from other companies.  In a sense, it's a response to Eberron, if not an actual rebuttal.

The thread on the WotC boards, currently far more complete, can be found here:  http://boards1.wizards.com/showthread.php?t=521810
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« Reply #3 on: June 07, 2006, 06:22:27 PM »

Xiluh
by sdragon1984

Xiluh

Xiluh is a primal land, home to many exotic adventures. With a near-constant level of change, nothing can be expected for too long. (to be completed soon)
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« Reply #4 on: June 10, 2006, 02:44:07 AM »

Nocte - The City in the Darkness
by Wraith

A city that lies in a dark plane of existance, provides a place for an entire campaign but has links to other worlds to provide variety.

http://www.thecbg.org./e107_plugins/forum/forum_viewtopic.php?5918
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« Reply #5 on: June 10, 2006, 07:34:24 AM »

Okay, so people are starting to make use of this thread finally.  Now, what I really want it to be is an actual ToC with descriptions, mostly along the lines of how DeeL did it.  Then, I would list them all in the first thread (eventually, alphabetically by campaign name).  nastynate, your idea works fine as well, but I don't expect everyone to type as much as you ;)
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!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

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« Reply #6 on: June 13, 2006, 05:28:49 AM »

Orden's Mysteries
(http://www.thecbg.org/settings/12)

by Túrin

Orden's Mysteries is a low/medium-magic medieval fantasy d20 campaign setting, based around five major themes: religion/mythology, history, the role of (mysterious) magic, political intrigue and the removal of alignment. Each of these themes is pervaded by, and adds to, the mysterious tone of the setting: the deities are not proven to exist, magic is a force that is barely understood, and it is a rare person that can grasp the complexities of Orden's history and politics.

The focus area of the campaign is the area of influence of an old feudal Empire in decline: as it is shrinking in size, new strong nations and organizations spring up around and within it. As nations rise, churches feud and wars are fought, Orden is in constant movement.

Points of interest:
1. Secrets to be uncovered
2. No alignment
3. Several pantheons, and churches are not tied to deities on a one-to-one basis
4. Several philosophies of magic (including wild magic in a new class)
5. Two new races, and more powerful half-elves

Links:
CBG website: http://www.thecbg.org/settings/12
CBG commentary thread: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?4595
WotC forum thread: http://boards1.wizards.com/showthread.php?t=524560
Email: turinthemormegil@gmail.com
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« Reply #7 on: July 10, 2006, 09:12:13 AM »

Astraea: The Chaos Within

by So-Keher



 http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?8977
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« Reply #8 on: July 18, 2006, 07:35:41 PM »

Can we please get this thread updated and whatnot? I'm having trouble finding certain settings.
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« Reply #9 on: July 18, 2006, 07:51:18 PM »

Egridar, Land of the Gods
Natural 20
The First Age
A world of three ages, and the realm of the Gods.  I'm currently developing the age with stone age technology and tribal civilizations.
First Age discussion thread

There ya go Rael, happy now?
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« Reply #10 on: July 18, 2006, 09:21:54 PM »

Am'yazar
Limetom
Setting Thread
Discussion Thread.

Am'yazar defies the Al-Quadim mold of Arabesque settings, creating a Persian-inspired world using the Iron Heroes rules.

Sûl
Limetom
Setting Thread
Discussion Thread

After an extenisve hiatus, Sûl is coming back.
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« Reply #11 on: July 19, 2006, 06:40:47 AM »

Updated: 7:40 AM Wednesday, July 19.    Please let me know if I've forgotten something or screwed up something.

Cheers!
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- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

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« Reply #12 on: July 19, 2006, 07:24:12 AM »

I need to get off my duff and sumbit something to this list, as soon as I figure out the wording I want to use. Expect results soon!
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« Reply #13 on: July 19, 2006, 09:40:39 AM »

Space reserved for information from my settings. (give me a couple days to write up the stuff for all of them)
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« Reply #14 on: July 19, 2006, 10:39:57 AM »

the Jade Stage
by Luminous Crayon
CBG - main thread and discussion
The Jade Stage is a richly detailed, earthy setting that revolves around its people. Themes of loss, doubt, and the search for belonging are ripe for exploration in this politically charged setting, amid crumbling dwarven empires, vanishing tribes, and human exiles. Be sure to bring wits as sharp as your blades, because if war doesn't crush you, politics might.
CBG - additional mechanics
WotC - additional discussion
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