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Author Topic: Some Hex Cityscapes  (Read 767 times)
Spawn of Ungoliant
Flumph
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« on: May 25, 2018, 08:42:17 PM »

Did some drawings for a project related to my current campaign - thought I'd share.



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Iä! Iä!
Yrthak
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« Reply #1 on: May 26, 2018, 02:54:11 PM »

Looking at that, I can't avoid the impression that some architect-conjurers made a career of summoning giant creatures solely to carve up their bodies for the construction of buildings.
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¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I
Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire

Spawn of Ungoliant
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« Reply #2 on: May 26, 2018, 03:23:12 PM »

That's a great idea actually... even better, get a demon summoner and a transmuter to work together. Summoner conjures the demon, transmuter petrifies them and then shapes the stone into building form.
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WINGED NEMESIS
Owlbear
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« Reply #3 on: May 26, 2018, 04:11:20 PM »

Nobody does that gothic viscerality quite like you do. It reminds me a lot of the upper tier of OSR materials.
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Spawn of Ungoliant
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« Reply #4 on: May 26, 2018, 05:33:07 PM »

Thanks, that's really nice of you to say! Although there are some segments of the OSR that leave me cold, a lot of that stuff has been very influential for me.
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Spawn of Ungoliant
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« Reply #5 on: May 31, 2018, 02:39:03 PM »

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Straight Outta Johto
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« Reply #6 on: June 01, 2018, 02:20:37 AM »

Steerpike



I want to live in this world now. no matter how dangerous it is. The skulls are inspired.
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Spawn of Ungoliant
Flumph
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« Reply #7 on: June 02, 2018, 01:14:14 AM »

Thanks!

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Straight Outta Johto
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« Reply #8 on: June 16, 2018, 11:54:14 PM »

Would you have a problem if I started making a map for Cainsworth in a similar style to this?
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Spawn of Ungoliant
Flumph
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« Reply #9 on: June 17, 2018, 07:49:13 PM »

Not at all! You should!

Some tips that worked for me when drawing the big map of the whole city:

- Get pens that work for you (this doens't mean expensive).
- Be patient and be OK with throwing out mistakes.
- Don't sketch, it'll take forever. Just get good at drawing in pen.
- Work on it in small amounts regularly.
- Assemble it as you go so you can manage space.
- Plan the city out in advance so you know what you need to draw.
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Straight Outta Johto
Giff
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« Reply #10 on: June 18, 2018, 05:33:29 PM »

Thanks, I began working on it. I have a couple of questions though.

#1. Do you draw your buildings piece by piece on a large scale, or do you draw everything on a piece of paper?

#2. What artist inspired the way you draw buildings?
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Spawn of Ungoliant
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« Reply #11 on: June 19, 2018, 03:07:33 PM »

Do you mean the cityscapes I've posted here, or the big map?

The big map was hundreds of pieces of paper, just a ludicrous amount. The cityscapes here usually took 1-3 pages.

In terms of direct artistic influences, 17th-18th century maps, the art of Sean Murray, Giovanni Piranesi, Gustave Dore, Ian Miller, and the videogames Dishonored 1& 2 would all rank high, along with old isometric CRPGs like Planescape: Torment and Baldur's Gate 2.
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Spawn of Ungoliant
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« Reply #12 on: July 11, 2018, 05:11:39 PM »

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Straight Outta Johto
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« Reply #13 on: July 11, 2018, 07:58:08 PM »

Genial Jack is a setting unto himself. Good work as always!
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Gelatinous Cube
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« Reply #14 on: July 28, 2018, 07:50:03 PM »

Steerpike



Congratulations on the art as always;
What is the story behind the integrated skulls; were they hauled in later, are they made of stone? What about decomposition?
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