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Author Topic: Starfall: On the Edge of Oblivion [WIP]  (Read 3283 times)
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« on: October 16, 2013, 09:28:38 AM »


Starfall:  On the Edge of Oblivion



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Discussion Thread

While I always welcome comments, questions, and critiques, I ask that they please be limited to the discussion thread found here.
Hundreds of years ago, the world was normal.  Kingdoms fought, droughts desiccated the western plains, Winter killed, politicians stole, prostitutes fucked, – and things were normal.  Then the stars fell.

The kingdoms of the Great Southern Sea were the first to witness the bright green streaks screaming overhead in such a furious fusillade that roosters crowed thinking the dawn had come and men, women, and children dressed to perform their morning chores.  But upon leaving their houses, they saw the light was not of this world.  The skyfire stretched from horizon to horizon, reaching ever northward.  Across the land, similar stories were passed from father to son for generations, even in the far north near the Great Glacier.  Where the stars eventually fell, no one is certain, but the ramifications were dire indeed.

Since the starfall, the corruption has crept south from beyond the Great Glacier.  Beckoned by dark sorcerers whispering blasphemies to the stars, demons come in the night to bless their servants with preternatural power and blight the land.  They drive hordes of tainted beasts and corrupt men down from the Glacier into the northlands to raid, rape, and pillage.  They drive women to profane acts that can only begin to explain the horrors known as beastmen.  They destroy all that is natural, bringing chaos to the world around.

Indeed, the world itself seems infected.  The ocean and seas have swallowed all of the great port cities.  Rivers overflow their banks every spring, washing away the great waypoints and capitals of the world.  Torrential rains and horrific tempests savage the coasts every summer and autumn, while great blizzards bury the north in mounds of snow in the winter.  The summers grow hotter and longer, while the winters cooler and shorter.  Marshes and lake lands now stretch where tundra once ruled.

Now the world teeters on the brink of oblivion.  The shattered remnants of civilizations cling to existence by whatever means necessary.  Towns are beset by unfathomable monsters.  The trackless wilderness has reclaimed all but the most stalwart communities.  The heroes of old are all dead.  Men fight only to survive; while, Nature fights the demonic plague that infects the very soul of the world.

Out of Character

I will be initially throwing up what material I have in a haphazard way, but eventually I will organize this mess.  I will also refrain from massive, wall-of-text posts, restricting giant write-ups to spoilers, like the one found below.  Open spoilers at your own peril!
« Last Edit: October 22, 2013, 03:21:18 PM by Humabout » Logged

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Starfall:  On the Edge of Oblivion

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« Reply #1 on: October 20, 2013, 06:39:14 PM »




Lore




« Last Edit: June 18, 2014, 08:00:18 PM by Humabout » Logged

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« Reply #2 on: October 21, 2013, 03:59:23 PM »



Lore (Continued)

« Last Edit: October 21, 2013, 09:12:10 PM by Humabout » Logged

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« Reply #3 on: October 22, 2013, 02:33:46 PM »



Technology in Starfall
The world has relatively constant technology akin to medieval Europe:

Material Technology:  Bronze; copper; small-scale steel working.

Other Technologies:  Arches, vaults, domes, and flying buttresses; concrete; distillation; early celestial navigation; humoral medicine; large glass objects; moldboard plow; riding horses and mounted herdsmen; theoretical mathematics and numerals with zero; three-field crop rotation; windmills and water mills.

Social Organization:  City-states and monoethnic empires; coinage; historical scholarship; marketplaces; monsaticism; philosophy; written law.

Warfare:  Castles; cavalry; mechanical artillery; walled cities and siege warfare; war mammoths.


« Last Edit: October 22, 2013, 04:40:07 PM by Humabout » Logged

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« Reply #4 on: October 22, 2013, 08:42:22 PM »

A Dark Menagerie

Plaguebearer

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ST: 16HP: 20Speed: 6.00
DX: 12Will: 10Ground Move: 6
IQ: 10Per: 13
HT: 12FP: N/ASM: 0
Dodge: 9Parry: 11 (Unarmed)DR: --
A gust of wind caught the stranger's hood in its grasp and threw it back.  The townsfolk shrank in horror at the bone-white hide, black, abyssal eyes, and grotesquely extended beak-like face of the creature before them.  It opened its hideous maw to reveal rows of rat-like teeth, hissed, and vanished into a cloud of mist.

The plaguebearer is a horrific creature that subsists on the blood of others.  It tears at its victim's neck, wrist, inner thigh – anywhere a major artery or vein is accessible – and guzzles the blood down amidst its prey's screams of agony.  Despite their similarities with vampires, plaguebearers are not related to them; they are embodiments of disease and physical corruption.  They are a walking pestilence that sap the strength and life of their victims until their consumption is complete and they transform into plaguebearers themselves.

Fangs (16):  1d+2 impaling + Blood Drain (see below).  Reach C.

Talons (16):  1d+2 cutting or impaling.  Reach C.

Power Grappling (20):  Plaguebearers are immensely strong and know how to use that to their advantage.  Except when rolling to hit or for an active defense, they can use an ST-based Wrestling roll (skill 20).  Additionally, whenever you would make a ST roll that usually enjoys a ST bonus from Wrestling, you may waive that bonus and attempt a ST-based Wrestling roll instead.

Blood Drain:  A plaguebearer must successfully grapple or pin a foe and deliver a bite that penetrates DR to inflict injury.  So long as this initial attack succeeds in injuring its prey and the plaguebearer maintains the grapple or pin on success, it drains 1 HP per second and heals 1 HP per full 3 HP drained.  The drain ends instantly if it releases its prey.  Blood Drain can only affect living subjects that have blood to drink.

Friendly Face:  A plaguebearer's true form is truly monstrous, but they still manage to infiltrate populations regularly.  They do this with a glamour that makes them appear like any other human.  Whenever someone observes a plaguebearer, the GM secretly makes a Will-5 roll.  On a success, the person sees the plaguebearer for what it is, but on any failure, it appears as an ordinary, nondescript person.

Infectious Touch:  A plaguebearer's touch spreads disease.  Anyone who comes in direct contact with a plaguebearer must immediately roll against HT, as described in Contagion, but at an additional -3.  Choose the disease randomly by rolling 1d, 1d:

RollDiseaseRollDiseaseRollDisease
1-2, 1Bubonic Plague3-4, 1Meningitis5-6, 1Smallpox
1-2, 2Ergotism3-4, 2Mumps5-6, 2Tuberculosis
1-2, 3Influenza3-4, 3Pneumonia5-6, 3Typhoid Fever
1-2, 4Leprosy3-4, 4Polio5-6, 4Typhus
1-2, 5Malaria3-4, 5Puerperal Fever5-6, 5Whooping Cough
1-2, 6Measles3-4, 6Scarlet Fever5-6, 6Yellow Fever

Pestilent:  Plaguebearers are corporeal embodiments of disease.  Should they injure a living person through an unarmed attack, he must check for infection at -3, just as if he had been wounded in a locale with a special infection.

Summon Rat Swarm (12):  Roll 3d.  On a roll of 12 or less, the plaguebearer successfully summons a Rat Swarm.

Traits:  Appearance (Monstrous); Bad Smell; Disturbing Voice; Divine Curse (Cannot enter a dwelling for the first time unless invited); Doesn't Breathe; Dominance; Draining (Human Blood; Illegal); Dread (Salt); Frightens Animals; Immunity to Metabolic Hazards; Infectious Attack; Injury Tolerance (Unliving); Insubstantiality (Costs 2 FP/Minute); Lifebane; Night Vision 5; Regeneration (AP; HT/Second); Speak with Animals (Specialized, Rats); Supernatural Features (No Body Heat, No Reflection, Pallor); Unaging; Uncontrollable Appetite (12) (Human Blood); Unhealing (Partial, Healed by Leech and Necromancy); Unkillable 2 (Achilles Heal: Fire); Vulnerability (Fire x2).
Features:  Affected by Spirit Empathy (rather than Empathy).  Born Biter 2.  Sterile.

Skills:  Brawling-16; Disguise-14; Shadowing-14; Stealth-16; Wrestling-16.

Class:  Undead.

Notes:  Plaguebearers are intelligent and may be willing to negotiate.

Encumbrance:  51 / 102 / 153 / 306 / 510.
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