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What are the hallmarks of a good villain? Steerpike Last post May 14, 2017, 04:09:14 PM
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Will you help me brainstorm for a Fantasy Western setting? LoA Last post May 09, 2017, 09:12:19 PM

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Welcome to the Campaign Builders' Guild.

The core purpose of the guild and its membership is to offer a free and friendly community where anyone can take part in the discussion, review, and creation of homebrewed roleplay worlds and the campaigns that take place within them. We offer a welcoming atmosphere where constructive criticism and open feedback is encouraged in the hope that we might inspire each other to become better and more creative world builders. The roleplay gaming market has been flooded over time with numerous settings of all manner of theme and quality. There are times where such pre-designed games are ideal for you and your friends. We're here for all the other times. Creating a new world to call your own can be exciting, but it can also be daunting. The Campaign Builders' Guild is here to help. The membership is full of experienced roleplay gamers eager to guide you towards the goal of a polished campaign world that your players will look forward to taking part in. So what are you waiting for? There's an entire group of people waiting to meet you, all you have to do is take the plunge.


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LoA

No, but I chanted Om Shanti Om.
But did you chant Hare Krishna?
Fixed it!

LoA

What are the weirdest classes you've ever found homebrew, or official? This is mine.
Concept: Apocalypse World game set in a magic realist-horror expy of the Yugoslav Wars
Hare Krishna!

LoA

You know after looking up 1970's Americana, I kind of want a Fallout knock off where the 70's never ended instead of the 50's. The music would be way better to. Love me some 50's pop music, but the diversity of awesome music was insane!
Ooh a bot squash it.
If you are looking specifically to try out different styles of gameplay, I would recommend one of these three rule systems:

1) Lamentations of the Flame Princess

2) Fate

3) World of Darkness (Vampire/Werewolf/Mage/etc. core system)
I think it depends on what you find dissatisfying about D&D, and/or what sort of genre apart from quasi-medieval fantasy you want to play in.
In terms of game systems, what's the next logical step after D&D?
If you have an idea, write it up. Even if nothing comes of it, you can always mash it into something else later. Rarely does an idea truly go to waste.

LoA

Think I should go for it?

LoA

Setting idea that's been brewing in my head for  a while. A world wherein an Elder God/Psuedo-moon came into the sky (like a mix between Azathoth, and the Moon from Majoras  Mask), and began bombarding the earth in psychic radiation, mutating everything. This happens in  in the early 18th century.  Basically it's my idea for Azoth 2057, but it uses Lovecraftian Biotechnology, rather than psuedo-alchemy.

LoA

Sorry for the white space, I meant to put in "Insert Snarky Comment On How Detroit Already Is Apocalypse World Here"
Delmarva native here. That is all.

LoA



In all seriousness, Delmarva looks like an interesting place. You should go with that.

Also would Apocalypse World work for a Fallout fan campaign?
Torn between locations for an AW game: Delmarva and Detroit

LoA

So I bought ARMS. Anyone curious about it, it's a great game to have with friends. Online play is pretty fun too, but the Single Player is a little dull.
follow yr dreamz

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